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Pachio-kun Special [Model SHVC-PA]
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Actual Entry (non editable)
Pachio-kun Special (c) 1992 Coconuts Japan. Pachio-kun Special is a prominent entry in the long-running Pachio-kun series. As one of the early Pachinko simulation titles on the console, it helped establish the formula of combining traditional gambling mechanics with light adventure or RPG-like exploration elements. Players guide the titular character, Pachio-kun, through various parlors, engaging in Pachinko challenges to earn money, upgrade gear, and progress through the game's lighthearted narrative. - TECHNICAL - GAME ID: SHVC-PA - TRIVIA - Released on December 11, 1992 (Friday) in Japan. The 'Coconuts' Strategy: Coconuts Japan was a prolific publisher on the Super Famicom, specializing in niche gambling and simulation titles. Pachio-kun Special was significant because it brought the character-driven narrative approach (typical of their earlier Famicom titles) to the 16-bit era, providing a more engaging hook than the standard, dry simulations produced by competitors. Genre Blending: By adding an 'exploration' component where players interact with NPCs and explore a virtual game world, the game aimed to appeal to a wider audience than just the hardcore Pachinko enthusiast. It bridged the gap between a simulator and a casual RPG, a design choice that defined Coconuts Japan's portfolio. Pachinko Physics 101: This title was one of the first on the Super Famicom to attempt a serious recreation of ball physics on a 16-bit architecture. While primitive by later standards, it provided the foundation for the more complex ball-collision algorithms that would be refined in later years by companies like Telenet. - SERIES - 1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC) 2. Pachio-kun 2 [Model CDS-P2] (1989, FC) 3. Pachio-kun 3 [Model CDS-P3] (1990, FC) 4. Pachio-kun 4 [Model CDS-B4] (1991, FC) 5. Pachio-kun Special [Model SHVC-PA] (1992, SFC) 6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC) 7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC) 8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC) 9. Pachio-kun - Pachinko Land Adventure (1995, PSX) 10. Kaettekita Pachio-kun - Dream Collection (1998, PSX) NEC Series: 1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD) 2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE) 3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD) 4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD) 5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX) GAME BOY series: 1. Pachio-kun [Model DMG-K7J] (1993) 2. Pachio-kun 2 [Model DMG-P4J] (1994) 3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995) 4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996) SPINOFF: 1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Pachio-kun Special (c) 1992 Coconuts Japan. Pachio-kun Special is a prominent entry in the long-running Pachio-kun series. As one of the early Pachinko simulation titles on the console, it helped establish the formula of combining traditional gambling mechanics with light adventure or RPG-like exploration elements. Players guide the titular character, Pachio-kun, through various parlors, engaging in Pachinko challenges to earn money, upgrade gear, and progress through the game's lighthearted narrative. - TECHNICAL - GAME ID: SHVC-PA - TRIVIA - Released on December 11, 1992 (Friday) in Japan. The 'Coconuts' Strategy: Coconuts Japan was a prolific publisher on the Super Famicom, specializing in niche gambling and simulation titles. Pachio-kun Special was significant because it brought the character-driven narrative approach (typical of their earlier Famicom titles) to the 16-bit era, providing a more engaging hook than the standard, dry simulations produced by competitors. Genre Blending: By adding an 'exploration' component where players interact with NPCs and explore a virtual game world, the game aimed to appeal to a wider audience than just the hardcore Pachinko enthusiast. It bridged the gap between a simulator and a casual RPG, a design choice that defined Coconuts Japan's portfolio. Pachinko Physics 101: This title was one of the first on the Super Famicom to attempt a serious recreation of ball physics on a 16-bit architecture. While primitive by later standards, it provided the foundation for the more complex ball-collision algorithms that would be refined in later years by companies like Telenet. - SERIES - 1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC) 2. Pachio-kun 2 [Model CDS-P2] (1989, FC) 3. Pachio-kun 3 [Model CDS-P3] (1990, FC) 4. Pachio-kun 4 [Model CDS-B4] (1991, FC) 5. Pachio-kun Special [Model SHVC-PA] (1992, SFC) 6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC) 7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC) 8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC) 9. Pachio-kun - Pachinko Land Adventure (1995, PSX) 10. Kaettekita Pachio-kun - Dream Collection (1998, PSX) NEC Series: 1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD) 2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE) 3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD) 4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD) 5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX) GAME BOY series: 1. Pachio-kun [Model DMG-K7J] (1993) 2. Pachio-kun 2 [Model DMG-P4J] (1994) 3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995) 4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996) SPINOFF: 1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994) - SOURCES - ROM dump (MAME).
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