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Demon
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Actual Entry (non editable)
Demon (c) 1982 Rock-ola. An old overhead-view shoot'em up game. - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 224 x 256 pixels Screen refresh : 38.00 Hz Palette colors : 32768 Players : 2 Control : 2-way joystick Buttons : 3 - TRIVIA - Demon was created on Cinematronics' vector hardware by Rock-Ola. The flickering is normal :) - SCORING - Collecting a crystal : 100 points. Dropping a crystal in the shuttle : 100, 200, 300 etc. up to 1,000 points then back to 100 points. Each second survived : 10 points. Destroying large alien with tail : 1,500 points. Off centre hit on large alien : up to 1,300 points. Destroying a mutated crystal : 400 points. - TIPS AND TRICKS - * At the start of the game, concentrate on loading as many crystals as you can. Don't worry about the enemy ships yet as they are easy to avoid. * The mutated aliens with the tails which appear later in the game are worth the most points. You get 1,500 for a direct hit destroying them, but also points for each near non-fatal hit. Get a few hits off-target if you can, as they can be worth 1,300 points each! * Keep an eye on your shot power remaining and be ready to collect a crystal if necessary to recharge. * If the shuttle appears on screen level with the bottom block, keep collecting crystals and don't drop any off until the shuttle is clear of the block. You can often lose a life if you are carrying a crystal and can't get to the shuttle before it explodes. - STAFF - Designed and programmed by: Joe Ulowetz - SOURCES - ROM dump (MAME). Game's picture. Arcade Retro Lounge; http://tips.retrogames.com/
Your Changes (editable)
Demon (c) 1982 Rock-ola. An old overhead-view shoot'em up game. - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 224 x 256 pixels Screen refresh : 38.00 Hz Palette colors : 32768 Players : 2 Control : 2-way joystick Buttons : 3 - TRIVIA - Demon was created on Cinematronics' vector hardware by Rock-Ola. The flickering is normal :) - SCORING - Collecting a crystal : 100 points. Dropping a crystal in the shuttle : 100, 200, 300 etc. up to 1,000 points then back to 100 points. Each second survived : 10 points. Destroying large alien with tail : 1,500 points. Off centre hit on large alien : up to 1,300 points. Destroying a mutated crystal : 400 points. - TIPS AND TRICKS - * At the start of the game, concentrate on loading as many crystals as you can. Don't worry about the enemy ships yet as they are easy to avoid. * The mutated aliens with the tails which appear later in the game are worth the most points. You get 1,500 for a direct hit destroying them, but also points for each near non-fatal hit. Get a few hits off-target if you can, as they can be worth 1,300 points each! * Keep an eye on your shot power remaining and be ready to collect a crystal if necessary to recharge. * If the shuttle appears on screen level with the bottom block, keep collecting crystals and don't drop any off until the shuttle is clear of the block. You can often lose a life if you are carrying a crystal and can't get to the shuttle before it explodes. - STAFF - Designed and programmed by: Joe Ulowetz - SOURCES - ROM dump (MAME). Game's picture. Arcade Retro Lounge; http://tips.retrogames.com/
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