Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN]

Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] screenshot
31 Years old Nintendo Super Famicom cart. Konami Co., Ltd. [Japan]

Jikkyou Oshaberi Parodius © 1995 Konami Company, Limited.

Jikkyou Oshaberi Parodius is the fourth major installment in the Parodius series and arguably the most technically impressive shooter on the console. It takes the frantic, absurdist "parody" gameplay of the franchise and adds a revolutionary twist: the 'Oshaberi' (Chatting/Talking) system. Through the use of an expanded audio sample bank, the game features constant, dynamic commentary from a dedicated 'announcer' who reacts in real-time to the player’s performance, deaths, and power-ups, creating a chaotic, hilarious atmosphere that mimics a live variety show.

TECHNICAL

GAME ID: SHVC-AJOJ-JPN

TRIVIA

Released on December 15, 1995 in Japan.

Audio Innovation: The 'talking' aspect was a technical triumph for the Super Famicom, utilizing a large amount of the cartridge's memory for high-quality voice samples. This constant audio feedback turned a standard shoot-'em-up into an interactive comedic experience, distinguishing it from the more serious shooters of the era.

The Parody Peak: This title is widely considered the pinnacle of the series, featuring a surreal roster of characters (including the iconic Takosuke and twin fairies) and imaginative, ever-changing stage themes that lovingly—and mockingly—deconstructed Konami's own Gradius and TwinBee legacy.

Gameplay Polish: Beyond the humor, the game is a masterclass in shoot-'em-up design. It features tight hitboxes, diverse weapon upgrade paths for each character, and intense boss battles that require precise memorization and reflexes, proving that absurdity and mechanical depth could coexist perfectly.

SERIES
STAFF
👥
Director: Nobuhiro Matsuoka
Main Program: Nobuhiro Matsuoka
Player Program: Masatsugu Nagata
Enemy Program: Akiyuki Yoshida (Chacha Yoshida)
Program Assist: Kenji Masakane
Map Graphics: Sangoro Tsubaki, Kousama!
Player Graphics: Monami My Love
Obj Graphics: Kentaro Hisai
Boss Graphics: Kazutomo Terada
Deisgn Assist: Kumiko Kimoto
Sound Producer: Kazuhiko Uehara
Sound Design: Masanari Iwata, Tomoya Tomita, Saiko Miki, Takahito Uenishi, Nobuyuki Akena
Product Design: Kazuhiro Namba, Takashi Kakuta
Broadcaster: Joji Yanami
Illustration: Yoshitoh Asari
Producer: Shigeharu Umezaki
Executive Producer: Kuniaki Kinoshita
SOURCES
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ROM dump (MAME).