We the Best... East to West!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Supapoon [Model SHVC-A5YJ-JPN]
NAME
E-MAIL
Actual Entry (non editable)
すぱぽーん (c) 1995 Yutaka (Supapoon) Supapoon is a creative subversion of the traditional block-breaking genre. Rather than following the rigid Arkanoid formula of clearing every brick to progress, the game introduces specific objectives—focusing on hitting "boss" objects (the yellow balls with sunglasses). The title incorporates unique action-RPG elements into the breakout structure, notably a depleting life bar that acts as a pseudo-timer and health pool, forcing players to remain aggressive rather than passive. - TECHNICAL - GAME ID: SHVC-A5YJ-JPN Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Supapoon was released on October 6, 1995 in Japan. Genre Innovation: By implementing a life bar that functions as both a health meter and a countdown, Supapoon prevents the common "camping" strategy found in many block-breakers. The mechanic of losing health when taking damage or collecting "skulls" adds a layer of risk-reward management usually absent from the genre. Developer Pedigree: Developed by Now Production, a studio known for their extensive work on diverse software during the 16-bit era, the game benefits from polished sprite work and tight control responsiveness. Their involvement ensured that despite the game’s "cute" presentation, the physics and collision detection remained robust enough to handle the game's high-speed intensity. - SOURCES - ROM dump (MAME).
Your Changes (editable)
すぱぽーん (c) 1995 Yutaka (Supapoon) Supapoon is a creative subversion of the traditional block-breaking genre. Rather than following the rigid Arkanoid formula of clearing every brick to progress, the game introduces specific objectives—focusing on hitting "boss" objects (the yellow balls with sunglasses). The title incorporates unique action-RPG elements into the breakout structure, notably a depleting life bar that acts as a pseudo-timer and health pool, forcing players to remain aggressive rather than passive. - TECHNICAL - GAME ID: SHVC-A5YJ-JPN Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Supapoon was released on October 6, 1995 in Japan. Genre Innovation: By implementing a life bar that functions as both a health meter and a countdown, Supapoon prevents the common "camping" strategy found in many block-breakers. The mechanic of losing health when taking damage or collecting "skulls" adds a layer of risk-reward management usually absent from the genre. Developer Pedigree: Developed by Now Production, a studio known for their extensive work on diverse software during the 16-bit era, the game benefits from polished sprite work and tight control responsiveness. Their involvement ensured that despite the game’s "cute" presentation, the physics and collision detection remained robust enough to handle the game's high-speed intensity. - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: