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Super Double Yakuman [Model SHVC-7V]
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Actual Entry (non editable)
Super Double Yakuman (c) 1994 VAP Game. Super Double Yakuman is a professional-grade Mahjong simulation. Unlike many casual Mahjong titles that emphasize lighthearted characters or story-driven modes, this title focuses on a rigorous, authentic implementation of competitive Riichi Mahjong. It provides players with a standard rule set and a professional AI engine designed to challenge those who are already familiar with the intricacies of Mahjong strategy, scoring, and tile management. - TECHNICAL - GAME ID: SHVC-7V Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Released on April 1, 1994 in Japan. VAP's Market Niche: VAP, a subsidiary of the Nippon Television network, was known for publishing titles that often leveraged specific licensing or catered to specialized hobbyist markets. Super Double Yakuman exemplifies their commitment to the "hardcore" simulation market, which was a massive segment of the Super Famicom library in Japan. The "Double Yakuman" Title: The game’s title is a direct reference to the high-stakes world of professional Mahjong. A "Yakuman" is the highest-scoring hand combination in the game, and a "Double Yakuman" implies even greater complexity and scoring potential—a clear signal to players that this game is intended for advanced strategists who understand how to build these complex hands. The Golden Age of SFC Mahjong: The early to mid-90s saw an explosion of Mahjong titles on the Super Famicom. This saturated market forced developers to refine their AI routines. Super Double Yakuman is often noted for its relatively fast CPU response times, an important quality-of-life feature for players who wanted to churn through many hands quickly without the artificial waiting times common in lesser titles. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Super Double Yakuman (c) 1994 VAP Game. Super Double Yakuman is a professional-grade Mahjong simulation. Unlike many casual Mahjong titles that emphasize lighthearted characters or story-driven modes, this title focuses on a rigorous, authentic implementation of competitive Riichi Mahjong. It provides players with a standard rule set and a professional AI engine designed to challenge those who are already familiar with the intricacies of Mahjong strategy, scoring, and tile management. - TECHNICAL - GAME ID: SHVC-7V Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Released on April 1, 1994 in Japan. VAP's Market Niche: VAP, a subsidiary of the Nippon Television network, was known for publishing titles that often leveraged specific licensing or catered to specialized hobbyist markets. Super Double Yakuman exemplifies their commitment to the "hardcore" simulation market, which was a massive segment of the Super Famicom library in Japan. The "Double Yakuman" Title: The game’s title is a direct reference to the high-stakes world of professional Mahjong. A "Yakuman" is the highest-scoring hand combination in the game, and a "Double Yakuman" implies even greater complexity and scoring potential—a clear signal to players that this game is intended for advanced strategists who understand how to build these complex hands. The Golden Age of SFC Mahjong: The early to mid-90s saw an explosion of Mahjong titles on the Super Famicom. This saturated market forced developers to refine their AI routines. Super Double Yakuman is often noted for its relatively fast CPU response times, an important quality-of-life feature for players who wanted to churn through many hands quickly without the artificial waiting times common in lesser titles. - SOURCES - ROM dump (MAME).
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