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Super Famicom Wars [Model SHVC-BFWJ-JPN]
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Super Famicom Wars (c) 1998 Nintendo Company, Limited. Super Famicom Wars is the sophisticated successor to the original Famicom Wars strategy title. Developed by Intelligent Systems, this entry refined the turn-based tactical gameplay that would later define the global Advance Wars series. Players command the Red Star or Blue Moon armies, capturing cities and factories to produce units while managing limited resources. The game is notable for being one of the final major releases for the Super Famicom, arriving well into the 32-bit era. - TECHNICAL - GAME ID: SHVC-BFWJ-JPN - TRIVIA - Released on May 1, 1998 (Friday) in Japan. Nintendo Power Distribution: Much like other late-lifecycle titles, Super Famicom Wars was initially released exclusively through the Nintendo Power flash-cartridge service in Japan. It allowed users to copy the game data onto a rewritable flash cartridge at kiosks in convenience stores, a unique distribution method for a first-party Nintendo title. The Blueprint for a Franchise: This title introduced many of the core mechanical and aesthetic elements that Intelligent Systems would later polish for the Game Boy Advance releases. It established the 'CO' (Commanding Officer) system where different leaders provide specific buffs to the army, a mechanic that became the series' signature. Late-Era Rarity: Because it was a late-cycle release for a legacy console (the Nintendo 64 was already on the market), its physical print run was limited compared to earlier hits. This makes it a significant entry for collectors focusing on the transition period between the 16-bit and 64-bit eras. - SERIES - 1. Famicom Wars [Model HVC-FW] (1988) 2. Super Famicom Wars [Model SHVC-BFWJ-JPN] (1998) 3. Famicom Wars DS (2005) - STAFF - Producer: Takehiro Izushi Game Design: Shouzou Kaga Director: Tōru Narihiro System Program: Takafumi Kaneko Anime Program: Takanori Hino Layout Program: Motomu Chikaraishi Graphic Design: Masahiro Higuchi Map Design: Chikara Yamamoto Sound: Kenichi Nishimaki Sound Assist: Yuka Tsujiyoko, Atsuko Yamamoto Program Assist: Ryuichiro Koguchi Graphic Assist: Sachiko Wada, Sumiko Miki, Ryou Hirata, Maki Takemori, Junko Umehara Special Thanks: Takeshi Kawaguchi, Yasuo Inoue, Kohta Fukui, Super Mario Club - SOURCES - ROM dump (MAME).
Your Changes (editable)
Super Famicom Wars (c) 1998 Nintendo Company, Limited. Super Famicom Wars is the sophisticated successor to the original Famicom Wars strategy title. Developed by Intelligent Systems, this entry refined the turn-based tactical gameplay that would later define the global Advance Wars series. Players command the Red Star or Blue Moon armies, capturing cities and factories to produce units while managing limited resources. The game is notable for being one of the final major releases for the Super Famicom, arriving well into the 32-bit era. - TECHNICAL - GAME ID: SHVC-BFWJ-JPN - TRIVIA - Released on May 1, 1998 (Friday) in Japan. Nintendo Power Distribution: Much like other late-lifecycle titles, Super Famicom Wars was initially released exclusively through the Nintendo Power flash-cartridge service in Japan. It allowed users to copy the game data onto a rewritable flash cartridge at kiosks in convenience stores, a unique distribution method for a first-party Nintendo title. The Blueprint for a Franchise: This title introduced many of the core mechanical and aesthetic elements that Intelligent Systems would later polish for the Game Boy Advance releases. It established the 'CO' (Commanding Officer) system where different leaders provide specific buffs to the army, a mechanic that became the series' signature. Late-Era Rarity: Because it was a late-cycle release for a legacy console (the Nintendo 64 was already on the market), its physical print run was limited compared to earlier hits. This makes it a significant entry for collectors focusing on the transition period between the 16-bit and 64-bit eras. - SERIES - 1. Famicom Wars [Model HVC-FW] (1988) 2. Super Famicom Wars [Model SHVC-BFWJ-JPN] (1998) 3. Famicom Wars DS (2005) - STAFF - Producer: Takehiro Izushi Game Design: Shouzou Kaga Director: Tōru Narihiro System Program: Takafumi Kaneko Anime Program: Takanori Hino Layout Program: Motomu Chikaraishi Graphic Design: Masahiro Higuchi Map Design: Chikara Yamamoto Sound: Kenichi Nishimaki Sound Assist: Yuka Tsujiyoko, Atsuko Yamamoto Program Assist: Ryuichiro Koguchi Graphic Assist: Sachiko Wada, Sumiko Miki, Ryou Hirata, Maki Takemori, Junko Umehara Special Thanks: Takeshi Kawaguchi, Yasuo Inoue, Kohta Fukui, Super Mario Club - SOURCES - ROM dump (MAME).
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