![Dimension-Force [Model SHVC-DF] Dimension-Force [Model SHVC-DF] screenshot](images/game/61211_2.png)
Dimension-Force © 1991 Asmik Corp.
Dimension Force is an ambitious, experimental vertical-scrolling shooter. It distinguishes itself from the crowded shooter market of the early 90s by integrating a unique zoom and "altitude" mechanic, forcing players to navigate both standard aerial dogfights and low-altitude, obstacle-heavy tactical combat.
![Goodies for Dimension-Force [Model SHVC-DF]](images/covermini160/61211_1.jpg)
GAME ID: SHVC-DF
Released on December 20, 1991 in Japan at a retail price of 8,500 JPY.
The Altitude-Switching Mechanic: The core innovation is the dual-layer gameplay. By utilizing the Super Famicom’s shoulder buttons, players toggle between "high altitude" (standard aerial combat) and "low altitude." The low-altitude mode introduces environmental hazards like buildings and towers, turning a typical shooter into an intense test of spatial awareness and precision maneuvering.
A Bizarre Narrative Shift: The game begins as a grounded military helicopter mission, but it rapidly pivots into the surreal. As the mission progresses, players face everything from standard armored units to prehistoric creatures and horrific tentacle-based mutants, showcasing the imaginative, "kitchen sink" approach common to Japanese game development in the early 16-bit era.
Modular Gameplay: Dimension Force was ahead of its time in offering modular game modes. Players can experience the shooting phases and "technical" phases either as a continuous, unified campaign or as standalone experiences. This was an excellent feature for arcade enthusiasts who wanted to practice specific mechanics without committing to a full run.
Export releases:
[US] D-Force [Model SNS-DF-USA]