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SimCity [Model SHVC-SC]
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SimCity (c) 1991 Nintendo Company, Limited. SimCity is a definitive console adaptation of the classic city-building simulation originally created by Will Wright. While based on the PC version, this specific port, developed and published by Nintendo, introduced unique features such as character cameos (including Dr. Wright, a caricature of the designer), specialized scenarios, and a distinct progression system that rewards players for reaching specific population milestones with reward buildings like the Mario Statue and the Casino. - TECHNICAL - GAME ID: SHVC-SC - TRIVIA - Nintendo's Iteration: Unlike standard ports, Nintendo integrated various game-design elements that were not present in the original PC release. This version added a more "game-like" structure, encouraging players to work towards unlocking specific rewards and achieving a metropolis status within a set timeframe. Its music, composed by Soichi Terada, is widely cited as one of the most memorable and atmospheric soundtracks of the 16-bit era. Technical Optimization: The game is famous for its efficient use of the Super Famicom's hardware to handle the complex, real-time calculations required for city growth, zoning, and simulated traffic—all while maintaining a highly responsive UI that allowed for seamless building placement. Dr. Wright: The character of Dr. Wright, who provides advice and feedback throughout the game, became an iconic piece of Nintendo history. He was so well-received that he later appeared as a recurring character, and eventually as an Assist Trophy, in the Super Smash Bros. series. Reviews: [FR] November 1991 - Consoles + N.2: 96/100 - STAFF - BY: Tadashi Sugiyama, Mayumi Marita, Kenji Nakajima, Kazuyuki Ishihama, Noriko Yamamura, Maki Sengoku, Soyo Oka, Koji Kondo, Naoki Mori - SOURCES - ROM dump (MAME).
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SimCity (c) 1991 Nintendo Company, Limited. SimCity is a definitive console adaptation of the classic city-building simulation originally created by Will Wright. While based on the PC version, this specific port, developed and published by Nintendo, introduced unique features such as character cameos (including Dr. Wright, a caricature of the designer), specialized scenarios, and a distinct progression system that rewards players for reaching specific population milestones with reward buildings like the Mario Statue and the Casino. - TECHNICAL - GAME ID: SHVC-SC - TRIVIA - Nintendo's Iteration: Unlike standard ports, Nintendo integrated various game-design elements that were not present in the original PC release. This version added a more "game-like" structure, encouraging players to work towards unlocking specific rewards and achieving a metropolis status within a set timeframe. Its music, composed by Soichi Terada, is widely cited as one of the most memorable and atmospheric soundtracks of the 16-bit era. Technical Optimization: The game is famous for its efficient use of the Super Famicom's hardware to handle the complex, real-time calculations required for city growth, zoning, and simulated traffic—all while maintaining a highly responsive UI that allowed for seamless building placement. Dr. Wright: The character of Dr. Wright, who provides advice and feedback throughout the game, became an iconic piece of Nintendo history. He was so well-received that he later appeared as a recurring character, and eventually as an Assist Trophy, in the Super Smash Bros. series. Reviews: [FR] November 1991 - Consoles + N.2: 96/100 - STAFF - BY: Tadashi Sugiyama, Mayumi Marita, Kenji Nakajima, Kazuyuki Ishihama, Noriko Yamamura, Maki Sengoku, Soyo Oka, Koji Kondo, Naoki Mori - SOURCES - ROM dump (MAME).
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