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Ryuuki Heidan Danzarb [Model SHVC-DA]
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Actual Entry (non editable)
Ryuuki Heidan Danzarb (c) 1993 Yutaka. Ryuuki Heidan Danzarb (Dragon Cavalry Regiment Danzarb) is a sci-fi turn-based role-playing game featuring a distinct military-mecha setting. Developed by Pandora Box, the game puts players in command of a specialized military division that utilizes massive, bio-mechanical dragon mechs called "Ryuuki" to defend their nation from an aggressive invading empire. The gameplay blends traditional top-down town and base exploration with deep tactical menu-driven combat. Unlike fantasy JRPGs of the era, the flow resembles an episodic sci-fi anime series, structured around strict military briefings, distinct tactical missions, and character development arcs centered around a tight-knit squad of pilots. - TECHNICAL - GAME ID: SHVC-DA Specifications: The software is printed on a standard 8-megabit ROM layout. - TRIVIA - Released on April 23, 1993 in Japan. The Gainax Design Pedigree: The game’s standout visual identity and character concepts were fully handled by the legendary anime studio Gainax (famed for Neon Genesis Evangelion and Gunbuster). As a result, the character portraits, distinct military uniforms, and mecha aesthetics carry a premium, high-energy 90s anime style that sets it apart from typical 16-bit fantasy RPGs. The Dual-Layer Battle Engine: Combat features an interesting structural division between pilot and machine. While exploring bases or inner installations, characters fight on foot using standard side-view turn-based menu arrays. However, during major military maneuvers, pilots mount their respective Ryuuki bio-mechs, changing the scale of combat, introducing heavy artillery, and modifying stat matrices entirely. A Pandora Box Blueprint: The development house Pandora Box utilized the technical engine frameworks engineered for Danzarb as a direct stepping stone. They would refine these specific tactical UI systems, layout menus, and combat perspectives over the next few years, culminating in their universally acclaimed 16-bit mecha masterpiece, Front Mission: Gun Hazard. - STAFF - Planner, Main Programer & Animation Data: Motoki Himi Co Programer: Shinya Ito Party, Enemy, Item Data: Dai kobayakawa Enemy, Effect, Cockpit Graphics: Hiroshi Maesima Music Composer& Sound Effects: Hiroshi Nisizawa Superviser: Katsuhiro Tongu Map Mode: Jun Suzuki, Takarin Kasai Debugger: Osamu Ooguchi, Yoko Watanabe Special Thanks: Kazuyuki Takimoto, Takeo Iijima, Katuhiro Noguchi, Tomonori Isiguro, Yuko Kaneko, Natsuko Hayakawa, Yukiko Suzuki, Fumiyo Yamada, Yuki Igarashi, Kaoru Kikugawa Kill You: Kenji Nemoto - SOURCES - ROM dump (MAME).
Your Changes (editable)
Ryuuki Heidan Danzarb (c) 1993 Yutaka. Ryuuki Heidan Danzarb (Dragon Cavalry Regiment Danzarb) is a sci-fi turn-based role-playing game featuring a distinct military-mecha setting. Developed by Pandora Box, the game puts players in command of a specialized military division that utilizes massive, bio-mechanical dragon mechs called "Ryuuki" to defend their nation from an aggressive invading empire. The gameplay blends traditional top-down town and base exploration with deep tactical menu-driven combat. Unlike fantasy JRPGs of the era, the flow resembles an episodic sci-fi anime series, structured around strict military briefings, distinct tactical missions, and character development arcs centered around a tight-knit squad of pilots. - TECHNICAL - GAME ID: SHVC-DA Specifications: The software is printed on a standard 8-megabit ROM layout. - TRIVIA - Released on April 23, 1993 in Japan. The Gainax Design Pedigree: The game’s standout visual identity and character concepts were fully handled by the legendary anime studio Gainax (famed for Neon Genesis Evangelion and Gunbuster). As a result, the character portraits, distinct military uniforms, and mecha aesthetics carry a premium, high-energy 90s anime style that sets it apart from typical 16-bit fantasy RPGs. The Dual-Layer Battle Engine: Combat features an interesting structural division between pilot and machine. While exploring bases or inner installations, characters fight on foot using standard side-view turn-based menu arrays. However, during major military maneuvers, pilots mount their respective Ryuuki bio-mechs, changing the scale of combat, introducing heavy artillery, and modifying stat matrices entirely. A Pandora Box Blueprint: The development house Pandora Box utilized the technical engine frameworks engineered for Danzarb as a direct stepping stone. They would refine these specific tactical UI systems, layout menus, and combat perspectives over the next few years, culminating in their universally acclaimed 16-bit mecha masterpiece, Front Mission: Gun Hazard. - STAFF - Planner, Main Programer & Animation Data: Motoki Himi Co Programer: Shinya Ito Party, Enemy, Item Data: Dai kobayakawa Enemy, Effect, Cockpit Graphics: Hiroshi Maesima Music Composer& Sound Effects: Hiroshi Nisizawa Superviser: Katsuhiro Tongu Map Mode: Jun Suzuki, Takarin Kasai Debugger: Osamu Ooguchi, Yoko Watanabe Special Thanks: Kazuyuki Takimoto, Takeo Iijima, Katuhiro Noguchi, Tomonori Isiguro, Yuko Kaneko, Natsuko Hayakawa, Yukiko Suzuki, Fumiyo Yamada, Yuki Igarashi, Kaoru Kikugawa Kill You: Kenji Nemoto - SOURCES - ROM dump (MAME).
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