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Sonic Wings [Model SHVC-HW]
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Sonic Wings (c) 1993 Video System Company, Limited. Sonic Wings is a high-octane vertical scrolling shooter. A direct conversion of the 1992 arcade hit, the game casts players as elite international pilots tasked with neutralizing global terrorist threats. Players choose from four distinct nations—the United States, Japan, England, and Sweden—each flying authentic fighter jets like the F-14 Tomcat or the Saab AJ-37 Viggen. The game is celebrated for its fast-paced action, simple but rewarding weapon upgrade system, and the inclusion of a two-player co-op mode. - TECHNICAL - GAME ID: SHVC-HW Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Released on July 30, 1993 (Friday) in Japan at a retail price of 8,900 JPY. Arcade-Perfect Portability: While the Super Famicom hardware was pushed to its limits to replicate the arcade’s frantic sprite density, Video System succeeded in maintaining the core "feel" of the original. The game features seven challenging stages, with a clever random-order system for the first three, ensuring that no two playthroughs start with the exact same sequence. The Power-Up Decay: A defining mechanic of Sonic Wings is the temporary nature of its 'Level 4' weapon upgrade. Unlike many other shooters where max power is a permanent state until death, here the highest power-up is a finite, "overclocked" state that encourages aggressive play before reverting to a more manageable intensity. Real-World Aviation: The game was a favorite among both SHMUP fans and aviation enthusiasts, as it utilized real aircraft models (such as the F-14, Tornado IDS, and F-4 Phantom) as the basis for its playable units, providing each with distinct handling characteristics and weapon profiles. Export releases: [US] "Aero Fighters [Model SNS-AERE-USA]" - TIPS AND TRICKS - Player Select Screen Codes: At the player select screen, hold the R button then enter the code on Controller 2: Endurance Mode: Hold R and press A, Left, Y, Right, X, Down, B, Up on controller two at the character selection screen. Play as Rabio and Lepus: Hold R and press Left, Down, Right, X, Y, A, B, Left, Down, Right, Down, X, Y, A, B on controller two at the character selection screen. - STAFF - Director: Tetsuro Hosokawa Design: Yukari Hikihara (Hikihara), Tetsuo Akamatsu, Hiroshi Adachi (Hiroshi), Kazuo Adachi (Kazuo A.), Katsuyuki Yamamotoya (Yamamotoya) Lead Programming: Kazuo Yagi (Kazzo) Assistant Programming: Masahiko Tsukada (M. Tsukada), Urashita, Yoichi Fukuda (Y. Fukuda), Yuichi Nakanishi (Y. Nakanishi) Sound: Naoki Itamura, Masami Yamana Special Thanks: Y. Kaneda, Kazuo Shiomi, Tomomi M., M. Kumichou - SOURCES - ROM dump (MAME).
Your Changes (editable)
Sonic Wings (c) 1993 Video System Company, Limited. Sonic Wings is a high-octane vertical scrolling shooter. A direct conversion of the 1992 arcade hit, the game casts players as elite international pilots tasked with neutralizing global terrorist threats. Players choose from four distinct nations—the United States, Japan, England, and Sweden—each flying authentic fighter jets like the F-14 Tomcat or the Saab AJ-37 Viggen. The game is celebrated for its fast-paced action, simple but rewarding weapon upgrade system, and the inclusion of a two-player co-op mode. - TECHNICAL - GAME ID: SHVC-HW Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Released on July 30, 1993 (Friday) in Japan at a retail price of 8,900 JPY. Arcade-Perfect Portability: While the Super Famicom hardware was pushed to its limits to replicate the arcade’s frantic sprite density, Video System succeeded in maintaining the core "feel" of the original. The game features seven challenging stages, with a clever random-order system for the first three, ensuring that no two playthroughs start with the exact same sequence. The Power-Up Decay: A defining mechanic of Sonic Wings is the temporary nature of its 'Level 4' weapon upgrade. Unlike many other shooters where max power is a permanent state until death, here the highest power-up is a finite, "overclocked" state that encourages aggressive play before reverting to a more manageable intensity. Real-World Aviation: The game was a favorite among both SHMUP fans and aviation enthusiasts, as it utilized real aircraft models (such as the F-14, Tornado IDS, and F-4 Phantom) as the basis for its playable units, providing each with distinct handling characteristics and weapon profiles. Export releases: [US] "Aero Fighters [Model SNS-AERE-USA]" - TIPS AND TRICKS - Player Select Screen Codes: At the player select screen, hold the R button then enter the code on Controller 2: Endurance Mode: Hold R and press A, Left, Y, Right, X, Down, B, Up on controller two at the character selection screen. Play as Rabio and Lepus: Hold R and press Left, Down, Right, X, Y, A, B, Left, Down, Right, Down, X, Y, A, B on controller two at the character selection screen. - STAFF - Director: Tetsuro Hosokawa Design: Yukari Hikihara (Hikihara), Tetsuo Akamatsu, Hiroshi Adachi (Hiroshi), Kazuo Adachi (Kazuo A.), Katsuyuki Yamamotoya (Yamamotoya) Lead Programming: Kazuo Yagi (Kazzo) Assistant Programming: Masahiko Tsukada (M. Tsukada), Urashita, Yoichi Fukuda (Y. Fukuda), Yuichi Nakanishi (Y. Nakanishi) Sound: Naoki Itamura, Masami Yamana Special Thanks: Y. Kaneda, Kazuo Shiomi, Tomomi M., M. Kumichou - SOURCES - ROM dump (MAME).
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