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Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu [Model SHVC-OV]
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Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu (c) 1993 Sofel This title is a professional boxing simulation endorsed by Katsuya Onizuka, a real-life WBA Super Flyweight champion who was a massive pop-culture figure in Japan during the early 90s. The game focuses on high-fidelity simulation, tasking the player with training and rising through the ranks to claim the title of "New Boxing King." Unlike the more arcade-like boxing games of the time, this title emphasizes strategy, stamina management, and realistic punch-countering mechanics. - TECHNICAL - GAME ID: SHVC-OV - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. The Onizuka Factor: Katsuya Onizuka was known not just for his boxing, but for his flashy ring entrances and distinctive style. The game leans into this, featuring elaborate pre-match sequences and a presentation style that tries to capture the "event" feel of a professional title fight in Japan. The 'Virtual' Emphasis: The title uses 'Virtual' to describe its attempt to simulate the weight and movement of actual boxing. Players must monitor a "Stamina" gauge—if you throw too many punches early, your fighter becomes sluggish and vulnerable to counter-attacks, making every decision in the ring meaningful. A 'New' Legend: The subtitle Shin Kentou Ou Densetsu (New Boxing King Legend) frames the player's career. It’s not just a series of random bouts; the game follows a career path that requires mastering different styles—from defensive counter-punchers to aggressive sluggers—to eventually face the final champions. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu (c) 1993 Sofel This title is a professional boxing simulation endorsed by Katsuya Onizuka, a real-life WBA Super Flyweight champion who was a massive pop-culture figure in Japan during the early 90s. The game focuses on high-fidelity simulation, tasking the player with training and rising through the ranks to claim the title of "New Boxing King." Unlike the more arcade-like boxing games of the time, this title emphasizes strategy, stamina management, and realistic punch-countering mechanics. - TECHNICAL - GAME ID: SHVC-OV - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. The Onizuka Factor: Katsuya Onizuka was known not just for his boxing, but for his flashy ring entrances and distinctive style. The game leans into this, featuring elaborate pre-match sequences and a presentation style that tries to capture the "event" feel of a professional title fight in Japan. The 'Virtual' Emphasis: The title uses 'Virtual' to describe its attempt to simulate the weight and movement of actual boxing. Players must monitor a "Stamina" gauge—if you throw too many punches early, your fighter becomes sluggish and vulnerable to counter-attacks, making every decision in the ring meaningful. A 'New' Legend: The subtitle Shin Kentou Ou Densetsu (New Boxing King Legend) frames the player's career. It’s not just a series of random bouts; the game follows a career path that requires mastering different styles—from defensive counter-punchers to aggressive sluggers—to eventually face the final champions. - SOURCES - ROM dump (MAME).
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