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Super Shanghai - Dragon's Eye [Model SHVC-DE]
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Super Shanghai - Dragon's Eye (c) 1992 Hot-B. Super Shanghai: Dragon's Eye brings the classic Mahjong Solitaire formula to the 16-bit console. While it shares its core gameplay—clearing the board by matching and removing identical pairs of tiles—with the original Shanghai, this title significantly expands on the concept by introducing the "Dragon's Eye" mode. This mode features a head-to-head competitive setup, where one player (the Master) attempts to build a dragon-shaped pile while the other (the Slayer) tries to dismantle it, adding a strategic, competitive layer to what is typically a solitary puzzle experience. - TECHNICAL - GAME ID: SHVC-DE Technical Specifications: The game utilizes an 8-megabit LoROM cartridge. - TRIVIA - 'DE' from the official cartridge ID stands for 'Dragon's Eye' The "Dragon's Eye" Mechanic: The game’s namesake mode was a significant evolution for the series. Unlike the standard solitaire puzzle, the duel mode required players to think offensively and defensively. The "Master" builds the pattern, while the "Slayer" removes tiles to disrupt the pattern, creating a high-stakes, real-time strategy dynamic that was quite novel for the genre at the time. Regional Differences: While Hot-B published this version in Japan, the game was released internationally as Shanghai II: Dragon's Eye by Activision. The Japanese version remains highly prized by collectors for its specific localized packaging and the inclusion of the "Super" branding common to the era's Japanese game marketing. Layout Variety: The game includes twelve pre-arranged layouts, many based on the Chinese zodiac. This variety helped keep the game fresh, as each layout required a different strategy to ensure you didn't leave critical tiles stranded—a common pitfall in Mahjong solitaire titles. Developer/Publisher Context: Hot-B was a prolific developer and publisher in the Japanese market, frequently partnering with or licensing titles that had broader international appeal. Their work on this port was noted for maintaining a clean, responsive interface, avoiding the "clunky" feel that sometimes plagued early console conversions of PC-based puzzle games. Reviews: [FR] July 1992 - Joypad N.10: 63/100 - SOURCES - ROM dump (MAME).
Your Changes (editable)
Super Shanghai - Dragon's Eye (c) 1992 Hot-B. Super Shanghai: Dragon's Eye brings the classic Mahjong Solitaire formula to the 16-bit console. While it shares its core gameplay—clearing the board by matching and removing identical pairs of tiles—with the original Shanghai, this title significantly expands on the concept by introducing the "Dragon's Eye" mode. This mode features a head-to-head competitive setup, where one player (the Master) attempts to build a dragon-shaped pile while the other (the Slayer) tries to dismantle it, adding a strategic, competitive layer to what is typically a solitary puzzle experience. - TECHNICAL - GAME ID: SHVC-DE Technical Specifications: The game utilizes an 8-megabit LoROM cartridge. - TRIVIA - 'DE' from the official cartridge ID stands for 'Dragon's Eye' The "Dragon's Eye" Mechanic: The game’s namesake mode was a significant evolution for the series. Unlike the standard solitaire puzzle, the duel mode required players to think offensively and defensively. The "Master" builds the pattern, while the "Slayer" removes tiles to disrupt the pattern, creating a high-stakes, real-time strategy dynamic that was quite novel for the genre at the time. Regional Differences: While Hot-B published this version in Japan, the game was released internationally as Shanghai II: Dragon's Eye by Activision. The Japanese version remains highly prized by collectors for its specific localized packaging and the inclusion of the "Super" branding common to the era's Japanese game marketing. Layout Variety: The game includes twelve pre-arranged layouts, many based on the Chinese zodiac. This variety helped keep the game fresh, as each layout required a different strategy to ensure you didn't leave critical tiles stranded—a common pitfall in Mahjong solitaire titles. Developer/Publisher Context: Hot-B was a prolific developer and publisher in the Japanese market, frequently partnering with or licensing titles that had broader international appeal. Their work on this port was noted for maintaining a clean, responsive interface, avoiding the "clunky" feel that sometimes plagued early console conversions of PC-based puzzle games. Reviews: [FR] July 1992 - Joypad N.10: 63/100 - SOURCES - ROM dump (MAME).
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