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Super Chinese World [Model SHVC-CW]
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Actual Entry (non editable)
Super Chinese World (c) 1991 Culture Brain Super Chinese World serves as the first 16-bit installment in the long-running Super Chinese series (known in the West as Ninja Boy). The title blends traditional role-playing exploration with the series' signature action-oriented combat. Players control Jack and Ryu as they journey across a fantasy world, engaging in battles that transition from top-down exploration into real-time, side-view action skirmishes, a hallmark of the franchise's unique genre-hybridization. - TECHNICAL - GAME ID: SHVC-CW BARCODE: 4967996910132 Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Released on December 28, 1991 (Saturday) in Japan. Series Lineage: While the Super Chinese series saw multiple entries on the Famicom, Super Chinese World represented a significant technical leap. It successfully translated the franchise's arcade-style action mechanics into a larger, more structured RPG format, setting a blueprint for future sequels on the Super Famicom. Action-RPG Hybrid: The combat system is the standout feature; while movement and dialogue are standard for a 16-bit RPG, the battles force players to use real-time fighting game techniques—such as jumping and timing strikes—rather than relying solely on menu commands. This made it a unique entry in a market flooded with standard turn-based RPGs like Dragon Quest or Final Fantasy. Culture Brain Identity: Culture Brain games of this era are often characterized by a distinct, brightly colored, and somewhat 'bouncy' animation style. Super Chinese World is a prime example of their house style, prioritizing fluidity and character charm over the grit and realism that other RPG developers were beginning to pursue. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Super Chinese World (c) 1991 Culture Brain Super Chinese World serves as the first 16-bit installment in the long-running Super Chinese series (known in the West as Ninja Boy). The title blends traditional role-playing exploration with the series' signature action-oriented combat. Players control Jack and Ryu as they journey across a fantasy world, engaging in battles that transition from top-down exploration into real-time, side-view action skirmishes, a hallmark of the franchise's unique genre-hybridization. - TECHNICAL - GAME ID: SHVC-CW BARCODE: 4967996910132 Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Released on December 28, 1991 (Saturday) in Japan. Series Lineage: While the Super Chinese series saw multiple entries on the Famicom, Super Chinese World represented a significant technical leap. It successfully translated the franchise's arcade-style action mechanics into a larger, more structured RPG format, setting a blueprint for future sequels on the Super Famicom. Action-RPG Hybrid: The combat system is the standout feature; while movement and dialogue are standard for a 16-bit RPG, the battles force players to use real-time fighting game techniques—such as jumping and timing strikes—rather than relying solely on menu commands. This made it a unique entry in a market flooded with standard turn-based RPGs like Dragon Quest or Final Fantasy. Culture Brain Identity: Culture Brain games of this era are often characterized by a distinct, brightly colored, and somewhat 'bouncy' animation style. Super Chinese World is a prime example of their house style, prioritizing fluidity and character charm over the grit and realism that other RPG developers were beginning to pursue. - SOURCES - ROM dump (MAME).
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