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Hoshi no Kirby - Super Deluxe [Model SHVC-AKFJ-JPN]
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Hoshi no Kirby - Super Deluxe (c) 1996 Nintendo Company, Limited. Hoshi no Kirby: Super Deluxe is widely regarded as one of the definitive platformers on the system. Rather than a single linear journey, it is composed of several distinct games (sub-games), each offering unique mechanics, varied objectives, and different gameplay styles, ranging from traditional platforming to racing and boss-rush challenges. - TECHNICAL - GAME ID: SHVC-AKFJ-JPN SA-1 Chip Power: This title utilizes the SA-1 enhancement chip. - TRIVIA - Released on March 21, 1996 in Japan. The "Omnibus" Design: The game’s episodic structure was a revolutionary way to handle replayability. Each sub-game (such as Spring Breeze, The Great Cave Offensive, and Milky Way Wishes) feels like a complete, standalone experience, providing a vast amount of variety that few other platformers of the era could match. Iconic Copy Abilities: This title introduced the now-staple "Helper" system, where Kirby can turn enemies into allies, and formalized the complex "moveset" style of Copy Abilities (requiring directional inputs similar to fighting games). This shift transformed Kirby from a simple "suck and spit" character into a highly technical brawler. - STAFF - Director: Masahiro Sakurai Programmer: Tetsuya Abe, Junichi Aoyagi, Masakazu Ebihara, Teruyuki Gunji, Isao Takahashi, Akio Hanyu Chief Programmer: Shigenobu Kasai Designer: Kazu Ozawa, Hiroo Takeshita, Tetsuya Mochizuki CG Designer: Hitoshi Kikkawa, Tatsuhiro Tanoue, Shigeru Hashiguchi, Tadashi Hashikura Chief Designer: Tsuyoshi Wakayama Sound Composer: Jun Ishikawa, Dan Miyakawa Mapper: Shinichi Shimomura, Tomomi Minami Special Thanks: Hiroaki Suga, Tetsuo Kujiraoka, Hidetoshi Seki, Yoshiaki Shinohara, Shigeru Hirayama, Seiji Otoguro, Atsushi Kakuta, Takashi Saito, Yoshimi Takahashi, Satoshi Ishida, Chieko Obikane, Hiroyuki Yamada, Jim Wornell, Kayomi McDonald Adviser: Kensuke Tanabe, Takao Shimizu Project Manager: Ryuki Kuraoka Producer: Satoru Iwata, Shigeru Miyamoto Executive Producer: Hiroshi Yamauchi - SOURCES - ROM dump (MAME).
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Hoshi no Kirby - Super Deluxe (c) 1996 Nintendo Company, Limited. Hoshi no Kirby: Super Deluxe is widely regarded as one of the definitive platformers on the system. Rather than a single linear journey, it is composed of several distinct games (sub-games), each offering unique mechanics, varied objectives, and different gameplay styles, ranging from traditional platforming to racing and boss-rush challenges. - TECHNICAL - GAME ID: SHVC-AKFJ-JPN SA-1 Chip Power: This title utilizes the SA-1 enhancement chip. - TRIVIA - Released on March 21, 1996 in Japan. The "Omnibus" Design: The game’s episodic structure was a revolutionary way to handle replayability. Each sub-game (such as Spring Breeze, The Great Cave Offensive, and Milky Way Wishes) feels like a complete, standalone experience, providing a vast amount of variety that few other platformers of the era could match. Iconic Copy Abilities: This title introduced the now-staple "Helper" system, where Kirby can turn enemies into allies, and formalized the complex "moveset" style of Copy Abilities (requiring directional inputs similar to fighting games). This shift transformed Kirby from a simple "suck and spit" character into a highly technical brawler. - STAFF - Director: Masahiro Sakurai Programmer: Tetsuya Abe, Junichi Aoyagi, Masakazu Ebihara, Teruyuki Gunji, Isao Takahashi, Akio Hanyu Chief Programmer: Shigenobu Kasai Designer: Kazu Ozawa, Hiroo Takeshita, Tetsuya Mochizuki CG Designer: Hitoshi Kikkawa, Tatsuhiro Tanoue, Shigeru Hashiguchi, Tadashi Hashikura Chief Designer: Tsuyoshi Wakayama Sound Composer: Jun Ishikawa, Dan Miyakawa Mapper: Shinichi Shimomura, Tomomi Minami Special Thanks: Hiroaki Suga, Tetsuo Kujiraoka, Hidetoshi Seki, Yoshiaki Shinohara, Shigeru Hirayama, Seiji Otoguro, Atsushi Kakuta, Takashi Saito, Yoshimi Takahashi, Satoshi Ishida, Chieko Obikane, Hiroyuki Yamada, Jim Wornell, Kayomi McDonald Adviser: Kensuke Tanabe, Takao Shimizu Project Manager: Ryuki Kuraoka Producer: Satoru Iwata, Shigeru Miyamoto Executive Producer: Hiroshi Yamauchi - SOURCES - ROM dump (MAME).
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