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Super Famista [Model SHVC-FA]
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Actual Entry (non editable)
Super Famista (c) 1992 NAMCOT. Super Famista marks the debut of the legendary Family Stadium franchise on Nintendo's 16-bit hardware. As the first title in the series to leverage the Super Famicom's improved graphical capabilities, it brought the beloved "Famista" formulaâcharacterized by its charming chibi-style player sprites and fast-paced, accessible baseball mechanicsâto a new generation of players, cementing its status as the premier baseball simulation in the Japanese market. - TECHNICAL - GAME ID: SHVC-FA Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Released on March 27, 1992 (Friday) in Japan. The Transition to 16-bit: Super Famista was a highly anticipated title, carrying the weight of the Family Stadium legacy from the Famicom. The transition to the Super Famicom allowed for much more detailed stadium backdrops, smoother sprite animations, and the "Namco Stars" teamâa recurring hidden team composed of characters from other Namco games (like Pac-Man and various arcade heroes)âwhich became a cornerstone of the franchise's identity. The Western Localization: In North America, the game was heavily rebranded as Super Batter Up and released in October 1992. Unlike the Japanese version, which featured the full roster of real NPB (Nippon Professional Baseball) teams and players, the Western localization replaced everything with MLB-licensed content, essentially turning it into a generic American baseball simulator and stripping away much of the "Famista" charm. The Namcot Brand: This title represents the tail end of the classic "Namcot" branding era before the company consolidated its identity under the "Namco" label more frequently. For collectors, the box art featuring the iconic Famista baseball mascot is a quintessential piece of early 90s Japanese gaming history. Reviews: [FR] June 1992 - Joypad N.9: 42/100 - SERIES - FC 1. Famista '89 - Kaimaku Ban!! [Model NAM-FS89-4900] (1989) 2. Famista '90 [Model NAM-F90-5800] (1989) 3. Famista '91 [Model NAM-F91-4900] (1990) 4. Famista '92 [Model NAM-F92-5000] (1991) 5. Famista '93 [Model NAM-F93-4900] (1992) 6. Famista '94 [Model NAM-F94-3900] (1993) SFC 1. Super Famista [Model SHVC-FA] (1992) 2. Super Famista 2 [Model SHVC-FI] (1993) 3. Super Famista 3 [Model SHVC-N6] (1994) 4. Super Famista 4 [Model SHVC-AF4J-JPN] (1995) 5. Super Famista 5 [Model SHVC-A27J-JPN] (1996) GB 1. Famista [Model DMG-FSJ] (1990) 2. Famista 2 [Model DMG-FDJ] (1992) 3. Famista 3 [Model DMG-N3J] (1993) N64 1. Famista 64 [Model NUS-NFSJ] (1997) GBA 1. Famista Advance [Model AGB-AN7J-JPN] (2002) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Super Famista (c) 1992 NAMCOT. Super Famista marks the debut of the legendary Family Stadium franchise on Nintendo's 16-bit hardware. As the first title in the series to leverage the Super Famicom's improved graphical capabilities, it brought the beloved "Famista" formulaâcharacterized by its charming chibi-style player sprites and fast-paced, accessible baseball mechanicsâto a new generation of players, cementing its status as the premier baseball simulation in the Japanese market. - TECHNICAL - GAME ID: SHVC-FA Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Released on March 27, 1992 (Friday) in Japan. The Transition to 16-bit: Super Famista was a highly anticipated title, carrying the weight of the Family Stadium legacy from the Famicom. The transition to the Super Famicom allowed for much more detailed stadium backdrops, smoother sprite animations, and the "Namco Stars" teamâa recurring hidden team composed of characters from other Namco games (like Pac-Man and various arcade heroes)âwhich became a cornerstone of the franchise's identity. The Western Localization: In North America, the game was heavily rebranded as Super Batter Up and released in October 1992. Unlike the Japanese version, which featured the full roster of real NPB (Nippon Professional Baseball) teams and players, the Western localization replaced everything with MLB-licensed content, essentially turning it into a generic American baseball simulator and stripping away much of the "Famista" charm. The Namcot Brand: This title represents the tail end of the classic "Namcot" branding era before the company consolidated its identity under the "Namco" label more frequently. For collectors, the box art featuring the iconic Famista baseball mascot is a quintessential piece of early 90s Japanese gaming history. Reviews: [FR] June 1992 - Joypad N.9: 42/100 - SERIES - FC 1. Famista '89 - Kaimaku Ban!! [Model NAM-FS89-4900] (1989) 2. Famista '90 [Model NAM-F90-5800] (1989) 3. Famista '91 [Model NAM-F91-4900] (1990) 4. Famista '92 [Model NAM-F92-5000] (1991) 5. Famista '93 [Model NAM-F93-4900] (1992) 6. Famista '94 [Model NAM-F94-3900] (1993) SFC 1. Super Famista [Model SHVC-FA] (1992) 2. Super Famista 2 [Model SHVC-FI] (1993) 3. Super Famista 3 [Model SHVC-N6] (1994) 4. Super Famista 4 [Model SHVC-AF4J-JPN] (1995) 5. Super Famista 5 [Model SHVC-A27J-JPN] (1996) GB 1. Famista [Model DMG-FSJ] (1990) 2. Famista 2 [Model DMG-FDJ] (1992) 3. Famista 3 [Model DMG-N3J] (1993) N64 1. Famista 64 [Model NUS-NFSJ] (1997) GBA 1. Famista Advance [Model AGB-AN7J-JPN] (2002) - SOURCES - ROM dump (MAME).
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