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Ginga Sengoku Gunyuuden Rai [Model SHVC-AQPJ-JPN]
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Actual Entry (non editable)
Ginga Sengoku Gunyuuden Rai (c) 1996 Angel. Ginga Sengoku Gunyuuden Rai is a tactical strategy RPG based on the manga and anime series of the same name. Set in a futuristic "galactic" version of the Japanese Warring States period (Sengoku), the game tasks the player with uniting the galaxy by controlling fleets, engaging in strategic grid-based combat, and managing the political allegiances of various interstellar warlords. - TECHNICAL - GAME ID: SHVC-AQPJ-JPN - TRIVIA - Genre Fusion: The game excels at blending grand strategy with role-playing elements. Players spend a significant portion of their time on a galactic map managing resources and movement, which then transitions into tactical fleet battles. These battles emphasize unit positioning and the specific tactical specialties of the different commanders from the Rai universe. Narrative Fidelity: As a licensed title released during the anime’s airing, the game features extensive dialogue and cutscenes that expand on the story of the protagonist, Rai. It captures the specific "Space Opera meets Samurai" aesthetic of the source material, which was quite distinct from other space-faring strategy games of the time. Late-Era Polish: By 1996, developers had pushed the Super Famicom’s UI capabilities to their limit. This game is known for a very clean, text-heavy interface that facilitates the complex strategic management required for galactic conquest, ensuring that the deeper tactical systems remained accessible to the player. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Ginga Sengoku Gunyuuden Rai (c) 1996 Angel. Ginga Sengoku Gunyuuden Rai is a tactical strategy RPG based on the manga and anime series of the same name. Set in a futuristic "galactic" version of the Japanese Warring States period (Sengoku), the game tasks the player with uniting the galaxy by controlling fleets, engaging in strategic grid-based combat, and managing the political allegiances of various interstellar warlords. - TECHNICAL - GAME ID: SHVC-AQPJ-JPN - TRIVIA - Genre Fusion: The game excels at blending grand strategy with role-playing elements. Players spend a significant portion of their time on a galactic map managing resources and movement, which then transitions into tactical fleet battles. These battles emphasize unit positioning and the specific tactical specialties of the different commanders from the Rai universe. Narrative Fidelity: As a licensed title released during the anime’s airing, the game features extensive dialogue and cutscenes that expand on the story of the protagonist, Rai. It captures the specific "Space Opera meets Samurai" aesthetic of the source material, which was quite distinct from other space-faring strategy games of the time. Late-Era Polish: By 1996, developers had pushed the Super Famicom’s UI capabilities to their limit. This game is known for a very clean, text-heavy interface that facilitates the complex strategic management required for galactic conquest, ensuring that the deeper tactical systems remained accessible to the player. - SOURCES - ROM dump (MAME).
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