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Nice de Shot - 3D Golf Simulation [Model SHVC-NN]
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Nice de Shot - 3D Golf Simulation (c) 1994 ASK Kodansha Company, Limited. Nice de Shot is a 3D golf simulation that aimed to provide a more technical and realistic representation of the sport than many of its arcade-style contemporaries. The game utilizes a pseudo-3D perspective to simulate course depth and terrain, offering players a variety of clubs and strategic shot-shaping options typical of early-to-mid 90s console golf sims. - TECHNICAL - GAME ID: SHVC-NN - TRIVIA - ASK Kodansha’s Approach: As a division of the massive Kodansha publishing house, ASK Kodansha often focused on titles that appealed to the hobbyist market. This title was designed for players who wanted a serious golf experience, emphasizing ball physics and course management over flashy visuals. The 3D Simulation Trend: By 1994, developers were heavily experimenting with the Super Famicom's limited 3D capabilities to create more immersive sports titles. Nice de Shot uses a specialized engine to render the fairway and green layouts, which helped it stand out from the purely top-down or 2D side-scrolling golf games that dominated the earlier years of the console. Technical Precision: While not a full 3D game in the modern sense, the engine was praised for its calculated shot physics, which took wind, slope, and club choice into account—a requirement for the "serious" golf enthusiast that the game targeted. - SOURCES - ROM dump (MAME).
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Nice de Shot - 3D Golf Simulation (c) 1994 ASK Kodansha Company, Limited. Nice de Shot is a 3D golf simulation that aimed to provide a more technical and realistic representation of the sport than many of its arcade-style contemporaries. The game utilizes a pseudo-3D perspective to simulate course depth and terrain, offering players a variety of clubs and strategic shot-shaping options typical of early-to-mid 90s console golf sims. - TECHNICAL - GAME ID: SHVC-NN - TRIVIA - ASK Kodansha’s Approach: As a division of the massive Kodansha publishing house, ASK Kodansha often focused on titles that appealed to the hobbyist market. This title was designed for players who wanted a serious golf experience, emphasizing ball physics and course management over flashy visuals. The 3D Simulation Trend: By 1994, developers were heavily experimenting with the Super Famicom's limited 3D capabilities to create more immersive sports titles. Nice de Shot uses a specialized engine to render the fairway and green layouts, which helped it stand out from the purely top-down or 2D side-scrolling golf games that dominated the earlier years of the console. Technical Precision: While not a full 3D game in the modern sense, the engine was praised for its calculated shot physics, which took wind, slope, and club choice into account—a requirement for the "serious" golf enthusiast that the game targeted. - SOURCES - ROM dump (MAME).
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