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Populous [Model SHVC-PO]
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Actual Entry (non editable)
Populous (c) 1990 Imagineer Company, Limited. Populous is a landmark title in the history of the console and the gaming industry at large. Designed by Peter Molyneux and Bullfrog Productions, it is widely recognized as the first true "god game." Instead of controlling a single avatar, the player acts as a deity, manipulating the terrain and guiding their followers to conquer rival tribes. Its successful port to the Super Famicom demonstrated that complex PC-style strategy and simulation games could be effectively adapted for the 16-bit console market. - TECHNICAL - GAME ID: SHVC-PO - TRIVIA - Birth of a Genre: Populous defined the "god game" genre. Its mechanics of terraforming (raising and lowering land) to expand territory and build settlements were revolutionary at the time, offering a sense of scale and strategic freedom that was completely distinct from the action-platformers that dominated the early Super Famicom library. Imagineerâs Strategy: Imagineer was highly aggressive in securing the rights to bring successful international computer games to Japan. Populous was their flagship release in this effort, proving that Japanese playersâoften thought to prefer console-exclusive titlesâwere ready to embrace Western-designed simulation depth. Technical Achievement: Porting Populous to the Super Famicom was a massive technical hurdle. The developers had to adapt the game's mouse-driven interface (common on PCs like the Amiga) to the Super Famicom controller, using a clever cursor-based control system that remains surprisingly intuitive. Reviews: [FR] November 1991 - Consoles + N.3: 99/100 - STAFF - Ex. Producer: Takayuki Kamikura Produced by: Akifumi Kodama Programming by: Yukio Horimoto, Naoto Niida Design by: Reiko Horimoto Music by: Kazuo Sawa Published by: Takashi Izumi, Norimasa Mouri, Shunji Sagawa, Hidenori Ueno, Shuji Inoue Other Staff: Hidemi Shimazu, Kumiko Iida, Shuhei Iida, Rie Ohe, Miyoko Hoshino, Kazunari Mimura, Hiroshi Oka, Hiromi Masuda, Atsushi Ohsuga, Kazuhiro Hosone, Tadahiko Kanzaki, Akiko Wanaka, Naoko Shida, Toshiaki Endo, Mutsumi Ishiki Assistant Director: Koji Higuchi, Mikako Inoue Directed by: Shouichi Iida Presented by by Imagineer Co. Ltd., Acclaim Entertainment Inc. Project Manager: Michael Arkin - SOURCES - ROM dump (MAME).
Your Changes (editable)
Populous (c) 1990 Imagineer Company, Limited. Populous is a landmark title in the history of the console and the gaming industry at large. Designed by Peter Molyneux and Bullfrog Productions, it is widely recognized as the first true "god game." Instead of controlling a single avatar, the player acts as a deity, manipulating the terrain and guiding their followers to conquer rival tribes. Its successful port to the Super Famicom demonstrated that complex PC-style strategy and simulation games could be effectively adapted for the 16-bit console market. - TECHNICAL - GAME ID: SHVC-PO - TRIVIA - Birth of a Genre: Populous defined the "god game" genre. Its mechanics of terraforming (raising and lowering land) to expand territory and build settlements were revolutionary at the time, offering a sense of scale and strategic freedom that was completely distinct from the action-platformers that dominated the early Super Famicom library. Imagineerâs Strategy: Imagineer was highly aggressive in securing the rights to bring successful international computer games to Japan. Populous was their flagship release in this effort, proving that Japanese playersâoften thought to prefer console-exclusive titlesâwere ready to embrace Western-designed simulation depth. Technical Achievement: Porting Populous to the Super Famicom was a massive technical hurdle. The developers had to adapt the game's mouse-driven interface (common on PCs like the Amiga) to the Super Famicom controller, using a clever cursor-based control system that remains surprisingly intuitive. Reviews: [FR] November 1991 - Consoles + N.3: 99/100 - STAFF - Ex. Producer: Takayuki Kamikura Produced by: Akifumi Kodama Programming by: Yukio Horimoto, Naoto Niida Design by: Reiko Horimoto Music by: Kazuo Sawa Published by: Takashi Izumi, Norimasa Mouri, Shunji Sagawa, Hidenori Ueno, Shuji Inoue Other Staff: Hidemi Shimazu, Kumiko Iida, Shuhei Iida, Rie Ohe, Miyoko Hoshino, Kazunari Mimura, Hiroshi Oka, Hiromi Masuda, Atsushi Ohsuga, Kazuhiro Hosone, Tadahiko Kanzaki, Akiko Wanaka, Naoko Shida, Toshiaki Endo, Mutsumi Ishiki Assistant Director: Koji Higuchi, Mikako Inoue Directed by: Shouichi Iida Presented by by Imagineer Co. Ltd., Acclaim Entertainment Inc. Project Manager: Michael Arkin - SOURCES - ROM dump (MAME).
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