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Fighting Baseball [Model SHVC-XH]
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Actual Entry (non editable)
Fighting Baseball (c) 1995 Coconuts Japan. Fighting Baseball is a sports simulation title that attempts to distinguish itself in the crowded Japanese baseball market with its namesake "Fighting" moniker. While it adheres to the standard rules of baseball, the game places a heavy emphasis on high-intensity presentation, aggressive gameplay pacing, and a visual style designed to capture the excitement of a high-stakes professional match. - TECHNICAL - GAME ID: SHVC-XH - TRIVIA - Arcade-Like Intensity: The "Fighting" in the title refers to the game's focus on momentum. Much like real baseball, the game rewards players for building rhythm; successful hits and strikeouts trigger dramatic animations and sound effects, effectively mirroring the high-energy atmosphere of the Pacific and Central Leagues. The Coconuts Japan Style: As a developer, Coconuts Japan was known for its distinct approach to sports titles on the Super Famicom. They often prioritized character expression and fluid animation over purely simulation-based statistical crunching, resulting in a game that felt more like a playable broadcast than a static simulation. Unique Presentation: The camera system uses a dynamic zoom that tracks the ball from the pitcher's mound to the plate, which was a technical necessity to make the batting timing more precise for the player. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Fighting Baseball (c) 1995 Coconuts Japan. Fighting Baseball is a sports simulation title that attempts to distinguish itself in the crowded Japanese baseball market with its namesake "Fighting" moniker. While it adheres to the standard rules of baseball, the game places a heavy emphasis on high-intensity presentation, aggressive gameplay pacing, and a visual style designed to capture the excitement of a high-stakes professional match. - TECHNICAL - GAME ID: SHVC-XH - TRIVIA - Arcade-Like Intensity: The "Fighting" in the title refers to the game's focus on momentum. Much like real baseball, the game rewards players for building rhythm; successful hits and strikeouts trigger dramatic animations and sound effects, effectively mirroring the high-energy atmosphere of the Pacific and Central Leagues. The Coconuts Japan Style: As a developer, Coconuts Japan was known for its distinct approach to sports titles on the Super Famicom. They often prioritized character expression and fluid animation over purely simulation-based statistical crunching, resulting in a game that felt more like a playable broadcast than a static simulation. Unique Presentation: The camera system uses a dynamic zoom that tracks the ball from the pitcher's mound to the plate, which was a technical necessity to make the batting timing more precise for the player. - SOURCES - ROM dump (MAME).
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