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Dungeon Master [Model SHVC-V2]
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Dungeon Master (c) 1991 Victor Musical Industries, Incorporated. This port of the seminal 1987 FTL classic brought the definitive real-time 3D dungeon crawling experience to Japanese consoles. Players control an apprentice wizard named Theron, tasked with resurrecting four champions from the Hall of Champions and navigating a treacherous dungeon to retrieve the Firestaff and defeat the Dark Lord (Chaos). The game is renowned for its immersive first-person perspective, innovative rune-based magic system, and a progression model based on practical skill application rather than traditional experience points. - TECHNICAL - GAME ID: SHVC-V2 - TRIVIA - Released on December 20, 1991 in Japan at a retail price of 9,800 JPY. Genre-Defining Legacy: The original Dungeon Master (FTL Games) is widely credited with establishing the real-time dungeon crawler genre. Its transition to the Super Famicom was a significant technical undertaking, as the game’s mouse-driven interface and complex inventory management had to be mapped to the standard controller. Port Adjustments: This Super Famicom version introduces three key departures from the Atari ST original: - Ambient Audio: Continuous music and sound effects play during exploration, enhancing the atmosphere compared to the more sparse audio of the original. - Visual Refinements: Several monster sprites were updated or redesigned to take advantage of the Super Famicom’s color palette. - Controller Optimization: The interface was completely overhauled to allow players to manage complex inventory, combat, and spellcasting entirely via the D-pad and controller buttons. Unique Progression: The game eschews traditional "leveling up." Instead, characters improve through direct application of skills. Whether it is swinging a weapon, casting a spell, or performing a ninja-style action, the more a champion practices a specific ability, the more proficient they become. Export releases: [US] "Dungeon Master [Model SNS-V2-USA]" [UK] "Dungeon Master [Model SNSP-V2-UKV]" - STAFF - Executive Producer: Satoshi Honda Producer: Harunobu Komori Director: Toshiyuki Nagai, Hisaki Yokoi Assistant Director: Kazuya Tominaga Chief Programmer: Tenuhito yamaki Programmer: Yoshiaki Iwasawa, Hiroshi Nakajima, Kensuke Kobayashi (NCS) Music: Tsukasa Tawada, Hiroski Hashimoto Sound Effects: Tsukasa Tawada Graphics: Akatsuki Honda Manual: Etsuko Matsuoka Package and manual design: Comix Brand Test Player: Takayuki Ando, Nobuaki Horie, Teruyuki Yoneyama, Kenji Kikuchi - SOURCES - ROM dump (MAME).
Your Changes (editable)
Dungeon Master (c) 1991 Victor Musical Industries, Incorporated. This port of the seminal 1987 FTL classic brought the definitive real-time 3D dungeon crawling experience to Japanese consoles. Players control an apprentice wizard named Theron, tasked with resurrecting four champions from the Hall of Champions and navigating a treacherous dungeon to retrieve the Firestaff and defeat the Dark Lord (Chaos). The game is renowned for its immersive first-person perspective, innovative rune-based magic system, and a progression model based on practical skill application rather than traditional experience points. - TECHNICAL - GAME ID: SHVC-V2 - TRIVIA - Released on December 20, 1991 in Japan at a retail price of 9,800 JPY. Genre-Defining Legacy: The original Dungeon Master (FTL Games) is widely credited with establishing the real-time dungeon crawler genre. Its transition to the Super Famicom was a significant technical undertaking, as the game’s mouse-driven interface and complex inventory management had to be mapped to the standard controller. Port Adjustments: This Super Famicom version introduces three key departures from the Atari ST original: - Ambient Audio: Continuous music and sound effects play during exploration, enhancing the atmosphere compared to the more sparse audio of the original. - Visual Refinements: Several monster sprites were updated or redesigned to take advantage of the Super Famicom’s color palette. - Controller Optimization: The interface was completely overhauled to allow players to manage complex inventory, combat, and spellcasting entirely via the D-pad and controller buttons. Unique Progression: The game eschews traditional "leveling up." Instead, characters improve through direct application of skills. Whether it is swinging a weapon, casting a spell, or performing a ninja-style action, the more a champion practices a specific ability, the more proficient they become. Export releases: [US] "Dungeon Master [Model SNS-V2-USA]" [UK] "Dungeon Master [Model SNSP-V2-UKV]" - STAFF - Executive Producer: Satoshi Honda Producer: Harunobu Komori Director: Toshiyuki Nagai, Hisaki Yokoi Assistant Director: Kazuya Tominaga Chief Programmer: Tenuhito yamaki Programmer: Yoshiaki Iwasawa, Hiroshi Nakajima, Kensuke Kobayashi (NCS) Music: Tsukasa Tawada, Hiroski Hashimoto Sound Effects: Tsukasa Tawada Graphics: Akatsuki Honda Manual: Etsuko Matsuoka Package and manual design: Comix Brand Test Player: Takayuki Ando, Nobuaki Horie, Teruyuki Yoneyama, Kenji Kikuchi - SOURCES - ROM dump (MAME).
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