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Kamen Rider [Model SHVC-K4]
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Actual Entry (non editable)
Kamen Rider (c) 1993 Bandai This title is a side-scrolling action game based on the original Kamen Rider television series. As the first Kamen Rider game to appear on the Super Famicom, it allows players to take on the role of Takeshi Hongo, fighting through various stages to defeat the evil organization Shocker and their cadre of mutant monsters. - TECHNICAL - GAME ID: SHVC-K4 - TRIVIA - Released on November 12, 1993 in Japan. Foundation for the Franchise: This title set the standard for how Kamen Rider would be translated to the 16-bit era, emphasizing the "henshin" (transformation) mechanic and the iconic physical martial arts style of the series. Shocker’s Minions: The game is noted for its faithful inclusion of classic Shocker combatants and iconic early-series monsters. The boss battles are designed to mirror the structure of an episode, culminating in a showdown with a unique monster-of-the-week. The Power-Up System: Players collect power-ups to increase their fighting efficiency, capturing the "heroic upgrade" feeling central to Tokusatsu media. The sprite design emphasizes the Rider's distinct aesthetic, ensuring the title felt authentic to long-time fans of the 1971 show. - STAFF - PRODUCE: J. SATO GAME DESIGN: Y. TAKEYA C.G.: K. YAMANE, N. AOKI PROGRAM: T. IWASAKI, H. KUWAMURA, K. SASAOKA SP THANKS: A. GUNJI, S. KOBAYASHI - SOURCES - ROM dump (MAME).
Your Changes (editable)
Kamen Rider (c) 1993 Bandai This title is a side-scrolling action game based on the original Kamen Rider television series. As the first Kamen Rider game to appear on the Super Famicom, it allows players to take on the role of Takeshi Hongo, fighting through various stages to defeat the evil organization Shocker and their cadre of mutant monsters. - TECHNICAL - GAME ID: SHVC-K4 - TRIVIA - Released on November 12, 1993 in Japan. Foundation for the Franchise: This title set the standard for how Kamen Rider would be translated to the 16-bit era, emphasizing the "henshin" (transformation) mechanic and the iconic physical martial arts style of the series. Shocker’s Minions: The game is noted for its faithful inclusion of classic Shocker combatants and iconic early-series monsters. The boss battles are designed to mirror the structure of an episode, culminating in a showdown with a unique monster-of-the-week. The Power-Up System: Players collect power-ups to increase their fighting efficiency, capturing the "heroic upgrade" feeling central to Tokusatsu media. The sprite design emphasizes the Rider's distinct aesthetic, ensuring the title felt authentic to long-time fans of the 1971 show. - STAFF - PRODUCE: J. SATO GAME DESIGN: Y. TAKEYA C.G.: K. YAMANE, N. AOKI PROGRAM: T. IWASAKI, H. KUWAMURA, K. SASAOKA SP THANKS: A. GUNJI, S. KOBAYASHI - SOURCES - ROM dump (MAME).
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