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Go Go Ackman [Model SHVC-ACKJ-JPN]
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Go Go Ackman (c) 1994 Banpresto Go Go Ackman is a side-scrolling platformer based on the manga series created by Akira Toriyama. Players control the young demon Ackman, who spends his time harvesting souls for the Great Devil King. The game is highly regarded for its visual fidelity, as the character designs and fluid animations perfectly capture Toriyama’s distinctive art style, making it feel like a playable episode of the source material. - TECHNICAL - GAME ID: SHVC-ACKJ-JPN BARCODE: 4983164730425 - TRIVIA - Released on December 23, 1994 (Friday) in Japan. Toriyama’s Touch: The game’s aesthetic is its strongest asset. The sprites are vibrant and expressive, mirroring the quirky, slightly mischievous tone of the manga. Fans of the Dragon Ball series will immediately recognize the common stylistic DNA in the enemy designs and the humorous, high-energy animation sequences. Gameplay Mechanics: Ackman is equipped with a sword and a gun, allowing for varied combat engagements. The gameplay is fast-paced, focusing on platforming precision and managing enemy encounters. A unique "soul-collecting" mechanic requires the player to pick up souls dropped by defeated foes to earn points, which adds a competitive layer to the standard platforming progression. Humor and Tone: Staying true to the manga, the game is full of slapstick humor. Ackman’s interactions with his nemesis, the angel Tenshi, and the various goofy minions, provide a lighthearted atmosphere that sets it apart from more serious action-platformers of the time. Reviews: [FR] April 1995, Consoles + N.42: 89/100 - STAFF - Executive Producer: Yukimasa Sugiura Producer: Akira Kanatani, Toshihiko Yamada Planner: K. Ueda Programmer: Shintaro Miura (S. Miura), K. Hirano, Hirofumi Hattori (Ayrton Hattori) Object Designer: Toshiyuki Itahana (T. Itahana) Graphic Designer: T. Yumoto, K. Yamashita, Naomi Takihara (N. Takihara) Map Editor: Fumiuo, Toshiaki Ishiwatari (T. Ishiwatari) Sound Composer: Ryuichi Nitta (Kajiya Shitamachi) System Adviser: H. Miyata, O. Kurimoto Special Thanks: Akira Toriyama, Kazuhiko Torishima (V Jump), Kenji Okamoto (V Jump), Kozo Morishita (Toei Animation), Katsuyoshi Nakatsuru (Toei Animation), Studio Stat, Takashi Shimomichi, Hajime Ishikawa Super Visor: Kisaburou Higashi - SOURCES - ROM dump (MAME).
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Go Go Ackman (c) 1994 Banpresto Go Go Ackman is a side-scrolling platformer based on the manga series created by Akira Toriyama. Players control the young demon Ackman, who spends his time harvesting souls for the Great Devil King. The game is highly regarded for its visual fidelity, as the character designs and fluid animations perfectly capture Toriyama’s distinctive art style, making it feel like a playable episode of the source material. - TECHNICAL - GAME ID: SHVC-ACKJ-JPN BARCODE: 4983164730425 - TRIVIA - Released on December 23, 1994 (Friday) in Japan. Toriyama’s Touch: The game’s aesthetic is its strongest asset. The sprites are vibrant and expressive, mirroring the quirky, slightly mischievous tone of the manga. Fans of the Dragon Ball series will immediately recognize the common stylistic DNA in the enemy designs and the humorous, high-energy animation sequences. Gameplay Mechanics: Ackman is equipped with a sword and a gun, allowing for varied combat engagements. The gameplay is fast-paced, focusing on platforming precision and managing enemy encounters. A unique "soul-collecting" mechanic requires the player to pick up souls dropped by defeated foes to earn points, which adds a competitive layer to the standard platforming progression. Humor and Tone: Staying true to the manga, the game is full of slapstick humor. Ackman’s interactions with his nemesis, the angel Tenshi, and the various goofy minions, provide a lighthearted atmosphere that sets it apart from more serious action-platformers of the time. Reviews: [FR] April 1995, Consoles + N.42: 89/100 - STAFF - Executive Producer: Yukimasa Sugiura Producer: Akira Kanatani, Toshihiko Yamada Planner: K. Ueda Programmer: Shintaro Miura (S. Miura), K. Hirano, Hirofumi Hattori (Ayrton Hattori) Object Designer: Toshiyuki Itahana (T. Itahana) Graphic Designer: T. Yumoto, K. Yamashita, Naomi Takihara (N. Takihara) Map Editor: Fumiuo, Toshiaki Ishiwatari (T. Ishiwatari) Sound Composer: Ryuichi Nitta (Kajiya Shitamachi) System Adviser: H. Miyata, O. Kurimoto Special Thanks: Akira Toriyama, Kazuhiko Torishima (V Jump), Kenji Okamoto (V Jump), Kozo Morishita (Toei Animation), Katsuyoshi Nakatsuru (Toei Animation), Studio Stat, Takashi Shimomichi, Hajime Ishikawa Super Visor: Kisaburou Higashi - SOURCES - ROM dump (MAME).
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