![Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] screenshot](images/game/61247_2.png)
ăă©ăŽăłăŻăšăčăVI ćč»ăźć€§ć° © 1995 Enix, Limited.
(Dragon Quest VI - Maboroshi no Daichi)
Dragon Quest VI: Realms of Revelation (Realms of Reverie) serves as the grand conclusion to the "Zenithian" trilogy. The game introduces a complex narrative structure involving two parallel worldsâthe real world and the Dream Worldâwhere the protagonist must assemble a party of heroes to regain his lost memories and confront the overarching darkness threatening both realities.
GAME ID: SHVC-AQ6J-JPN
The initial release was delayed over a year because of Enix wanting to further develop their game. The game was eventually shown at Shoshinkai in November 1995. A few weeks later, Dragon Quest VI was released on December 9, 1995 (Saturday) at a retail price of 11,400 JPY.
Developmental Polish: The title faced a significant delay of over a year, as Enix committed to an extensive development cycle to ensure the game reached their exacting standards for the series' final 16-bit installment. It was a centerpiece of the 1995 Shoshinkai exhibition, generating immense anticipation before its late-year launch.
Commercial Success: Despite a premium launch price of 11,400 yenâa staggering figure at the time that reflected the massive 32-megabit cartridge size and the high cost of productionâthe game achieved massive commercial success. It sold approximately 3.2 million copies, solidifying its position as the best-selling game of 1995 in Japan.
Vocational System: Dragon Quest VI perfected the series' "class" (Vocational) system. Players could switch between various jobsâsuch as Warrior, Mage, or the hidden Hero classâallowing for deep tactical customization. This system remains one of the most praised aspects of the game, offering immense replayability through experimentation.