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Logos Panic Goaisatsu [Model SHVC-A6YJ-JPN]
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Actual Entry (non editable)
Logos Panic Goaisatsu (c) 1995 Yutaka Logos Panic: Goaisatsu is a unique educational puzzle-adventure game. The title focuses on the Japanese language and cultural etiquette—specifically the importance of aisatsu (greetings). The player navigates through various social scenarios, solving word-based puzzles and selecting the correct polite phrases to progress, making it a distinct "edutainment" title that prioritizes social simulation over traditional combat or platforming. - TECHNICAL - GAME ID: SHVC-A6YJ-JPN - TRIVIA - Educational Focus: Yutaka was known for creating titles that targeted the younger demographic with learning objectives. This game aims to teach children the proper way to use Japanese honorifics and phrases in daily life, packaged within a game-like adventure format. The "Logos" Theme: The game uses the concept of "Logos" (words/speech) as a core gameplay mechanic. Players must correctly identify the right things to say in various social contexts, which adds a layer of cultural study that was rarely seen in typical console games of the mid-90s. Niche Appeal: Due to its heavy reliance on Japanese text and cultural context, the game remains almost exclusively a Japanese-market curiosity. It is a prime example of the experimental software that flourished on the Super Famicom during its late cycle, where developers explored niche concepts beyond standard genre conventions. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Logos Panic Goaisatsu (c) 1995 Yutaka Logos Panic: Goaisatsu is a unique educational puzzle-adventure game. The title focuses on the Japanese language and cultural etiquette—specifically the importance of aisatsu (greetings). The player navigates through various social scenarios, solving word-based puzzles and selecting the correct polite phrases to progress, making it a distinct "edutainment" title that prioritizes social simulation over traditional combat or platforming. - TECHNICAL - GAME ID: SHVC-A6YJ-JPN - TRIVIA - Educational Focus: Yutaka was known for creating titles that targeted the younger demographic with learning objectives. This game aims to teach children the proper way to use Japanese honorifics and phrases in daily life, packaged within a game-like adventure format. The "Logos" Theme: The game uses the concept of "Logos" (words/speech) as a core gameplay mechanic. Players must correctly identify the right things to say in various social contexts, which adds a layer of cultural study that was rarely seen in typical console games of the mid-90s. Niche Appeal: Due to its heavy reliance on Japanese text and cultural context, the game remains almost exclusively a Japanese-market curiosity. It is a prime example of the experimental software that flourished on the Super Famicom during its late cycle, where developers explored niche concepts beyond standard genre conventions. - SOURCES - ROM dump (MAME).
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