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Kirby Bowl [Model SHVC-CG]
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Actual Entry (non editable)
カービィボウル (c) 1994 Nintendo Company, Limited. (Kirby Bowl) Kirby Bowl is an isometric action-golf game. Rather than traditional golf, it is a physics-based tactical game where Kirby himself acts as the golf ball. Players must navigate intricate, miniature-golf-style courses, defeat enemies to reveal the hole, and manage Kirby's momentum and trajectory to progress. - TECHNICAL - GAME ID: SHVC-CG - TRIVIA - Kirby Bowl was released on September 21, 1994 in Japan at a retail price of 7,900 JPY. The Special Tee Shot Connection: The game’s history is a fascinating case of software repurposing. It originated as Special Tee Shot, a 1992 project that lacked the Kirby license. While the original version was scrapped for traditional release, it was eventually distributed via the Satellaview system in 1996. The core physics engine remained remarkably consistent between the two iterations, despite the addition of Kirby’s iconic transformation abilities. Design Shift: Unlike the original Special Tee Shot prototype—which focused purely on reaching the goal—Kirby Bowl added the necessity of defeating all enemies to spawn the exit hole. This transformation fundamentally changed the game from a standard golf simulator into a puzzle-strategy hybrid, emphasizing path planning and power management. Strategic Depth: The tomato-based health system creates a unique tension. Because every shot costs a "tomato," players are incentivized to be as efficient as possible. Balancing the risk of a high-power shot against the potential reward of hitting enemies (which restores health) is the key to mastering the game's later, more complex courses. - STAFF - Director: Takashi Saito Programmers: Tetsuya Abe, Teruyuki Gunji, Seiji Otoguro, Yoshimi Takahashi, Makoto Kanai Satoshi Mitsuhara, Kei Nakajima Map CAD Programmers: Hiroaki Suga, Takumi Kawagoe C.G. Designers: Shigeru Hashiguchi, Tadashi Hashikura, Kazuya Miura Map Designers: Shinichi Shimomura, Kensuke Tanabe, Hideki Fujii Music Composer: Hirokazu Ando Originally Designed: Tatsuya Hishida, Shinya Takahashi Special Thanks To: Satoshi Ishida, Chieko Obikane, Hironobu Kakui, Shigeki Yamashiro, Takaaki Kazuno, Senji Kirose, Masaya Akiyama, Shane C Allala, Jim Wornell, Dan Owsen Producers: Shigeru Miyamoto, Satoru Iwata Co-Producers: Yasuhiro Sakai, Takao Shimizu Executive producer: Hiroshi Yamauchi - SOURCES - ROM dump (MAME).
Your Changes (editable)
カービィボウル (c) 1994 Nintendo Company, Limited. (Kirby Bowl) Kirby Bowl is an isometric action-golf game. Rather than traditional golf, it is a physics-based tactical game where Kirby himself acts as the golf ball. Players must navigate intricate, miniature-golf-style courses, defeat enemies to reveal the hole, and manage Kirby's momentum and trajectory to progress. - TECHNICAL - GAME ID: SHVC-CG - TRIVIA - Kirby Bowl was released on September 21, 1994 in Japan at a retail price of 7,900 JPY. The Special Tee Shot Connection: The game’s history is a fascinating case of software repurposing. It originated as Special Tee Shot, a 1992 project that lacked the Kirby license. While the original version was scrapped for traditional release, it was eventually distributed via the Satellaview system in 1996. The core physics engine remained remarkably consistent between the two iterations, despite the addition of Kirby’s iconic transformation abilities. Design Shift: Unlike the original Special Tee Shot prototype—which focused purely on reaching the goal—Kirby Bowl added the necessity of defeating all enemies to spawn the exit hole. This transformation fundamentally changed the game from a standard golf simulator into a puzzle-strategy hybrid, emphasizing path planning and power management. Strategic Depth: The tomato-based health system creates a unique tension. Because every shot costs a "tomato," players are incentivized to be as efficient as possible. Balancing the risk of a high-power shot against the potential reward of hitting enemies (which restores health) is the key to mastering the game's later, more complex courses. - STAFF - Director: Takashi Saito Programmers: Tetsuya Abe, Teruyuki Gunji, Seiji Otoguro, Yoshimi Takahashi, Makoto Kanai Satoshi Mitsuhara, Kei Nakajima Map CAD Programmers: Hiroaki Suga, Takumi Kawagoe C.G. Designers: Shigeru Hashiguchi, Tadashi Hashikura, Kazuya Miura Map Designers: Shinichi Shimomura, Kensuke Tanabe, Hideki Fujii Music Composer: Hirokazu Ando Originally Designed: Tatsuya Hishida, Shinya Takahashi Special Thanks To: Satoshi Ishida, Chieko Obikane, Hironobu Kakui, Shigeki Yamashiro, Takaaki Kazuno, Senji Kirose, Masaya Akiyama, Shane C Allala, Jim Wornell, Dan Owsen Producers: Shigeru Miyamoto, Satoru Iwata Co-Producers: Yasuhiro Sakai, Takao Shimizu Executive producer: Hiroshi Yamauchi - SOURCES - ROM dump (MAME).
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