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Rushing Beat Ran - Fukusei Toshi [Model SHVC-RE]
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Rushing Beat Ran - Fukusei Toshi (c) 1992 Jaleco Company, Limited. Rushing Beat Ran: Fukusei Toshi (Rushing Beat Chaos: Clone City) is the second entry in the acclaimed 16-bit beat 'em up trilogy. The narrative introduces a sinister cybernetic threat headed by the rogue scientist Dieter, who has deployed a secret army to clone the world's finest martial artists. The game expands substantially on its predecessor's mechanical foundation, delivering a roster of five playable fighters from the start: Rick Norton, Douglas Bild, the agile female martial artist Wendy Milan, the powerful wrestler Lord J, and the swift ninja Kazan. A distinct structural twist underpins the story campaign: three of your allies are captured and cloned at the onset of the adventure. Players must defeat these brainwashed doppelgängers in combat to rescue them, subsequently unlocking them as fully playable characters for the remainder of the stage rotation. - TECHNICAL - GAME ID: SHVC-RE BARCODE: 4907859106081 Specifications: The software runs on an upscale 12-megabit ROM configuration. - TRIVIA - Released on December 22, 1992 (Tuesday) in Japan at a retail price of 9,600 JPY. A Unique, Weaponized Diet: While typical side-scrolling brawlers relegate health restoration items (like soda cans and candy bars) exclusively to passive stat-recovery, this engine introduces tactical versatility. If your health bar is full or you choose not to consume them, snacks and drinks can be physically hurled as projectiles across the screen axis, dealing light knockback damage to encroaching grunts. The Proximity Grab Charge Layer: Building upon the classic 'Ikari' system from the first game, Ran implements a subtle offensive power-up indicator. Engaging in combat or maintaining close physical proximity to enemies charges a hidden kinetic meter. Once full, your fighter’s regular throw animations mutate into devastating, screen-clearing super slams. Export releases: [US] "Brawl Brothers [Model SNS-RE-USA]" - TIPS AND TRICKS - Fight as same character ----------------------- Select two player mode. Highlight the same character on both controllers simultaneously. Then, press Y on both controllers simultaneously. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Rushing Beat Ran - Fukusei Toshi (c) 1992 Jaleco Company, Limited. Rushing Beat Ran: Fukusei Toshi (Rushing Beat Chaos: Clone City) is the second entry in the acclaimed 16-bit beat 'em up trilogy. The narrative introduces a sinister cybernetic threat headed by the rogue scientist Dieter, who has deployed a secret army to clone the world's finest martial artists. The game expands substantially on its predecessor's mechanical foundation, delivering a roster of five playable fighters from the start: Rick Norton, Douglas Bild, the agile female martial artist Wendy Milan, the powerful wrestler Lord J, and the swift ninja Kazan. A distinct structural twist underpins the story campaign: three of your allies are captured and cloned at the onset of the adventure. Players must defeat these brainwashed doppelgängers in combat to rescue them, subsequently unlocking them as fully playable characters for the remainder of the stage rotation. - TECHNICAL - GAME ID: SHVC-RE BARCODE: 4907859106081 Specifications: The software runs on an upscale 12-megabit ROM configuration. - TRIVIA - Released on December 22, 1992 (Tuesday) in Japan at a retail price of 9,600 JPY. A Unique, Weaponized Diet: While typical side-scrolling brawlers relegate health restoration items (like soda cans and candy bars) exclusively to passive stat-recovery, this engine introduces tactical versatility. If your health bar is full or you choose not to consume them, snacks and drinks can be physically hurled as projectiles across the screen axis, dealing light knockback damage to encroaching grunts. The Proximity Grab Charge Layer: Building upon the classic 'Ikari' system from the first game, Ran implements a subtle offensive power-up indicator. Engaging in combat or maintaining close physical proximity to enemies charges a hidden kinetic meter. Once full, your fighter’s regular throw animations mutate into devastating, screen-clearing super slams. Export releases: [US] "Brawl Brothers [Model SNS-RE-USA]" - TIPS AND TRICKS - Fight as same character ----------------------- Select two player mode. Highlight the same character on both controllers simultaneously. Then, press Y on both controllers simultaneously. - SOURCES - ROM dump (MAME).
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