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Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN]
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æ©ćæŠéäŒGăŹăłăă (c) 1994 Bandai (Kidou Butouden G Gundam) Kidou Butouden G Gundam is a 2D fighting game based on the highly stylized, martial-arts-focused anime series. Unlike the tactical simulation or strategy-heavy Gundam titles of the era, this game leans into the "Gundam Fight" tournament concept, featuring a roster of unique mobile fighters from different nations. It captures the over-the-top energy of the series, utilizing a fighting game engine that emphasizes special moves, combos, and cinematic super-attacks. - TECHNICAL - GAME ID: SHVC-AGMJ-JPN BARCODE: 4902425459233 - TRIVIA - Released on December 27, 1994 (Tuesday) in Japan. Pivoting to the Fighting Genre: With the G Gundam anime essentially being a giant mecha tournament, transitioning the license into a 1-on-1 fighting game was a natural evolution. It was a significant departure from the squad-based strategy games Bandai was releasing at the time, demonstrating the companyâs effort to tailor game mechanics to the specific "vibe" of each individual Gundam property. Unique Roster Mechanics: Each mobile fighter is designed with distinct martial arts stylesâranging from the God Gundam's balanced strikes to the Dragon Gundamâs reach-heavy attacks. This focus on individual character archetypes helped it stand out in a crowded 16-bit fighting game market dominated by Street Fighter II. The "Burning Finger" Impact: The game is frequently cited by fans for its flashy implementation of the series' signature moves. The special attack animations were quite ambitious for the Super Famicomâs color palette at the time, successfully conveying the high-heat, high-intensity aesthetic of the G Gundam source material. - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - STAFF - Animation Supervisor: Yasuhiro Imagawa Animation Director: Masahiko Minami Animater: Hirotoshi Sano, Koichi Horikawa, Yoshiyuki Ito, Tadaaki Miyata, Takahiro Komori, Hiroki Kanno, Kazumi Minahiro, Shinobu Tsuneki, Hiroyuki Yamada Animation Assistant: Yasuhiko KondĆ, Chieo Ohashi, KĆtarĆ Nakayama Voice Actor Domon: Tomokazu Seki Chibodee: Hochu Otsuka Sai.Sici: Kappei Yamaguchi (Katsupei Yamaguchi) George: Takumi Yamazaki Argo: Hidenari Ugaki Schwarz: Hideyuki Hori Master.Asia & Stoker: Yousuke Akimoto Rain: Yuri Amano Staff Recording Director: Yasuo Urakami Mixer: Hisanori Oshiro Sound Engineer: Akihiko Matsuda Main Program: Shinya Ito AI Program: Hayato Mori Game Design: Katsuhiro Tongu Graphic: Kaoru Kikugawa, Fumiko Yano (F. Yano), Go Ono, Hiroshi Hamamoto (H. Hamamoto), Mitsuyoshi Asagiri Sound: Yoko Watanabe Music: Daisuke Tamura (D. Tamura) Producer: Norio Takahashi Assistant Producer: Tomoaki Imanishi, Masato Utsunomiya God Special Coloring: Yuichi Ohsumi, Kota Kasuga, Junichi Fujiyama Special Thanks: Kazumasa Ogata, Takayuki Kanai, Yasuhiro Zenzai, Dokkoi Watanabe, Toshiki Hayashi, Takanori Kasai, Katsuji Koshiya, Natsuko Hayakawa, Dai Kobayakawa, Yasuo Futami, Akihito Tsubokawa Game Director: Shinya Ito - SOURCES - ROM dump (MAME).
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æ©ćæŠéäŒGăŹăłăă (c) 1994 Bandai (Kidou Butouden G Gundam) Kidou Butouden G Gundam is a 2D fighting game based on the highly stylized, martial-arts-focused anime series. Unlike the tactical simulation or strategy-heavy Gundam titles of the era, this game leans into the "Gundam Fight" tournament concept, featuring a roster of unique mobile fighters from different nations. It captures the over-the-top energy of the series, utilizing a fighting game engine that emphasizes special moves, combos, and cinematic super-attacks. - TECHNICAL - GAME ID: SHVC-AGMJ-JPN BARCODE: 4902425459233 - TRIVIA - Released on December 27, 1994 (Tuesday) in Japan. Pivoting to the Fighting Genre: With the G Gundam anime essentially being a giant mecha tournament, transitioning the license into a 1-on-1 fighting game was a natural evolution. It was a significant departure from the squad-based strategy games Bandai was releasing at the time, demonstrating the companyâs effort to tailor game mechanics to the specific "vibe" of each individual Gundam property. Unique Roster Mechanics: Each mobile fighter is designed with distinct martial arts stylesâranging from the God Gundam's balanced strikes to the Dragon Gundamâs reach-heavy attacks. This focus on individual character archetypes helped it stand out in a crowded 16-bit fighting game market dominated by Street Fighter II. The "Burning Finger" Impact: The game is frequently cited by fans for its flashy implementation of the series' signature moves. The special attack animations were quite ambitious for the Super Famicomâs color palette at the time, successfully conveying the high-heat, high-intensity aesthetic of the G Gundam source material. - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - STAFF - Animation Supervisor: Yasuhiro Imagawa Animation Director: Masahiko Minami Animater: Hirotoshi Sano, Koichi Horikawa, Yoshiyuki Ito, Tadaaki Miyata, Takahiro Komori, Hiroki Kanno, Kazumi Minahiro, Shinobu Tsuneki, Hiroyuki Yamada Animation Assistant: Yasuhiko KondĆ, Chieo Ohashi, KĆtarĆ Nakayama Voice Actor Domon: Tomokazu Seki Chibodee: Hochu Otsuka Sai.Sici: Kappei Yamaguchi (Katsupei Yamaguchi) George: Takumi Yamazaki Argo: Hidenari Ugaki Schwarz: Hideyuki Hori Master.Asia & Stoker: Yousuke Akimoto Rain: Yuri Amano Staff Recording Director: Yasuo Urakami Mixer: Hisanori Oshiro Sound Engineer: Akihiko Matsuda Main Program: Shinya Ito AI Program: Hayato Mori Game Design: Katsuhiro Tongu Graphic: Kaoru Kikugawa, Fumiko Yano (F. Yano), Go Ono, Hiroshi Hamamoto (H. Hamamoto), Mitsuyoshi Asagiri Sound: Yoko Watanabe Music: Daisuke Tamura (D. Tamura) Producer: Norio Takahashi Assistant Producer: Tomoaki Imanishi, Masato Utsunomiya God Special Coloring: Yuichi Ohsumi, Kota Kasuga, Junichi Fujiyama Special Thanks: Kazumasa Ogata, Takayuki Kanai, Yasuhiro Zenzai, Dokkoi Watanabe, Toshiki Hayashi, Takanori Kasai, Katsuji Koshiya, Natsuko Hayakawa, Dai Kobayakawa, Yasuo Futami, Akihito Tsubokawa Game Director: Shinya Ito - SOURCES - ROM dump (MAME).
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