![Solstice II [Model SHVC-EX(ESPG48)] Solstice II [Model SHVC-EX(ESPG48)] screenshot](images/game/62195_2.png)
Solstice II © 1993 Epic/Sony Records [Sony Music Ent., Incorporated.]
Solstice II is the Japanese sequel to the original Solstice released on the Famicom. Developed by Software Creations, this isometric action-adventure casts the player as Glendaal, who must embark on a journey to rescue his father, the wizard Shadax, from the evil sorceress Sonia. The gameplay focuses on navigating seven intricate, dungeon-filled worlds to collect twelve magic blue orbs. A key technological advancement in this sequel is the ability to rotate the isometric world-map, leveraging the Super Famicom’s hardware to navigate complex, multi-layered environments that were not possible in the static perspective of the first game.
GAME ID: SHVC-EX(ESPG48)
Specifications: The game utilizes a 12-megabit cartridge.
The game was presented at the Famicom Spaceworld' 93 in August 1993. It was then released on November 12, 1993 (Friday) in Japan at a retail price of 9,500 JPY.
Isometric Depth: Unlike its predecessor, Solstice II utilizes the Super Famicom's hardware to provide a rotating perspective. This rotation is essential for solving the game's complex puzzles, as it reveals hidden pathways and platforms that remain obscured from a single angle.
Glendaal's Quest: The story centers on Glendaal's growth as a hero, starting the game empty-handed. Throughout his journey, he must track down specialized weapons—such as daggers, shurikens, and axes—alongside critical magic spells necessary to progress through the dungeon-heavy map.
The Magic Harp: Beyond combat, the game introduces a narrative-driven collectible system involving a magic harp. Players must track down five distinct strings throughout the game, which not only serve as a long-term goal but also hold the key to the game’s mysterious finale.
Export releases:
[US] Equinox [Model SNS-EX-USA]
[UK] "Equinox [Model SNSP-EX-UKV]"
[FR] Equinox [Model SNSP-EX-FRG]