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Super Mario - Yossy Island [Model SHVC-YI]
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ăčăŒăăŒăăȘăȘăăšăă·ăŒăąă€ă©ăłă (c) 1995 Nintendo Company, Limited. (Super Mario - Yossy Island) Super Mario World 2: Yossy Island stands as one of the most distinct and artistically ambitious titles in the entire Super Mario franchise. Eschewing the traditional sprite-based aesthetic of Super Mario World, this sequel utilizes a unique, hand-drawn "storybook" art style that remains visually iconic today. Mechanically, the game shifts focus from Mario to his Yoshi companions, introducing a protective gameplay loop where the player must keep Baby Mario safe from damage, effectively managing a "crying timer" if separated. This title serves as a direct, gameplay-focused evolution of the platforming genre, integrating complex environmental interactions and massive, non-linear level design. - TECHNICAL - CART ID: SHVC-YI Super FX 2 Power: This title is a technical landmark, being one of the rare games to utilize the Super FX 2 (GSU-2) chip. While the original Super FX chip (used in Star Fox) enabled basic 3D polygons, the FX 2 chip in Yoshi's Island was primarily leveraged for advanced 2D sprite manipulation, allowing for complex scaling, rotation, and morphing effects that were far beyond the standard capability of the Super Famicom's stock hardware. Technical Specifications: The cartridge is a hardware showcase. Because of the inclusion of the Super FX 2 coprocessor, the PCB design is significantly more complex than standard titles, requiring additional power and board space, which is why it remains a sought-after title for PCB preservation and hardware analysis. - TRIVIA - Released on August 5, 1995 (Saturday) in Japan at a retail price of 9,800 JPY. The "Peripheral Guard": The game includes a robust hardware check. If it detects any non-standard input device (like the Super Famicom Mouse or third-party programmable controllers) connected to the controller ports upon startup, it will refuse to boot and display an error message. This was implemented to prevent potential input conflicts or "speed-run" manipulation of the complex sprite engines used by the FX 2 chip. The Long Gestation: Development began on February 1, 1992, immediately following the launch of the Super Famicom. This lengthy three-year development cycle allowed the team to refine the "crayon" aesthetic and the physics-heavy engine, resulting in a game that felt like a cohesive, living illustration rather than a traditional digitized sprite game. Genre-Defining Mechanics: The "Egg" mechanicâallowing players to aim and throw projectilesâalong with the specialized transformations (helicopter, mole, submarine) introduced a level of variety that pushed the platformer genre toward a more "Action-Adventure" feel, influencing subsequent entries like Yoshi's Story and beyond. Export releases: [US] "Super Mario World 2 - Yoshi's Island [Model SNS-YI-USA]" [EU] "Super Mario World 2 - Yoshi's Island [Model SNSP-YI-NOE]" [EU] "Super Mario World 2 - Yoshi's Island [Model SNSP-YI-FAH]" - SERIES - 1. Mario Bros. [Model TMA1-UP] (1983, ARC) 2. Super Mario Bros. [Model HVC-SM] (1985, FC) 3. Super Mario Bros. 2 [Model FMC-SMB] (1986, FDS) 4. Super Mario Bros. 3 [Model HVC-UM] (1988, FC) 5. Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] (1991, SFC) 6. Super Mario USA [Model HVC-MT] (1992, FC) 7. Super Mario 64 (1997, N64) 8. Super Mario Sunshine (2002, GC) 9. Super Mario 3D World (2013, Wii U) 10. Super Mario Odyssey [Model LA-H-AAACA-JPN] (2017, Switch) 11. Super Mario Bros. Wonder (2023, Switch) LAND SERIES 1. Super Mario Land [Model DMG-MLA] (1989, GB) 2. Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (1992, GB) 3. Wario Land - Super Mario Land 3 [Model DMG-WJA] (1993, GB) 4. Super Mario 3D Land (2011, 3DS) YOSSY SERIES 1. Super Mario - Yossy Island [Model SHVC-YI] (1995, SFC) 2. Yoshi's Island DS (2006, DS) NEW SERIES 1. New Super Mario Bros. (2006, DS) 2. New Super Mario Bros. Wii [Model RVL-SMNJ-JPN] (2009, Wii) 3. New Super Mario Bros. 2 (2012, DS) 4. New Super Mario Bros. U (2012, Wii U) 5. New Super Luigi U (2013, Wii U) GALAXY SERIES 1. Super Mario Galaxy (2007, Wii) 2. Super Mario Galaxy 2 (2010, Wii) - STAFF - Directors: Takashi Tezuka, Toshihiko Nakago, Shigefumi Hino, Hideki Konno Programmers: Toshio Iwawaki, Masaru Nii, Kiyoshi Koda, Satoru Takahata, Kazuaki Morita, Yuichi Yamamoto, Shigehiro Kasamatsu, Shigeki Yoshida, Yasunori Taketani Course Design: Yasuhisa Yamamura, Kenta Usui, Yoshihiro Nomoto, Eiji Noto Sound Composer: Koji Kondo Character Design: Shigefumi Hino, Hisashi Nogami, Masahiro Iimura, Tomoaki Kuroume C.G. Design: Yoshiaki Koizumi Special Thanks: Wataru Yamaguchi, Yoshiki Haruhana, Yoichi Kotabe, Yasuhiro Sakai, Hironobu Kakui, Shigeki Yamashiro, Kimiyoshi Fukui, Keizo Kato, Soichiro Tomita, Mie Yoshimura, Kensuke Tanabe, Tetsu Hashimoto, Derek Whipple, Hiroyuki Yamada, Yoshiyuki Onishi, Kenji Haraguchi, John David Kraft, VĂ©ronique Chantel Producer: Shigeru Miyamoto Executive Producer: Hiroshi Yamauchi - PORTS - * HANDHELDS: [JP] Nintendo GBA (2002) "Super Mario Advance 3 - Yoshi's Island + Mario Brothers [Model AGB-A3AJ-JPN]" - SOURCES - ROM dump (MAME).
Your Changes (editable)
ăčăŒăăŒăăȘăȘăăšăă·ăŒăąă€ă©ăłă (c) 1995 Nintendo Company, Limited. (Super Mario - Yossy Island) Super Mario World 2: Yossy Island stands as one of the most distinct and artistically ambitious titles in the entire Super Mario franchise. Eschewing the traditional sprite-based aesthetic of Super Mario World, this sequel utilizes a unique, hand-drawn "storybook" art style that remains visually iconic today. Mechanically, the game shifts focus from Mario to his Yoshi companions, introducing a protective gameplay loop where the player must keep Baby Mario safe from damage, effectively managing a "crying timer" if separated. This title serves as a direct, gameplay-focused evolution of the platforming genre, integrating complex environmental interactions and massive, non-linear level design. - TECHNICAL - CART ID: SHVC-YI Super FX 2 Power: This title is a technical landmark, being one of the rare games to utilize the Super FX 2 (GSU-2) chip. While the original Super FX chip (used in Star Fox) enabled basic 3D polygons, the FX 2 chip in Yoshi's Island was primarily leveraged for advanced 2D sprite manipulation, allowing for complex scaling, rotation, and morphing effects that were far beyond the standard capability of the Super Famicom's stock hardware. Technical Specifications: The cartridge is a hardware showcase. Because of the inclusion of the Super FX 2 coprocessor, the PCB design is significantly more complex than standard titles, requiring additional power and board space, which is why it remains a sought-after title for PCB preservation and hardware analysis. - TRIVIA - Released on August 5, 1995 (Saturday) in Japan at a retail price of 9,800 JPY. The "Peripheral Guard": The game includes a robust hardware check. If it detects any non-standard input device (like the Super Famicom Mouse or third-party programmable controllers) connected to the controller ports upon startup, it will refuse to boot and display an error message. This was implemented to prevent potential input conflicts or "speed-run" manipulation of the complex sprite engines used by the FX 2 chip. The Long Gestation: Development began on February 1, 1992, immediately following the launch of the Super Famicom. This lengthy three-year development cycle allowed the team to refine the "crayon" aesthetic and the physics-heavy engine, resulting in a game that felt like a cohesive, living illustration rather than a traditional digitized sprite game. Genre-Defining Mechanics: The "Egg" mechanicâallowing players to aim and throw projectilesâalong with the specialized transformations (helicopter, mole, submarine) introduced a level of variety that pushed the platformer genre toward a more "Action-Adventure" feel, influencing subsequent entries like Yoshi's Story and beyond. Export releases: [US] "Super Mario World 2 - Yoshi's Island [Model SNS-YI-USA]" [EU] "Super Mario World 2 - Yoshi's Island [Model SNSP-YI-NOE]" [EU] "Super Mario World 2 - Yoshi's Island [Model SNSP-YI-FAH]" - SERIES - 1. Mario Bros. [Model TMA1-UP] (1983, ARC) 2. Super Mario Bros. [Model HVC-SM] (1985, FC) 3. Super Mario Bros. 2 [Model FMC-SMB] (1986, FDS) 4. Super Mario Bros. 3 [Model HVC-UM] (1988, FC) 5. Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] (1991, SFC) 6. Super Mario USA [Model HVC-MT] (1992, FC) 7. Super Mario 64 (1997, N64) 8. Super Mario Sunshine (2002, GC) 9. Super Mario 3D World (2013, Wii U) 10. Super Mario Odyssey [Model LA-H-AAACA-JPN] (2017, Switch) 11. Super Mario Bros. Wonder (2023, Switch) LAND SERIES 1. Super Mario Land [Model DMG-MLA] (1989, GB) 2. Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (1992, GB) 3. Wario Land - Super Mario Land 3 [Model DMG-WJA] (1993, GB) 4. Super Mario 3D Land (2011, 3DS) YOSSY SERIES 1. Super Mario - Yossy Island [Model SHVC-YI] (1995, SFC) 2. Yoshi's Island DS (2006, DS) NEW SERIES 1. New Super Mario Bros. (2006, DS) 2. New Super Mario Bros. Wii [Model RVL-SMNJ-JPN] (2009, Wii) 3. New Super Mario Bros. 2 (2012, DS) 4. New Super Mario Bros. U (2012, Wii U) 5. New Super Luigi U (2013, Wii U) GALAXY SERIES 1. Super Mario Galaxy (2007, Wii) 2. Super Mario Galaxy 2 (2010, Wii) - STAFF - Directors: Takashi Tezuka, Toshihiko Nakago, Shigefumi Hino, Hideki Konno Programmers: Toshio Iwawaki, Masaru Nii, Kiyoshi Koda, Satoru Takahata, Kazuaki Morita, Yuichi Yamamoto, Shigehiro Kasamatsu, Shigeki Yoshida, Yasunori Taketani Course Design: Yasuhisa Yamamura, Kenta Usui, Yoshihiro Nomoto, Eiji Noto Sound Composer: Koji Kondo Character Design: Shigefumi Hino, Hisashi Nogami, Masahiro Iimura, Tomoaki Kuroume C.G. Design: Yoshiaki Koizumi Special Thanks: Wataru Yamaguchi, Yoshiki Haruhana, Yoichi Kotabe, Yasuhiro Sakai, Hironobu Kakui, Shigeki Yamashiro, Kimiyoshi Fukui, Keizo Kato, Soichiro Tomita, Mie Yoshimura, Kensuke Tanabe, Tetsu Hashimoto, Derek Whipple, Hiroyuki Yamada, Yoshiyuki Onishi, Kenji Haraguchi, John David Kraft, VĂ©ronique Chantel Producer: Shigeru Miyamoto Executive Producer: Hiroshi Yamauchi - PORTS - * HANDHELDS: [JP] Nintendo GBA (2002) "Super Mario Advance 3 - Yoshi's Island + Mario Brothers [Model AGB-A3AJ-JPN]" - SOURCES - ROM dump (MAME).
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