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Gradius III [Model SHVC-G3]
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Gradius III (c) 1990 Konami Industry Co., Ltd. Gradius III is a legendary side-scrolling shooter and a home conversion of the 1989 arcade original. While it retains the core "Bacterion Empire" narrative and the iconic Vic Viper starfighter, the Super Famicom port is distinguished by significant structural, mechanical, and balancing adjustments compared to its arcade predecessor, effectively serving as a re-envisioned experience for the 16-bit home console. - TECHNICAL - GAME ID: SHVC-G3 - TRIVIA - Gradius III for Super Famicom was released on December 21, 1990 in Japan at a retail price of 7,800 JPY. Customization Innovation: This port is notable for introducing the Edit Mode, a landmark feature for the Gradius series. It allows players to curate their own power-up meter from an extensive library of missiles, doubles, lasers, option types, and shields. Exclusive options, such as the "Hawk Wind" missile or the "Mega Crush" special, debuted here, offering a degree of strategic freedom absent in the arcade version. The Port Paradox: The Super Famicom conversion features extensive edits necessitated by the hardware constraints of 1990. Notable changes include: - Level Architecture: Massive re-design of the third stage (removal of the maze and earthquake effects) and the truncation of the organic "Cell" stage. - Boss Modifications: Iconic encounters were simplified or altered; the Moai boss now features two heads instead of six, and bosses like "Shadow Gear" saw significant design overhauls. - Content Swaps: The infamous arcade "Crystal" stage was removed entirely, replaced by a unique "High Speed Zone" featuring an exclusive boss, "Beacon." Performance Optimization: The port is often remembered for its struggle with hardware-intensive scenes. While it lacks the sheer sprite density and screen-shaking intensity of the arcade board, it successfully delivers a highly challenging ten-level campaign that remains a staple of the console's early shooter library. Export release: [US] "Gradius III [Model SHVC-G3]" - TIPS AND TRICKS - * Konami code: The traditional Konami code in Gradius III has an surprising twist. If you press up, up, down, down, left, right, left, right, B and A, then the Vic Viper self destructs! The real Konami code for this Super Famicom port is up, up, down, down, L-Shoulder, R-Shoulder, L-Shoulder, R-Shoulder, B and A - this grants you all the power-ups. * Extra credits: At the title screen, rapidly press X to increase the number of credits. * Arcade mode: At the option screen, try to hit A sixteen times as fast as possible (it has to be done within one second which is rather difficult, use a turbo controller if you are not quick enough). If done properly, the Arcade option should appear in the difficulty level. Technically, this mode is just a super-hard mode. * 30 ships: At the title screen, hold Left and press A three times. - STAFF - Game Programmer: Kazuhisa Hashimoto (K. Hashimoto), Tsukasa Tokuda (T. Tokuda), Y. Matsuhana, H. Takahama Graphic Designer: Takemasa Miyoshi (T. Miyoshi), H. Morii, Mikayo Suenaga (M. Suenaga) Sound Editor: Kazuki Muraoka (K. Muraoka), Kazuhiko Uehara (K. Uehara), Harumi Ueko (H. Ueko), Yukie Morimoto (Y. Morimoto) Visual Design: Kenji Shimoide (K. Shimoide) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Gradius III (c) 1990 Konami Industry Co., Ltd. Gradius III is a legendary side-scrolling shooter and a home conversion of the 1989 arcade original. While it retains the core "Bacterion Empire" narrative and the iconic Vic Viper starfighter, the Super Famicom port is distinguished by significant structural, mechanical, and balancing adjustments compared to its arcade predecessor, effectively serving as a re-envisioned experience for the 16-bit home console. - TECHNICAL - GAME ID: SHVC-G3 - TRIVIA - Gradius III for Super Famicom was released on December 21, 1990 in Japan at a retail price of 7,800 JPY. Customization Innovation: This port is notable for introducing the Edit Mode, a landmark feature for the Gradius series. It allows players to curate their own power-up meter from an extensive library of missiles, doubles, lasers, option types, and shields. Exclusive options, such as the "Hawk Wind" missile or the "Mega Crush" special, debuted here, offering a degree of strategic freedom absent in the arcade version. The Port Paradox: The Super Famicom conversion features extensive edits necessitated by the hardware constraints of 1990. Notable changes include: - Level Architecture: Massive re-design of the third stage (removal of the maze and earthquake effects) and the truncation of the organic "Cell" stage. - Boss Modifications: Iconic encounters were simplified or altered; the Moai boss now features two heads instead of six, and bosses like "Shadow Gear" saw significant design overhauls. - Content Swaps: The infamous arcade "Crystal" stage was removed entirely, replaced by a unique "High Speed Zone" featuring an exclusive boss, "Beacon." Performance Optimization: The port is often remembered for its struggle with hardware-intensive scenes. While it lacks the sheer sprite density and screen-shaking intensity of the arcade board, it successfully delivers a highly challenging ten-level campaign that remains a staple of the console's early shooter library. Export release: [US] "Gradius III [Model SHVC-G3]" - TIPS AND TRICKS - * Konami code: The traditional Konami code in Gradius III has an surprising twist. If you press up, up, down, down, left, right, left, right, B and A, then the Vic Viper self destructs! The real Konami code for this Super Famicom port is up, up, down, down, L-Shoulder, R-Shoulder, L-Shoulder, R-Shoulder, B and A - this grants you all the power-ups. * Extra credits: At the title screen, rapidly press X to increase the number of credits. * Arcade mode: At the option screen, try to hit A sixteen times as fast as possible (it has to be done within one second which is rather difficult, use a turbo controller if you are not quick enough). If done properly, the Arcade option should appear in the difficulty level. Technically, this mode is just a super-hard mode. * 30 ships: At the title screen, hold Left and press A three times. - STAFF - Game Programmer: Kazuhisa Hashimoto (K. Hashimoto), Tsukasa Tokuda (T. Tokuda), Y. Matsuhana, H. Takahama Graphic Designer: Takemasa Miyoshi (T. Miyoshi), H. Morii, Mikayo Suenaga (M. Suenaga) Sound Editor: Kazuki Muraoka (K. Muraoka), Kazuhiko Uehara (K. Uehara), Harumi Ueko (H. Ueko), Yukie Morimoto (Y. Morimoto) Visual Design: Kenji Shimoide (K. Shimoide) - SOURCES - ROM dump (MAME).
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