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Natsuki Crisis Battle [Model SHVC-ACBJ-JPN]
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Actual Entry (non editable)
ăȘă€ăăŻă©ă€ă·ăčăăă« (c) 1995 Angel. (Natsuki Crisis Battle) Natsuki Crisis Battle is a 2D fighting game based on the manga series by Hirohisa Toga. It features a roster of eight distinct high-school fighters, each with unique move sets and abilities. The game is notable for its tactical 'dizziness' system, which forces players to balance aggression with defensive management, and its inclusion of modes beyond the standard story campaign, such as the Hyaku (100-man battle) time-attack challenge - TECHNICAL - GAME ID: SHVC-ACBJ-JPN - TRIVIA - Released on April 21, 1995 (Friday) in Japan at a retail price of 10,800 JPY. The Dizziness Mechanic: The red meter below the lifebar is a defining feature. If it reaches maximum capacity, your character becomes incapacitatedâunable to deal damage or parryâmaking resource management critical to surviving high-level encounters. Unique Modes: The inclusion of a password-saveable Hyaku mode (a gauntlet of 100 battles) provided significant replay value, a rare feature for a 16-bit fighting game of this scale. Customization (Edit Mode): While not offering full character creation, the Edit mode allows for basic stat tuning. This was an early attempt at modular balancing, letting players adjust attributes to suit their preferred playstyle. - SOURCES - ROM dump (MAME).
Your Changes (editable)
ăȘă€ăăŻă©ă€ă·ăčăăă« (c) 1995 Angel. (Natsuki Crisis Battle) Natsuki Crisis Battle is a 2D fighting game based on the manga series by Hirohisa Toga. It features a roster of eight distinct high-school fighters, each with unique move sets and abilities. The game is notable for its tactical 'dizziness' system, which forces players to balance aggression with defensive management, and its inclusion of modes beyond the standard story campaign, such as the Hyaku (100-man battle) time-attack challenge - TECHNICAL - GAME ID: SHVC-ACBJ-JPN - TRIVIA - Released on April 21, 1995 (Friday) in Japan at a retail price of 10,800 JPY. The Dizziness Mechanic: The red meter below the lifebar is a defining feature. If it reaches maximum capacity, your character becomes incapacitatedâunable to deal damage or parryâmaking resource management critical to surviving high-level encounters. Unique Modes: The inclusion of a password-saveable Hyaku mode (a gauntlet of 100 battles) provided significant replay value, a rare feature for a 16-bit fighting game of this scale. Customization (Edit Mode): While not offering full character creation, the Edit mode allows for basic stat tuning. This was an early attempt at modular balancing, letting players adjust attributes to suit their preferred playstyle. - SOURCES - ROM dump (MAME).
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