Members can view Goodies!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
R² - Rendering Ranger [Model SHVC-AVCJ-JPN]
NAME
E-MAIL
Actual Entry (non editable)
R²レンダリング・レンジャー (c) 1995 Virgin Interactive Ent., Inc. (R² - Rendering Ranger) Rendering Ranger: R² is an explosive, hyper-technical action game that represents a pinnacle of late-lifecycle 16-bit development. Players control a lone special forces soldier tasked with surviving a devastating alien invasion. The gameplay seamlessly jumps between intense, side-scrolling run-and-gun combat levels and fast-paced, horizontal scrolling shoot-'em-up spaceships stages. Engineered with razor-sharp precision, the title enforces an unforgiving, old-school challenge. While players possess a multi-hit health bar and can scale their lives pool from three to seven, the software completely lacks continue options. Survival depends on collecting colored, floating weapon orbs to cycle between four customizable laser gun archetypes while tracking high scores across a ruined world. - TECHNICAL - GAME ID: SHVC-AVCJ-JPN BARCODE: 4940062300181 - TRIVIA - Released on November 17, 1995 (Friday) exclusively in Japan. The Mastermind Behind Turrican: The game was designed and primary-programmed by legendary German developer Manfred Trenz, famous for creating the iconic Turrican series. As a result, the engine shares a distinct European action-game design DNA, featuring massive, maze-like platform levels, incredibly fast projectile physics, and screen-filling boss encounters. The Shift to Pre-Rendered Silicon Graphics: The software was originally titled Targa and featured hand-drawn pixel artwork. However, following the industry-shifting graphical success of Rare’s Donkey Kong Country in late 1994, Trenz completely re-engineered the asset base to use high-tech, pre-rendered 3D models. The title was subsequently rebranded to Rendering Ranger to actively emphasize this state-of-the-art visual style. The Holy Grail of Super Famicom Collecting: Because it was finalized deep into the 16-bit console transition period, Western publishers passed on the software. Only Virgin Interactive's Japanese branch agreed to a highly restricted, domestic print run estimated at a mere 5,000 retail copies. This minuscule supply, paired with glowing critical acclaim, has made original cartridges one of the absolute rarest and most expensive Holy Grails in the entire retro collecting landscape. - STAFF - Developed by Rainbow Arts Software Concept: Manfred Trenz Game Design: Manfred Trenz Grafik: Manfred Trenz 3D Concept Art: Jorgen Trolle Orberg 3D Lead Artist: Manfred Kraemer 3D Modeling: Manfred Kraemer, Jorgen Trolle Orberg, Stephan Lethaus, Tobias J. Richter Textures: Joerg Kruehne Additional Graphics: Jesper Eskildsen Cyberware Scan: Ulrike Spierling Clay Models: Regine Kammerer Musicsystem: Jesper Olsen Sound FX: Jesper Olsen Music: Stefan Kramer Additional Music: Jesper Olsen QA: Manfred Trenz, Ichiro Nonaka, Elke Jung, Erik Simon Producer: Thomas Brockhage Special Thanks: lke Jung, Thomas Trenz, Michael Dahm, Andreas Wrublewsky, Ramona Dahm, Kurt Weiskopf, Dirk Oellerich, Joerg Linden, Erik Simon, Michael Bittner, Jurie Horneman, Thorsten Mutschall, Ole Mogensen, Jørgen Trolle Ørberg, Søren Raadved Lund, Chip Level Design, Leo Burkert, Winnie Forster, James Cox, Ichiro Nonaka - SOURCES - ROM dump (MAME).
Your Changes (editable)
R²レンダリング・レンジャー (c) 1995 Virgin Interactive Ent., Inc. (R² - Rendering Ranger) Rendering Ranger: R² is an explosive, hyper-technical action game that represents a pinnacle of late-lifecycle 16-bit development. Players control a lone special forces soldier tasked with surviving a devastating alien invasion. The gameplay seamlessly jumps between intense, side-scrolling run-and-gun combat levels and fast-paced, horizontal scrolling shoot-'em-up spaceships stages. Engineered with razor-sharp precision, the title enforces an unforgiving, old-school challenge. While players possess a multi-hit health bar and can scale their lives pool from three to seven, the software completely lacks continue options. Survival depends on collecting colored, floating weapon orbs to cycle between four customizable laser gun archetypes while tracking high scores across a ruined world. - TECHNICAL - GAME ID: SHVC-AVCJ-JPN BARCODE: 4940062300181 - TRIVIA - Released on November 17, 1995 (Friday) exclusively in Japan. The Mastermind Behind Turrican: The game was designed and primary-programmed by legendary German developer Manfred Trenz, famous for creating the iconic Turrican series. As a result, the engine shares a distinct European action-game design DNA, featuring massive, maze-like platform levels, incredibly fast projectile physics, and screen-filling boss encounters. The Shift to Pre-Rendered Silicon Graphics: The software was originally titled Targa and featured hand-drawn pixel artwork. However, following the industry-shifting graphical success of Rare’s Donkey Kong Country in late 1994, Trenz completely re-engineered the asset base to use high-tech, pre-rendered 3D models. The title was subsequently rebranded to Rendering Ranger to actively emphasize this state-of-the-art visual style. The Holy Grail of Super Famicom Collecting: Because it was finalized deep into the 16-bit console transition period, Western publishers passed on the software. Only Virgin Interactive's Japanese branch agreed to a highly restricted, domestic print run estimated at a mere 5,000 retail copies. This minuscule supply, paired with glowing critical acclaim, has made original cartridges one of the absolute rarest and most expensive Holy Grails in the entire retro collecting landscape. - STAFF - Developed by Rainbow Arts Software Concept: Manfred Trenz Game Design: Manfred Trenz Grafik: Manfred Trenz 3D Concept Art: Jorgen Trolle Orberg 3D Lead Artist: Manfred Kraemer 3D Modeling: Manfred Kraemer, Jorgen Trolle Orberg, Stephan Lethaus, Tobias J. Richter Textures: Joerg Kruehne Additional Graphics: Jesper Eskildsen Cyberware Scan: Ulrike Spierling Clay Models: Regine Kammerer Musicsystem: Jesper Olsen Sound FX: Jesper Olsen Music: Stefan Kramer Additional Music: Jesper Olsen QA: Manfred Trenz, Ichiro Nonaka, Elke Jung, Erik Simon Producer: Thomas Brockhage Special Thanks: lke Jung, Thomas Trenz, Michael Dahm, Andreas Wrublewsky, Ramona Dahm, Kurt Weiskopf, Dirk Oellerich, Joerg Linden, Erik Simon, Michael Bittner, Jurie Horneman, Thorsten Mutschall, Ole Mogensen, Jørgen Trolle Ørberg, Søren Raadved Lund, Chip Level Design, Leo Burkert, Winnie Forster, James Cox, Ichiro Nonaka - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: