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Dragon Ball Z - Super Butouden 3 [Model SHVC-AZ4J-JPN]
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Dragon Ball Z - Super Butouden 3 (c) 1994 Bandai Dragon Ball Z: Super Butouden 3 is the third installment in the popular fighting series. While it stripped away the traditional Story Mode found in its predecessor to focus entirely on competitive combat, it refined the core mechanics and expanded the roster to feature iconic characters from the Majin Buu saga, offering a faster and more focused competitive experience. - TECHNICAL - GAME ID: SHVC-AZ4J-JPN - TRIVIA - Released on September 29, 1994 (Thursday) in Japan. Competitive Focus: By removing the branching story mode, Bandai pivoted this title toward pure competitive play. The game engine was optimized for tighter frame data and more responsive inputs, making it a favorite among players who preferred the series as a dedicated fighting game rather than an anime simulation. Roster Evolution: This title introduced characters from the later stages of the Z anime, such as Future Trunks, Goten, and Majin Buu, providing a different tactical feel compared to the previous entries. The character balance was adjusted to emphasize these new special move sets, encouraging players to master the unique timing of the newer fighters. Aesthetic Polish: Despite the lack of a story mode, the game features some of the most vibrant sprite work in the Butouden trilogy. The stage designs, particularly those representing the later, more destructive battles of the anime, are highly detailed and visually striking, pushing the Super Famicom’s color palette to its limits. - TIPS AND TRICKS - Extra Character --------------- At the intro screen, immediately after you hear a voice talking, press Up, X, Down, B, L, Y, R, A. Turbo Mode ---------- Hold A + B + X + Y + L + R on controller two and power on the SNES system. Release the button after Goku's Kamekameha. Power Ups --------- Before a fight, while the characters talk to each other, enter these codes to power-up your character and strengthen your attacks. If done correctly, your character should charge up. Effect Code 1 Up, L, Down, Y 2 Left, R, L, Right 3 Down, X, Up, R 4 L, R, Up, Down, Y, X, Left, Right 5 Up, L, Up, R, Up, Y, Up, X 6 Left, R, Up, X, Right, Y, Down, L - STAFF - Executive Producer: Eisaku Maniwa, Takashi Shoji, Yasuo Miyakawa Producer: Takeo Isogai Assistant Producer: Toshihiro Suzuki Coordinator: Kabao Isojin (Kaba3), De Yasu Programmer: TNK, Motor-OM, Maruko Papa Graphic Designer: Soba Chan (Soba), Noopy, J Designs, Pochitto Inujiro, Nakanokun, Hide San Toei Animation: Kozo Morishita, Seiichi Hiruta, Hiroshi Takeda Character Voice Son Gokou/Son Gohan/Son Goten: Masako Nozawa Vegeta: Ryo Horikawa Trunks: Takeshi Kusao Android No. 18: Miki Ito Kaiohshin: Yuji Mitsuya Babidi: Jōji Yanami Darbura: Ryuzaburo Otomo Majin-Boo: Kozo Shioya Sound Work: Kenji Yamamoto, Shinji Amagishi (Amayang), Chatrasch, Akihito Suita (Switch. E) Battle Character Design Son Gokou/Darbura/Babidi: Yukihiro Yokota Son Gohan: Shinichiro Fukushima Son Goten/Trunks: Naotoshi Shida Trunks: Takayuki Manaka Vegeta: Hitoshi Inaba Android No. 18: Yuji Hakamada Kaiohshin/Majin-Boo: Tetsuya Saeki Producer: Yūichi Suenaga Assist Work: Hirotaka Watanabe, Yasuomi Shimizu, Tsuyoshi Sato, Daisuke Uchiyama Special Thanks Weekly Shonen Jump Staff: Nobuhiko Horie, Fuyuto Takeda, Muneharu Machida V Jump Staff: Kazuhiko Torishima, Toshimasa Takahashi, Kenji Okamoto, Tsuneo Matsumoto, Naoto Akamatsu, Yoshitaka Kiyono, Makoto Iwahara V Jump Monitor: Koichi Watanabe, Kouta Suzuki, Atsushi Fujii, Yusuke Fukuizumi, Yuusuke Hirohata, Youko Tomita, Yuuko Onodera, Mio Fujii, Sawako Itoda, Ryouko Furukawa, Akifumi Kondou, Kaoru Tomiki, Takashi Okada, Shinya Saitou, Sachiyo Fukushima, Ryouko Tange, Taeko Hirao, Tomoko Hirao, Kaori Umeda, Noriko Wakamatsu, Geelun, Project DBZ Presented by: Bandai - SOURCES - ROM dump (MAME).
Your Changes (editable)
Dragon Ball Z - Super Butouden 3 (c) 1994 Bandai Dragon Ball Z: Super Butouden 3 is the third installment in the popular fighting series. While it stripped away the traditional Story Mode found in its predecessor to focus entirely on competitive combat, it refined the core mechanics and expanded the roster to feature iconic characters from the Majin Buu saga, offering a faster and more focused competitive experience. - TECHNICAL - GAME ID: SHVC-AZ4J-JPN - TRIVIA - Released on September 29, 1994 (Thursday) in Japan. Competitive Focus: By removing the branching story mode, Bandai pivoted this title toward pure competitive play. The game engine was optimized for tighter frame data and more responsive inputs, making it a favorite among players who preferred the series as a dedicated fighting game rather than an anime simulation. Roster Evolution: This title introduced characters from the later stages of the Z anime, such as Future Trunks, Goten, and Majin Buu, providing a different tactical feel compared to the previous entries. The character balance was adjusted to emphasize these new special move sets, encouraging players to master the unique timing of the newer fighters. Aesthetic Polish: Despite the lack of a story mode, the game features some of the most vibrant sprite work in the Butouden trilogy. The stage designs, particularly those representing the later, more destructive battles of the anime, are highly detailed and visually striking, pushing the Super Famicom’s color palette to its limits. - TIPS AND TRICKS - Extra Character --------------- At the intro screen, immediately after you hear a voice talking, press Up, X, Down, B, L, Y, R, A. Turbo Mode ---------- Hold A + B + X + Y + L + R on controller two and power on the SNES system. Release the button after Goku's Kamekameha. Power Ups --------- Before a fight, while the characters talk to each other, enter these codes to power-up your character and strengthen your attacks. If done correctly, your character should charge up. Effect Code 1 Up, L, Down, Y 2 Left, R, L, Right 3 Down, X, Up, R 4 L, R, Up, Down, Y, X, Left, Right 5 Up, L, Up, R, Up, Y, Up, X 6 Left, R, Up, X, Right, Y, Down, L - STAFF - Executive Producer: Eisaku Maniwa, Takashi Shoji, Yasuo Miyakawa Producer: Takeo Isogai Assistant Producer: Toshihiro Suzuki Coordinator: Kabao Isojin (Kaba3), De Yasu Programmer: TNK, Motor-OM, Maruko Papa Graphic Designer: Soba Chan (Soba), Noopy, J Designs, Pochitto Inujiro, Nakanokun, Hide San Toei Animation: Kozo Morishita, Seiichi Hiruta, Hiroshi Takeda Character Voice Son Gokou/Son Gohan/Son Goten: Masako Nozawa Vegeta: Ryo Horikawa Trunks: Takeshi Kusao Android No. 18: Miki Ito Kaiohshin: Yuji Mitsuya Babidi: Jōji Yanami Darbura: Ryuzaburo Otomo Majin-Boo: Kozo Shioya Sound Work: Kenji Yamamoto, Shinji Amagishi (Amayang), Chatrasch, Akihito Suita (Switch. E) Battle Character Design Son Gokou/Darbura/Babidi: Yukihiro Yokota Son Gohan: Shinichiro Fukushima Son Goten/Trunks: Naotoshi Shida Trunks: Takayuki Manaka Vegeta: Hitoshi Inaba Android No. 18: Yuji Hakamada Kaiohshin/Majin-Boo: Tetsuya Saeki Producer: Yūichi Suenaga Assist Work: Hirotaka Watanabe, Yasuomi Shimizu, Tsuyoshi Sato, Daisuke Uchiyama Special Thanks Weekly Shonen Jump Staff: Nobuhiko Horie, Fuyuto Takeda, Muneharu Machida V Jump Staff: Kazuhiko Torishima, Toshimasa Takahashi, Kenji Okamoto, Tsuneo Matsumoto, Naoto Akamatsu, Yoshitaka Kiyono, Makoto Iwahara V Jump Monitor: Koichi Watanabe, Kouta Suzuki, Atsushi Fujii, Yusuke Fukuizumi, Yuusuke Hirohata, Youko Tomita, Yuuko Onodera, Mio Fujii, Sawako Itoda, Ryouko Furukawa, Akifumi Kondou, Kaoru Tomiki, Takashi Okada, Shinya Saitou, Sachiyo Fukushima, Ryouko Tange, Taeko Hirao, Tomoko Hirao, Kaori Umeda, Noriko Wakamatsu, Geelun, Project DBZ Presented by: Bandai - SOURCES - ROM dump (MAME).
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