![Kunio-kun no Dodge Ball da yo - Zenin Shuugou! [Model SHVC-ND] Kunio-kun no Dodge Ball da yo - Zenin Shuugou! [Model SHVC-ND] screenshot](images/game/61656_2.png)
Kunio-kun no Dodge Ball da yo - Zenin Shuugou! © 1993 Technos Japan Corp.
Kunio-kun no Dodge Ball da yo: Zenin Shūgō! is the primary entry for the Kunio-kun sports sub-series on the 16-bit console. Building on the massive success of the original Super Dodge Ball on the NES/Famicom, this title brings the delinquent-themed, high-speed, and violent dodgeball antics to the Super Famicom with improved color palettes, larger character sprites, and a wider variety of Super Shot mechanics.
GAME ID: SHVC-ND
BARCODE: 4968947808041
Released on August 6, 1993 in Japan.
The "Kunio-kun" Aesthetic: This title is quintessential Technos, featuring their iconic chibi character designs and slapstick-style violence. It perfectly captures the chaotic energy of the Japanese schoolyard brawl, reimagined as a competitive sport.
Gameplay Evolution: The jump to 16-bit hardware allowed for more complex court physics and environmental hazards. Players must contend with not only the opposing team's shots but also unique court conditions that can affect player movement and ball trajectory, significantly increasing the tactical requirement compared to the 8-bit predecessor.
Multiplayer Focus: Designed with the "Zenin Sh?g?" (Everyone Assemble!) theme in mind, the game heavily emphasizes local multiplayer. It became a staple for group gaming sessions, thanks to its pick-up-and-play accessibility mixed with the high skill ceiling required to master the various character-specific special moves.