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Light Fantasy [Model SHVC-LF]
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Actual Entry (non editable)
Light Fantasy (c) 1992 Tonkin House Light Fantasy is a traditional turn-based role-playing game. Set in a classic high-fantasy world, the game follows a hero’s journey to restore order against rising darkness. It is notable for its conventional but well-executed RPG structure, featuring party management, random encounters, and a standard top-down world map exploration style that was characteristic of the early JRPG boom on the Super Famicom. - TECHNICAL - GAME ID: SHVC-LF - TRIVIA - Released on July 3, 1992 (Friday) in Japan at a retail price of 8,900 JPY. Classic 'Genre Staple': Tonkin House developed Light Fantasy to appeal to the core audience of the early 90s, offering a comfortable, reliable RPG experience. While it did not introduce groundbreaking mechanics, it served as a solid entry-point for the genre, focusing on high-quality pixel art and a straightforward narrative. Narrative Progression: The game is divided into distinct chapters that track the protagonist's growth from a novice to a seasoned hero. This episodic structure helped players manage the length of the quest, making the 50-plus hour journey feel more episodic and manageable. Balanced Encounter Design: The game's combat system relies on a well-balanced turn-based engine. It emphasizes strategic selection of party members, as each character class offers unique utility in battle, a design philosophy that encourages experimentation with different team compositions to overcome the tougher late-game bosses. - STAFF - Programer: Naohisa Kurosawa, Noboru Fujisawa Design: Naoki Iwai, Akira Yuki (A. Yu-ki), Chiyuki Misaizu (Mis) Scenario: Reiko Haketa Character Design: Reiko Haketa Direction: V-MAX Sound: Michiharu Hasuya (Mitiharu Hasuya), Osamu Kasai, Takashi Tsurutani (Turuchan) Publication Design: Masanori Yokota (M. Yokota), Sanshiro.S Special Thanks to: Hiroaki Hasegawa, Hironobu Terakado, Vegeta, Kazuyuki Kaiho (Kazuyuki Kaiho), Sheen, Hidebo, Fumiko Yano (F. Yano), Yuka Kikuchi, Yossha Matsu, Junichi Nagatsuma (Pancho Nagatsuma), Yako Piapia (Programer Yako), Masaki Azuma (M. Azuma), Kusuke Nagai, Kazo Oyamada, Inagaki-Kawamura Technical Support: Tomotoshi Nakamori (Wild20g) Sub Director: Ryūichi Ema (Emarin) Director: Satoshi Matsuhashi (S. Matsu) Producer: Ikuro Urai Presented by: Tonkinhouse - SOURCES - ROM dump (MAME).
Your Changes (editable)
Light Fantasy (c) 1992 Tonkin House Light Fantasy is a traditional turn-based role-playing game. Set in a classic high-fantasy world, the game follows a hero’s journey to restore order against rising darkness. It is notable for its conventional but well-executed RPG structure, featuring party management, random encounters, and a standard top-down world map exploration style that was characteristic of the early JRPG boom on the Super Famicom. - TECHNICAL - GAME ID: SHVC-LF - TRIVIA - Released on July 3, 1992 (Friday) in Japan at a retail price of 8,900 JPY. Classic 'Genre Staple': Tonkin House developed Light Fantasy to appeal to the core audience of the early 90s, offering a comfortable, reliable RPG experience. While it did not introduce groundbreaking mechanics, it served as a solid entry-point for the genre, focusing on high-quality pixel art and a straightforward narrative. Narrative Progression: The game is divided into distinct chapters that track the protagonist's growth from a novice to a seasoned hero. This episodic structure helped players manage the length of the quest, making the 50-plus hour journey feel more episodic and manageable. Balanced Encounter Design: The game's combat system relies on a well-balanced turn-based engine. It emphasizes strategic selection of party members, as each character class offers unique utility in battle, a design philosophy that encourages experimentation with different team compositions to overcome the tougher late-game bosses. - STAFF - Programer: Naohisa Kurosawa, Noboru Fujisawa Design: Naoki Iwai, Akira Yuki (A. Yu-ki), Chiyuki Misaizu (Mis) Scenario: Reiko Haketa Character Design: Reiko Haketa Direction: V-MAX Sound: Michiharu Hasuya (Mitiharu Hasuya), Osamu Kasai, Takashi Tsurutani (Turuchan) Publication Design: Masanori Yokota (M. Yokota), Sanshiro.S Special Thanks to: Hiroaki Hasegawa, Hironobu Terakado, Vegeta, Kazuyuki Kaiho (Kazuyuki Kaiho), Sheen, Hidebo, Fumiko Yano (F. Yano), Yuka Kikuchi, Yossha Matsu, Junichi Nagatsuma (Pancho Nagatsuma), Yako Piapia (Programer Yako), Masaki Azuma (M. Azuma), Kusuke Nagai, Kazo Oyamada, Inagaki-Kawamura Technical Support: Tomotoshi Nakamori (Wild20g) Sub Director: Ryūichi Ema (Emarin) Director: Satoshi Matsuhashi (S. Matsu) Producer: Ikuro Urai Presented by: Tonkinhouse - SOURCES - ROM dump (MAME).
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