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Street Fighter II - The World Warrior [Model SHVC-S2]
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Actual Entry (non editable)
Street Fighter II - The World Warrior (c) 1992 Capcom Company, Limited. Street Fighter II: The World Warrior is the seminal title that ignited the 16-bit fighting game boom. As a direct port of the arcade phenomenon, it brought the definitive 1v1 competitive experience into the living room. Despite the technical compromises required to fit the massive arcade data onto a 16-bit cartridge, the game's tight controls and perfectly balanced character archetypes made it a cultural landmark, holding the title of Capcom’s best-selling individual console game for over two decades. - TECHNICAL - GAME ID: SHVC-S2 Players: 2 Control: 8-Way Joystick Buttons: 6 => [Y] Light Punch (Jab), [X] Medium Punch (Strong), [L] Heavy Punch (Fierce), [B] Light Kick (Short), [A] Medium Kick (Forward), [R] Heavy Kick (Roundhouse) - TRIVIA - Street Fighter II for Super Famicom was released on June 10, 1992 (Wednesday) in Japan. A Historic Success: With a staggering 6.3 million units sold, this release single-handedly defined the commercial potential of the Super Famicom. It was the "must-have" title that drove console hardware sales worldwide, effectively cementing the Super Famicom's dominance in the early 90s. The Technical Balancing Act: To ensure the port remained playable on the Super Famicom, developers had to implement several creative workarounds. This included letterboxing the screen to mask character scaling and managing a custom audio engine that prioritized combat sound effects over the arcade's ambient track. Other Differences from Arcade: - The pitch of the character's special move voice changes depending on the strength level of the move used. The higher the strength level, the higher the sound pitch. - Some of the voice samples when characters perform certain techniques or special moves were removed. - The opening sequence from the arcade version was removed. - There are only two bonus stages, each appearing after four battles rather than three. A new brick breaking bonus round is the first bonus level, while the car crushing bonus round is the second and is played after defeating the first boss. - The 'Hurry Up' tracks of each stage were removed and instead the music speeds up when a character is close to being knocked down. - Some techniques were deleted, such as Guile's Knee Bazooka, and Chun-Li's standing Medium Punch. - There is animation missing, especially the animation for characters walking away from an opponent. - The palm tree in the third boss stage was removed. - The announcer doesn't cite the names of the countries the characters fight in or the numbers on the continue countdown. - Two of the elephants in Dhalsim's stage were taken out. - The blood splatter behind the VS text was removed and it was completely changed to gold 'VS' letters. - Characters now have two victory messages instead of one, and some of them were changed or altered. - Visuals and text in the endings are slightly different from the arcade version. Pop Culture Legacy: The game’s influence reached well beyond the controller. Most famously, its appearance in the 1993 film City Hunter—where Jackie Chan’s character magically transforms into various fighters—served as a surreal testament to the game's ubiquity in early-90s global culture. Known export releases: "Street Fighter II - The World Warrior [Model SNS-S2-USA]" "Street Fighter II - The World Warrior [Model SNSP-S2-FAH]" "Street Fighter II - The World Warrior [Model SNSP-S2-NOE]" "Street Fighter II - The World Warrior [Model SNSP-S2-NOE-1]" Reviews: [FR] June 1992 - Consoles + N.10 (Pages 52-54): 96/100 [FR] August 1992 - Joypad N.11: 97/100 Average note: 96.5/100 - TIPS AND TRICKS - When the CAPCOM logo is displayed, press Down, Up, L, R, Y, B on controller 1. You will hear a selection sound. Now both players can control the same character in a match, like in the Champion Edition, which wasn't possible in the arcades. The second character uses the same alternate palette from Street Fighter II' Champion Edition. The bosses remain unplayable, but change to these colors as well. - STAFF - Planner: Akira Nishitani (Nin Nin) Software Design: Koji Yoshida (Yoshilim), Seiji Okada (Coco Azusa), Harunobu Imagawa (Img), Yoshihiro Matsui (Macchan), Koichiro Nakamura (Kow), Hisashi Kuramoto (Roy) Sound Design: Yoshihiro Sakaguchi (Oyabun), Yoko Shimomura (P♪), Tatsuya Nishimura (Anie), Isao Abe (Oyaji) Object Design: Masao Sakurai (Sakusan), Wild Cats, Hidetoshi Kai (Arashi), Takashi Hama (Mighty), Hironori Matsumura (Fishman), Hayato Kaji (Drill), Satoshi Ukai (Ukashisu) Scroll Design: Shizuyo Ukai (Kix), Akiko Nagashima (Ryutaro's Mama), Chieko Ryugo, Jun Takeuchi (Bunny) Very Special Thanks: Hisashi Yamamoto (MX-5), Shinichi Ueyama (Shin), Akira Yasuda (Akiman) Special Thanks: Haggar, Kiyomi Kaneko (Kanekon), Masayuki Akahori (Imo), Tatsuya Minami (Mickey), Yoshinori Takenaka (Bamboo), Kamecha, Duke, Kimio Yamazoe (Yamazou), Linda, H. Hiroyuki, AEG, Yasuko Watanabe - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (dec.2, 2006) [Model JAJJ] [JP] Nintendo Wii U [Virtual Console] (june.25, 2014) [Model JAMJ] - SOURCES - ROM dump (MAME).
Your Changes (editable)
Street Fighter II - The World Warrior (c) 1992 Capcom Company, Limited. Street Fighter II: The World Warrior is the seminal title that ignited the 16-bit fighting game boom. As a direct port of the arcade phenomenon, it brought the definitive 1v1 competitive experience into the living room. Despite the technical compromises required to fit the massive arcade data onto a 16-bit cartridge, the game's tight controls and perfectly balanced character archetypes made it a cultural landmark, holding the title of Capcom’s best-selling individual console game for over two decades. - TECHNICAL - GAME ID: SHVC-S2 Players: 2 Control: 8-Way Joystick Buttons: 6 => [Y] Light Punch (Jab), [X] Medium Punch (Strong), [L] Heavy Punch (Fierce), [B] Light Kick (Short), [A] Medium Kick (Forward), [R] Heavy Kick (Roundhouse) - TRIVIA - Street Fighter II for Super Famicom was released on June 10, 1992 (Wednesday) in Japan. A Historic Success: With a staggering 6.3 million units sold, this release single-handedly defined the commercial potential of the Super Famicom. It was the "must-have" title that drove console hardware sales worldwide, effectively cementing the Super Famicom's dominance in the early 90s. The Technical Balancing Act: To ensure the port remained playable on the Super Famicom, developers had to implement several creative workarounds. This included letterboxing the screen to mask character scaling and managing a custom audio engine that prioritized combat sound effects over the arcade's ambient track. Other Differences from Arcade: - The pitch of the character's special move voice changes depending on the strength level of the move used. The higher the strength level, the higher the sound pitch. - Some of the voice samples when characters perform certain techniques or special moves were removed. - The opening sequence from the arcade version was removed. - There are only two bonus stages, each appearing after four battles rather than three. A new brick breaking bonus round is the first bonus level, while the car crushing bonus round is the second and is played after defeating the first boss. - The 'Hurry Up' tracks of each stage were removed and instead the music speeds up when a character is close to being knocked down. - Some techniques were deleted, such as Guile's Knee Bazooka, and Chun-Li's standing Medium Punch. - There is animation missing, especially the animation for characters walking away from an opponent. - The palm tree in the third boss stage was removed. - The announcer doesn't cite the names of the countries the characters fight in or the numbers on the continue countdown. - Two of the elephants in Dhalsim's stage were taken out. - The blood splatter behind the VS text was removed and it was completely changed to gold 'VS' letters. - Characters now have two victory messages instead of one, and some of them were changed or altered. - Visuals and text in the endings are slightly different from the arcade version. Pop Culture Legacy: The game’s influence reached well beyond the controller. Most famously, its appearance in the 1993 film City Hunter—where Jackie Chan’s character magically transforms into various fighters—served as a surreal testament to the game's ubiquity in early-90s global culture. Known export releases: "Street Fighter II - The World Warrior [Model SNS-S2-USA]" "Street Fighter II - The World Warrior [Model SNSP-S2-FAH]" "Street Fighter II - The World Warrior [Model SNSP-S2-NOE]" "Street Fighter II - The World Warrior [Model SNSP-S2-NOE-1]" Reviews: [FR] June 1992 - Consoles + N.10 (Pages 52-54): 96/100 [FR] August 1992 - Joypad N.11: 97/100 Average note: 96.5/100 - TIPS AND TRICKS - When the CAPCOM logo is displayed, press Down, Up, L, R, Y, B on controller 1. You will hear a selection sound. Now both players can control the same character in a match, like in the Champion Edition, which wasn't possible in the arcades. The second character uses the same alternate palette from Street Fighter II' Champion Edition. The bosses remain unplayable, but change to these colors as well. - STAFF - Planner: Akira Nishitani (Nin Nin) Software Design: Koji Yoshida (Yoshilim), Seiji Okada (Coco Azusa), Harunobu Imagawa (Img), Yoshihiro Matsui (Macchan), Koichiro Nakamura (Kow), Hisashi Kuramoto (Roy) Sound Design: Yoshihiro Sakaguchi (Oyabun), Yoko Shimomura (P♪), Tatsuya Nishimura (Anie), Isao Abe (Oyaji) Object Design: Masao Sakurai (Sakusan), Wild Cats, Hidetoshi Kai (Arashi), Takashi Hama (Mighty), Hironori Matsumura (Fishman), Hayato Kaji (Drill), Satoshi Ukai (Ukashisu) Scroll Design: Shizuyo Ukai (Kix), Akiko Nagashima (Ryutaro's Mama), Chieko Ryugo, Jun Takeuchi (Bunny) Very Special Thanks: Hisashi Yamamoto (MX-5), Shinichi Ueyama (Shin), Akira Yasuda (Akiman) Special Thanks: Haggar, Kiyomi Kaneko (Kanekon), Masayuki Akahori (Imo), Tatsuya Minami (Mickey), Yoshinori Takenaka (Bamboo), Kamecha, Duke, Kimio Yamazoe (Yamazou), Linda, H. Hiroyuki, AEG, Yasuko Watanabe - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (dec.2, 2006) [Model JAJJ] [JP] Nintendo Wii U [Virtual Console] (june.25, 2014) [Model JAMJ] - SOURCES - ROM dump (MAME).
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