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Holy Striker [Model SHVC-AI]
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Actual Entry (non editable)
Holy Striker (c) 1993 Hect [Hector]. Holy Striker is a highly unique genre-hybrid that blends the mechanics of a Breakout-style arcade game with an overhead adventure/RPG structure. Players control a "Firestriker" who uses a magical orb, the Trialight, as both their primary weapon and defensive tool, navigating dungeons and managing both the protagonist and a supporting mage to keep the orb in play. - TECHNICAL - GAME ID: SHVC-AI BARCODE: 4961508931264 - TRIVIA - Released on December 17, 1993 (Friday) in Japan. Same day as "Downtown Nekketsu Baseball Monogatari - Yakyuu de Shoubu da! Kunio-kun [Model SHVC-NV]" on the same platform. Genre-Bending Design: The core gameplay loop requires the player to manage the Firestriker’s movement to angle the orb against enemies and obstacles, while simultaneously positioning a mage at the bottom of the screen using the shoulder buttons—a dual-control mechanic that adds significant depth to a classic arcade formula. Structural Influence: Beyond the arcade action, the game’s overworld map and exploration mechanics draw clear inspiration from the Legend of Zelda series. The inclusion of heart containers, dungeon exploration, and non-linear pathing gives it a strategic weight rarely seen in pure action titles of this vintage. Multiplayer Innovation: The inclusion of four-player cooperative support was quite ambitious for 1993, allowing a group to coordinate movement of the Firestrikers and the assisting mages, which turns the game into a fast-paced exercise in communication and reflex. Reviews: [FR] May 1995 - Consoles + N.32: 87% Export releases: [US] "Firestriker [Model SNS-3S-USA]" - SOURCES - ROM dump (MAME).
Your Changes (editable)
Holy Striker (c) 1993 Hect [Hector]. Holy Striker is a highly unique genre-hybrid that blends the mechanics of a Breakout-style arcade game with an overhead adventure/RPG structure. Players control a "Firestriker" who uses a magical orb, the Trialight, as both their primary weapon and defensive tool, navigating dungeons and managing both the protagonist and a supporting mage to keep the orb in play. - TECHNICAL - GAME ID: SHVC-AI BARCODE: 4961508931264 - TRIVIA - Released on December 17, 1993 (Friday) in Japan. Same day as "Downtown Nekketsu Baseball Monogatari - Yakyuu de Shoubu da! Kunio-kun [Model SHVC-NV]" on the same platform. Genre-Bending Design: The core gameplay loop requires the player to manage the Firestriker’s movement to angle the orb against enemies and obstacles, while simultaneously positioning a mage at the bottom of the screen using the shoulder buttons—a dual-control mechanic that adds significant depth to a classic arcade formula. Structural Influence: Beyond the arcade action, the game’s overworld map and exploration mechanics draw clear inspiration from the Legend of Zelda series. The inclusion of heart containers, dungeon exploration, and non-linear pathing gives it a strategic weight rarely seen in pure action titles of this vintage. Multiplayer Innovation: The inclusion of four-player cooperative support was quite ambitious for 1993, allowing a group to coordinate movement of the Firestrikers and the assisting mages, which turns the game into a fast-paced exercise in communication and reflex. Reviews: [FR] May 1995 - Consoles + N.32: 87% Export releases: [US] "Firestriker [Model SNS-3S-USA]" - SOURCES - ROM dump (MAME).
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