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Dragon Ball Z - Super Butouden [Model SHVC-Z2]
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Dragon Ball Z - Super Butouden (c) 1993 Bandai Dragon Ball Z: Super Butouden is a landmark title in the fighting game genre, credited with pioneering the split-screen, cinematic style of competitive anime combat. By focusing on high-energy, fast-paced duels with a heavy emphasis on beam clashes and signature special moves, it set the template for nearly all Dragon Ball fighting games that followed. - TECHNICAL - GAME ID: SHVC-Z2 BARCODE: 4 902425 373737 - TRIVIA - Released on March 20, 1993 in Japan. The Split-Screen Revolution: Super Butouden is best known for its innovative split-screen mechanic. When two fighters moved apart, the screen would divide, allowing players to remain engaged in the action across a wider arena. This was a technical masterstroke for the Super Famicom, solving the problem of how to represent the massive, long-range energy battles characteristic of the show. Beam Clashes: The game introduced a cinematic system for "beam clashes," where players would enter a button-mashing sequence to determine the outcome of opposing energy attacks. This became a core, defining feature of the series, perfectly capturing the high-tension, decisive moments from the anime. Cultural Impact: As the first Butouden title, it was a massive commercial success in Japan, selling 1.45 million of copies and proving that the Super Famicom could deliver a high-quality, competitive 2D fighting experience. It established a brand that would span several sequels and become synonymous with Bandai’s output for the console. - TIPS AND TRICKS - Extra Characters ----------------- At the intro screen, when you hear Goku talking, hold the L and R button and rotate the D-pad and and the four buttons [A, B, X, Y] in a circular manner. Repeat this until you hear a chime and Goku's voic again. Watch Mode ---------- While playing on VS Battle mode, pause the game and press A + B + X + Y simultaneously to have a CPU control either player. Good Ending ----------- Play on a difficulty level of 3 or higher, and faces combat in the following order: 1. Goku Vs Piccolo 2. Goku Vs Vegeta 3. Goku Vs Freezer 4. Piccolo vs Android 20 5. Vegeta Vs Android 18 6. Piccolo Vs Cell 7. Goku Vs Android 16 8. Vegeta vs Trunks 9. Goku Vs Gohan 10. Gohan Vs Cell - After defeating Cell in the platform of the tournament, a message count with the image of warriors in the background. Then Fin .., but there is a word that says, Final Battle. - STAFF - C.V. (Character Voice) Son Gokou, Son Gohan: Masako Nozawa Piccolo: Toshio Furukawa Vegeta: Ryo Horikawa Trunks: Takeshi Kusao Android No. 16: Hikaru Midorikawa Freeza: Ryusei Nakao Android No. 20: Koji Yada Android No. 18: Miki Ito Imperfect Cell, Perfect Cell: Norio Wakamoto Credits Exective Producer: Yuji Hirano Producer: Toshihiro Suzuki Chief Director: Shinsaku Shimada Co. Director: Akihumi Kubota Game Designers: Koji Shimizu, Kinya Takehana Graphic Designers: Hirokazu Tamai, Masayuki Takahashi, Shoko Arai, Seiichiro Shiino, Shinichi Iida Design Works by Design Office D&D. Programmers: Maruko Papa, Maruko Sound Works: Kenji Yamamoto, Yuki Sabakuma (Kumagorou) Assist Works: Takeo Isogai, Hirotaka Watanabe, Tomohiko Sano, Kazuhiro Kawakami Special Thanks: Kazuhiko Torishima, Yu Kondo, Fuyuto Takeda, Weekly Shonen Jump Staff, V Jump Staff, Kozo Morishita, Takashi Uchida, Satoshi Shimomura Presented by Bandai Co., Ltd. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Dragon Ball Z - Super Butouden (c) 1993 Bandai Dragon Ball Z: Super Butouden is a landmark title in the fighting game genre, credited with pioneering the split-screen, cinematic style of competitive anime combat. By focusing on high-energy, fast-paced duels with a heavy emphasis on beam clashes and signature special moves, it set the template for nearly all Dragon Ball fighting games that followed. - TECHNICAL - GAME ID: SHVC-Z2 BARCODE: 4 902425 373737 - TRIVIA - Released on March 20, 1993 in Japan. The Split-Screen Revolution: Super Butouden is best known for its innovative split-screen mechanic. When two fighters moved apart, the screen would divide, allowing players to remain engaged in the action across a wider arena. This was a technical masterstroke for the Super Famicom, solving the problem of how to represent the massive, long-range energy battles characteristic of the show. Beam Clashes: The game introduced a cinematic system for "beam clashes," where players would enter a button-mashing sequence to determine the outcome of opposing energy attacks. This became a core, defining feature of the series, perfectly capturing the high-tension, decisive moments from the anime. Cultural Impact: As the first Butouden title, it was a massive commercial success in Japan, selling 1.45 million of copies and proving that the Super Famicom could deliver a high-quality, competitive 2D fighting experience. It established a brand that would span several sequels and become synonymous with Bandai’s output for the console. - TIPS AND TRICKS - Extra Characters ----------------- At the intro screen, when you hear Goku talking, hold the L and R button and rotate the D-pad and and the four buttons [A, B, X, Y] in a circular manner. Repeat this until you hear a chime and Goku's voic again. Watch Mode ---------- While playing on VS Battle mode, pause the game and press A + B + X + Y simultaneously to have a CPU control either player. Good Ending ----------- Play on a difficulty level of 3 or higher, and faces combat in the following order: 1. Goku Vs Piccolo 2. Goku Vs Vegeta 3. Goku Vs Freezer 4. Piccolo vs Android 20 5. Vegeta Vs Android 18 6. Piccolo Vs Cell 7. Goku Vs Android 16 8. Vegeta vs Trunks 9. Goku Vs Gohan 10. Gohan Vs Cell - After defeating Cell in the platform of the tournament, a message count with the image of warriors in the background. Then Fin .., but there is a word that says, Final Battle. - STAFF - C.V. (Character Voice) Son Gokou, Son Gohan: Masako Nozawa Piccolo: Toshio Furukawa Vegeta: Ryo Horikawa Trunks: Takeshi Kusao Android No. 16: Hikaru Midorikawa Freeza: Ryusei Nakao Android No. 20: Koji Yada Android No. 18: Miki Ito Imperfect Cell, Perfect Cell: Norio Wakamoto Credits Exective Producer: Yuji Hirano Producer: Toshihiro Suzuki Chief Director: Shinsaku Shimada Co. Director: Akihumi Kubota Game Designers: Koji Shimizu, Kinya Takehana Graphic Designers: Hirokazu Tamai, Masayuki Takahashi, Shoko Arai, Seiichiro Shiino, Shinichi Iida Design Works by Design Office D&D. Programmers: Maruko Papa, Maruko Sound Works: Kenji Yamamoto, Yuki Sabakuma (Kumagorou) Assist Works: Takeo Isogai, Hirotaka Watanabe, Tomohiko Sano, Kazuhiro Kawakami Special Thanks: Kazuhiko Torishima, Yu Kondo, Fuyuto Takeda, Weekly Shonen Jump Staff, V Jump Staff, Kozo Morishita, Takashi Uchida, Satoshi Shimomura Presented by Bandai Co., Ltd. - SOURCES - ROM dump (MAME).
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