Members can listen to music!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
đź’ľ ROM
✏️ Edit
📤 Upload
Edit the information for
Super Famista 5 [Model SHVC-A27J-JPN]
NAME
E-MAIL
Actual Entry (non editable)
Super Famista 5 (c) 1996 Namco, Limited. Super Famista 5 represents the grand finale of the Family Stadium series on the 16-bit console. Coming at the very end of the Super Famicom's lifecycle, this title is the definitive collection of Namco's baseball engine on the platform. It offers the most polished version of the series' arcade-simulation mechanics, featuring updated rosters for the 1996 Nippon Professional Baseball (NPB) season and refined gameplay balancing that benefits from years of iterative development. - TECHNICAL - GAME ID: SHVC-A27J-JPN Technical Specifications: This title occupies a 16-megabit cartridge. The increased ROM capacity allowed for more detailed player sprites, improved stadium lighting effects, and more complex sound sampling than in previous iterations, ensuring the series went out on a technical high note. - TRIVIA - The 16-Bit Swan Song: Super Famista 5 serves as the final Famista entry for the Super Famicom. By early 1996, the industry had largely shifted focus to the 32-bit generation (PlayStation and Saturn), making this cartridge a "thank you" to the massive, loyal user base that had supported the series since 1992. Engine Maturity: Because the development team had spent five years perfecting the core Famista engine, this title is arguably the most "stable" and fluid of the entire series. The defensive AI, batting cursor responsiveness, and collision detection are at their absolute peak here, providing an experience that feels much tighter and more responsive than the earlier 1992–1993 entries. The End of an Era: This game marks the conclusion of a specific era of sports gaming, where annual, iterative updates on the same hardware defined the genre. Players who had purchased every entry since Super Famista would have seen the series evolve from a simple arcade port to a nuanced, stat-heavy baseball simulation. - SERIES - FC 1. Famista '89 - Kaimaku Ban!! [Model NAM-FS89-4900] (1989) 2. Famista '90 [Model NAM-F90-5800] (1989) 3. Famista '91 [Model NAM-F91-4900] (1990) 4. Famista '92 [Model NAM-F92-5000] (1991) 5. Famista '93 [Model NAM-F93-4900] (1992) 6. Famista '94 [Model NAM-F94-3900] (1993) SFC 1. Super Famista [Model SHVC-FA] (1992) 2. Super Famista 2 [Model SHVC-FI] (1993) 3. Super Famista 3 [Model SHVC-N6] (1994) 4. Super Famista 4 [Model SHVC-AF4J-JPN] (1995) 5. Super Famista 5 [Model SHVC-A27J-JPN] (1996) GB 1. Famista [Model DMG-FSJ] (1990) 2. Famista 2 [Model DMG-FDJ] (1992) 3. Famista 3 [Model DMG-N3J] (1993) N64 1. Famista 64 [Model NUS-NFSJ] (1997) GBA 1. Famista Advance [Model AGB-AN7J-JPN] (2002) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Super Famista 5 (c) 1996 Namco, Limited. Super Famista 5 represents the grand finale of the Family Stadium series on the 16-bit console. Coming at the very end of the Super Famicom's lifecycle, this title is the definitive collection of Namco's baseball engine on the platform. It offers the most polished version of the series' arcade-simulation mechanics, featuring updated rosters for the 1996 Nippon Professional Baseball (NPB) season and refined gameplay balancing that benefits from years of iterative development. - TECHNICAL - GAME ID: SHVC-A27J-JPN Technical Specifications: This title occupies a 16-megabit cartridge. The increased ROM capacity allowed for more detailed player sprites, improved stadium lighting effects, and more complex sound sampling than in previous iterations, ensuring the series went out on a technical high note. - TRIVIA - The 16-Bit Swan Song: Super Famista 5 serves as the final Famista entry for the Super Famicom. By early 1996, the industry had largely shifted focus to the 32-bit generation (PlayStation and Saturn), making this cartridge a "thank you" to the massive, loyal user base that had supported the series since 1992. Engine Maturity: Because the development team had spent five years perfecting the core Famista engine, this title is arguably the most "stable" and fluid of the entire series. The defensive AI, batting cursor responsiveness, and collision detection are at their absolute peak here, providing an experience that feels much tighter and more responsive than the earlier 1992–1993 entries. The End of an Era: This game marks the conclusion of a specific era of sports gaming, where annual, iterative updates on the same hardware defined the genre. Players who had purchased every entry since Super Famista would have seen the series evolve from a simple arcade port to a nuanced, stat-heavy baseball simulation. - SERIES - FC 1. Famista '89 - Kaimaku Ban!! [Model NAM-FS89-4900] (1989) 2. Famista '90 [Model NAM-F90-5800] (1989) 3. Famista '91 [Model NAM-F91-4900] (1990) 4. Famista '92 [Model NAM-F92-5000] (1991) 5. Famista '93 [Model NAM-F93-4900] (1992) 6. Famista '94 [Model NAM-F94-3900] (1993) SFC 1. Super Famista [Model SHVC-FA] (1992) 2. Super Famista 2 [Model SHVC-FI] (1993) 3. Super Famista 3 [Model SHVC-N6] (1994) 4. Super Famista 4 [Model SHVC-AF4J-JPN] (1995) 5. Super Famista 5 [Model SHVC-A27J-JPN] (1996) GB 1. Famista [Model DMG-FSJ] (1990) 2. Famista 2 [Model DMG-FDJ] (1992) 3. Famista 3 [Model DMG-N3J] (1993) N64 1. Famista 64 [Model NUS-NFSJ] (1997) GBA 1. Famista Advance [Model AGB-AN7J-JPN] (2002) - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: