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Soul & Sword [Model SHVC-SV]
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Actual Entry (non editable)
Soul & Sword (c) 1993 Zamuse Soul & Sword is a tactical strategy game set in a high-fantasy world. Unlike more arcade-oriented titles of the era, the game challenges players to command armies in grid-based, turn-based combat. The objective centers on maneuvering units across varied terrain, managing unit-specific attributes, and engaging in tactical skirmishes to conquer territories and progress through a narrative campaign of war and conquest. - TECHNICAL - GAME ID: SHVC-SV Specifications: The game uses an 8-megabit cartridge. - TRIVIA - Zamuse’s Tactical Roots: Zamuse was a publisher known for tackling diverse genres, and Soul & Sword represents their foray into the burgeoning "simulation RPG" subgenre on the Super Famicom. It focused heavily on the statistical aspects of warfare, requiring players to pay close attention to unit types and environmental advantages rather than just raw force. Early Genre Development: Released in 1993, this title pre-dates the explosion of the "Strategy RPG" genre that would later be dominated by titles like Fire Emblem or Tactics Ogre. It occupies an interesting space in early console history, showcasing how developers experimented with UI-heavy, PC-style strategy mechanics on 16-bit hardware. The "Soul & Sword" Dualism: The title reflects the game's core gameplay balance: the "Sword" represents the martial prowess of your army on the battlefield, while the "Soul" represents the magical and morale-based stats that dictate how effectively your forces perform under pressure. Balancing these two aspects is the key to conquering the game's more difficult scenarios. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Soul & Sword (c) 1993 Zamuse Soul & Sword is a tactical strategy game set in a high-fantasy world. Unlike more arcade-oriented titles of the era, the game challenges players to command armies in grid-based, turn-based combat. The objective centers on maneuvering units across varied terrain, managing unit-specific attributes, and engaging in tactical skirmishes to conquer territories and progress through a narrative campaign of war and conquest. - TECHNICAL - GAME ID: SHVC-SV Specifications: The game uses an 8-megabit cartridge. - TRIVIA - Zamuse’s Tactical Roots: Zamuse was a publisher known for tackling diverse genres, and Soul & Sword represents their foray into the burgeoning "simulation RPG" subgenre on the Super Famicom. It focused heavily on the statistical aspects of warfare, requiring players to pay close attention to unit types and environmental advantages rather than just raw force. Early Genre Development: Released in 1993, this title pre-dates the explosion of the "Strategy RPG" genre that would later be dominated by titles like Fire Emblem or Tactics Ogre. It occupies an interesting space in early console history, showcasing how developers experimented with UI-heavy, PC-style strategy mechanics on 16-bit hardware. The "Soul & Sword" Dualism: The title reflects the game's core gameplay balance: the "Sword" represents the martial prowess of your army on the battlefield, while the "Soul" represents the magical and morale-based stats that dictate how effectively your forces perform under pressure. Balancing these two aspects is the key to conquering the game's more difficult scenarios. - SOURCES - ROM dump (MAME).
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