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Hansei-Zaru Jirou-kun no Daibouken [Model SHVC-HJ]
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ćçă¶ă«ăžăăŒăăăźć€§ćéș (c) 1991 Natsume. (Hansei-Zaru Jirou-kun no Daibouken) Hansei-Zaru Jirou-kun no Daibouken (Jirou-kun's Great Adventure) is an imaginative action-platformer and puzzle hybrid. Starring Jirou-kun, a monkey whose gourmet picnic is interrupted by a witch who transforms his stolen fruit into monsters, the game tasks players with navigating 50 levels of traps and enemies to find the exit. The game is celebrated for its unique "bubble" combat mechanic, where players must strategically deploy, bounce, and pop bubbles to launch various sports-themed projectiles (baseballs, soccer balls, volleyballs, and basketballs) to defeat foes and retrieve keys. Gameplay Complexity: The game requires players to balance exploration with combat. Each level is locked, requiring the collection of all scattered keys to escape. Enemies are persistent and intelligent; they can pick up items and keys themselves, forcing the player to engage them directly to recover stolen objectives. Unique Power-Ups (Hats): The game features a robust system of collectible hats, each providing critical tactical advantages: - Baseball Cap: Improves bubble control. - Gold Crown: Negates negative terrain effects, such as slippery ice. - Top Hat: Instantly generates a powerful red-level bubble. - Straw Hat: Enables gliding after a jump. - Spiked Helmet: Provides temporary invulnerability to enemy contact. Environmental Interaction: Levels are highly interactive, featuring switches that trigger traps (Fiery Birds, Fireballs) affecting both the player and enemies, as well as cannons for vertical navigation and hidden "Gold Doors" leading to secret bonus stages. Progression: The adventure spans 5 large areas, each containing 10 levels and concluding with a boss battle. A three-digit password system is included to manage progress across these stages. - TECHNICAL - GAME ID: SHVC-HJ BARCODE: 4988635100219 - TRIVIA - Released on December 27, 1991 (Friday) in Japan at a retail price of 7,000 JPY. The Precursor: This Super Famicom title is a substantial evolution of the 1991 Game Boy release Lucky Monkey. While they share a thematic foundation, the SFC version significantly diverges in mechanics. Core Differences: Unlike the SFC version's "key-collection" requirement, Lucky Monkey focuses on clearing all enemies from the screen. Mechanic Evolution: In the Game Boy version, bubble popping is more complex, requiring the player to press and hold "Up" rather than a simple button press. Additionally, the Game Boy title lacks the SFC version's "Power Hat" system and sports-ball projectiles, utilizing simple "black balls" instead. Localization Oddities: While the Japanese version requires collecting letters to spell "MONKEY" for bonus access, the Western port of the Game Boy version changes this to "SPANKY." Export releases: [US] "Spanky's Quest [Model SNS-HJ-USA]" [EU] Spanky's Quest - TIPS AND TRICKS - Level Passwords: Zone 1 - 000 Zone 2 - 732 Zone 3 - 354 Zone 4 - 116 Zone 5 - 988 Zone 6 - 470 - STAFF - Game Planner: Shunji Ohminami (S. Ominami) Programmer: Satoshi Yoshikaw (S. Yosikawa), Kenji Furuya (K. Furuya), A. Isizuka Sound: Kiyohiro Sada (K. Sada) Character Design: Y. Ogawa, K. Sino, T. Fujituna, J. Kobayasi Advisor: T. Suzuki Special Thanks: Jim H. Yajima - SOURCES - ROM dump (MAME).
Your Changes (editable)
ćçă¶ă«ăžăăŒăăăźć€§ćéș (c) 1991 Natsume. (Hansei-Zaru Jirou-kun no Daibouken) Hansei-Zaru Jirou-kun no Daibouken (Jirou-kun's Great Adventure) is an imaginative action-platformer and puzzle hybrid. Starring Jirou-kun, a monkey whose gourmet picnic is interrupted by a witch who transforms his stolen fruit into monsters, the game tasks players with navigating 50 levels of traps and enemies to find the exit. The game is celebrated for its unique "bubble" combat mechanic, where players must strategically deploy, bounce, and pop bubbles to launch various sports-themed projectiles (baseballs, soccer balls, volleyballs, and basketballs) to defeat foes and retrieve keys. Gameplay Complexity: The game requires players to balance exploration with combat. Each level is locked, requiring the collection of all scattered keys to escape. Enemies are persistent and intelligent; they can pick up items and keys themselves, forcing the player to engage them directly to recover stolen objectives. Unique Power-Ups (Hats): The game features a robust system of collectible hats, each providing critical tactical advantages: - Baseball Cap: Improves bubble control. - Gold Crown: Negates negative terrain effects, such as slippery ice. - Top Hat: Instantly generates a powerful red-level bubble. - Straw Hat: Enables gliding after a jump. - Spiked Helmet: Provides temporary invulnerability to enemy contact. Environmental Interaction: Levels are highly interactive, featuring switches that trigger traps (Fiery Birds, Fireballs) affecting both the player and enemies, as well as cannons for vertical navigation and hidden "Gold Doors" leading to secret bonus stages. Progression: The adventure spans 5 large areas, each containing 10 levels and concluding with a boss battle. A three-digit password system is included to manage progress across these stages. - TECHNICAL - GAME ID: SHVC-HJ BARCODE: 4988635100219 - TRIVIA - Released on December 27, 1991 (Friday) in Japan at a retail price of 7,000 JPY. The Precursor: This Super Famicom title is a substantial evolution of the 1991 Game Boy release Lucky Monkey. While they share a thematic foundation, the SFC version significantly diverges in mechanics. Core Differences: Unlike the SFC version's "key-collection" requirement, Lucky Monkey focuses on clearing all enemies from the screen. Mechanic Evolution: In the Game Boy version, bubble popping is more complex, requiring the player to press and hold "Up" rather than a simple button press. Additionally, the Game Boy title lacks the SFC version's "Power Hat" system and sports-ball projectiles, utilizing simple "black balls" instead. Localization Oddities: While the Japanese version requires collecting letters to spell "MONKEY" for bonus access, the Western port of the Game Boy version changes this to "SPANKY." Export releases: [US] "Spanky's Quest [Model SNS-HJ-USA]" [EU] Spanky's Quest - TIPS AND TRICKS - Level Passwords: Zone 1 - 000 Zone 2 - 732 Zone 3 - 354 Zone 4 - 116 Zone 5 - 988 Zone 6 - 470 - STAFF - Game Planner: Shunji Ohminami (S. Ominami) Programmer: Satoshi Yoshikaw (S. Yosikawa), Kenji Furuya (K. Furuya), A. Isizuka Sound: Kiyohiro Sada (K. Sada) Character Design: Y. Ogawa, K. Sino, T. Fujituna, J. Kobayasi Advisor: T. Suzuki Special Thanks: Jim H. Yajima - SOURCES - ROM dump (MAME).
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