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Takahashi Meijin no Daibouken Jima [Model SHVC-H2]
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髿©ćäșșăźć€§ćéșćł¶ (c) 1992 Hudson Soft. (Takahashi Meijin no Daibouken Jima) Takahashi Meijin no Daibouken Jima is the 16-bit debut for the company's iconic mascot. Moving away from the simple ports of the NES era, this title was built from the ground up for the Super Famicomâs capabilities. The game follows Master Takahashi, who must traverse vibrant landscapesâfrom dense jungles and volcanic peaks to the interior of a giant whaleâto rescue his girlfriend, Tina, who has been turned into stone by an evil sorcerer. The gameplay retains the series' trademark "stamina" mechanic, where players must constantly collect fruit to prevent Master Takahashi's life bar from depleting, creating a frantic pace that balances platforming precision with time management. - TECHNICAL - GAME ID: SHVC-H2 BARCODE: 4 988607 000479 Technical Specifications: It utilizes a standard 8-megabit cartridge, maximizing the Super Famicomâs palette and parallax scrolling capabilities to create the lush, detailed backgrounds that set it apart from the 8-bit aesthetic of its predecessors. - TRIVIA - Released on January 11, 1992 (Saturday) in Japan at a retail price of 8,500 Yen. Development & Composition: The gameâs soundtrack is highly regarded among enthusiasts, composed by the legendary Yuzo Koshiro, whose work on the Bare Knuckle and ActRaiser series cemented his status as one of the most talented sound designers in the industry. Gameplay Evolution: Unlike the FC titles, it introduced more polished controls, including the "super jump" (crouching then jumping) and a more robust weapon system (axes and boomerangs) that could be powered up through repeated collection. The Skateboard: The game features the return of the iconic skateboard power-up. This mechanic fundamentally changes the movement physics of the game, increasing speed and allowing for unique traversal options that are essential for navigating the gameâs more challenging platforming sequences. The "Takahashi" Legacy: As the first 16-bit installment, this title represents the refined "Hudson style" of platformingâemphasizing high-speed gameplay, strict resource management (the fruit), and colorful, character-driven design that helped define the early Super Famicom software library. - STAFF - Story by: Ryuichi Nishizawa (R. Nishizawa) Designers: Takayuki Hirai (T. Hirai), Tomoko Sugou (T. Sugou), T. Suzuki, Y. Asakura, Jun Kusaka (J. Kusaka) Sound: Yuzo Koshiro (Yuzo.K) Program by: B. Hanawa, Makoto Sakai (M. Sakai) Producers: Mikio Ueyama (M. Ueyama), Mitsuhiro Kadowaki (M. Kadowaki) Directed by: Kyon Kyon Supervised by Westone. Presented by Hudson Soft. Cover Art by: Susumu Matsushita - SOURCES - ROM dump (MAME).
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髿©ćäșșăźć€§ćéșćł¶ (c) 1992 Hudson Soft. (Takahashi Meijin no Daibouken Jima) Takahashi Meijin no Daibouken Jima is the 16-bit debut for the company's iconic mascot. Moving away from the simple ports of the NES era, this title was built from the ground up for the Super Famicomâs capabilities. The game follows Master Takahashi, who must traverse vibrant landscapesâfrom dense jungles and volcanic peaks to the interior of a giant whaleâto rescue his girlfriend, Tina, who has been turned into stone by an evil sorcerer. The gameplay retains the series' trademark "stamina" mechanic, where players must constantly collect fruit to prevent Master Takahashi's life bar from depleting, creating a frantic pace that balances platforming precision with time management. - TECHNICAL - GAME ID: SHVC-H2 BARCODE: 4 988607 000479 Technical Specifications: It utilizes a standard 8-megabit cartridge, maximizing the Super Famicomâs palette and parallax scrolling capabilities to create the lush, detailed backgrounds that set it apart from the 8-bit aesthetic of its predecessors. - TRIVIA - Released on January 11, 1992 (Saturday) in Japan at a retail price of 8,500 Yen. Development & Composition: The gameâs soundtrack is highly regarded among enthusiasts, composed by the legendary Yuzo Koshiro, whose work on the Bare Knuckle and ActRaiser series cemented his status as one of the most talented sound designers in the industry. Gameplay Evolution: Unlike the FC titles, it introduced more polished controls, including the "super jump" (crouching then jumping) and a more robust weapon system (axes and boomerangs) that could be powered up through repeated collection. The Skateboard: The game features the return of the iconic skateboard power-up. This mechanic fundamentally changes the movement physics of the game, increasing speed and allowing for unique traversal options that are essential for navigating the gameâs more challenging platforming sequences. The "Takahashi" Legacy: As the first 16-bit installment, this title represents the refined "Hudson style" of platformingâemphasizing high-speed gameplay, strict resource management (the fruit), and colorful, character-driven design that helped define the early Super Famicom software library. - STAFF - Story by: Ryuichi Nishizawa (R. Nishizawa) Designers: Takayuki Hirai (T. Hirai), Tomoko Sugou (T. Sugou), T. Suzuki, Y. Asakura, Jun Kusaka (J. Kusaka) Sound: Yuzo Koshiro (Yuzo.K) Program by: B. Hanawa, Makoto Sakai (M. Sakai) Producers: Mikio Ueyama (M. Ueyama), Mitsuhiro Kadowaki (M. Kadowaki) Directed by: Kyon Kyon Supervised by Westone. Presented by Hudson Soft. Cover Art by: Susumu Matsushita - SOURCES - ROM dump (MAME).
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