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Kiki KaiKai - Tsukiyo Soushi [Model SHVC-3N]
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Actual Entry (non editable)
Kiki KaiKai - Tsukiyo Soushi (c) 1994 Natsume. Kiki KaiKai: Tsukiyo Soushi is a multi-directional scrolling shooter that serves as the second Super Famicom entry in the beloved Kiki KaiKai series. Players control the shrine maiden Pocky or her partner Rocky (the tanuki) as they embark on a quest through folklore-inspired landscapes to stop a new supernatural threat. The game is celebrated for its cooperative gameplay, high difficulty, and beautiful, detailed sprite work that pushes the Super Famicom’s visual capabilities. - TECHNICAL - GAME ID: SHVC-3N - TRIVIA - Refining the "Action-Shooter" Formula: While the original Kiki KaiKai (known as Pocky & Rocky) set the standard, Tsukiyo Soushi introduced a unique 'link' mechanic. In co-op mode, players could tether their characters together to perform special moves or share power-ups, drastically changing the tactical flow of combat compared to its predecessor. The Natsume Polish: Natsume was at the peak of their prowess during this era, and Tsukiyo S?shi is frequently cited as one of the best-looking games on the platform. The attention to detail in the enemy designs—which pull heavily from Japanese y?kai mythology—alongside the parallax-heavy environments, created a deeply immersive atmosphere. Non-Linear Progression: Unlike many other shooters of the era, the game offers a level of branching path exploration. Players can choose their route through certain areas, adding replayability and allowing them to discover hidden secrets or different versions of stages, which was quite advanced for a run-and-gun title in 1994. - SERIES - 1. KiKi KaiKai (1986, Arcade) 2. Kiki KaiKai - Nazo no Kuro Manteau [Model SHVC-KK] (1992, Super Famicom) 3. Kiki KaiKai - Tsukiyo Soushi [Model SHVC-3N] (1994, Super Famicom) 4. Kiki KaiKai Advance [Model AGB-AKIJ-JPN] (2001, GBA) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Kiki KaiKai - Tsukiyo Soushi (c) 1994 Natsume. Kiki KaiKai: Tsukiyo Soushi is a multi-directional scrolling shooter that serves as the second Super Famicom entry in the beloved Kiki KaiKai series. Players control the shrine maiden Pocky or her partner Rocky (the tanuki) as they embark on a quest through folklore-inspired landscapes to stop a new supernatural threat. The game is celebrated for its cooperative gameplay, high difficulty, and beautiful, detailed sprite work that pushes the Super Famicom’s visual capabilities. - TECHNICAL - GAME ID: SHVC-3N - TRIVIA - Refining the "Action-Shooter" Formula: While the original Kiki KaiKai (known as Pocky & Rocky) set the standard, Tsukiyo Soushi introduced a unique 'link' mechanic. In co-op mode, players could tether their characters together to perform special moves or share power-ups, drastically changing the tactical flow of combat compared to its predecessor. The Natsume Polish: Natsume was at the peak of their prowess during this era, and Tsukiyo S?shi is frequently cited as one of the best-looking games on the platform. The attention to detail in the enemy designs—which pull heavily from Japanese y?kai mythology—alongside the parallax-heavy environments, created a deeply immersive atmosphere. Non-Linear Progression: Unlike many other shooters of the era, the game offers a level of branching path exploration. Players can choose their route through certain areas, adding replayability and allowing them to discover hidden secrets or different versions of stages, which was quite advanced for a run-and-gun title in 1994. - SERIES - 1. KiKi KaiKai (1986, Arcade) 2. Kiki KaiKai - Nazo no Kuro Manteau [Model SHVC-KK] (1992, Super Famicom) 3. Kiki KaiKai - Tsukiyo Soushi [Model SHVC-3N] (1994, Super Famicom) 4. Kiki KaiKai Advance [Model AGB-AKIJ-JPN] (2001, GBA) - SOURCES - ROM dump (MAME).
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