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Desert Fighter - Suna no Arashi Sakusen [Model SHVC-OS-JPN]
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ăă¶ăŒăăăĄă€ăżăŒ ç ăźć”äœæŠ (c) 1994 Seta Company, Limited. (Desert Fighter - Suna no Arashi Sakusen) Desert Fighter: Suna no Arashi Sakusen (Desert Fighter: Operation Sandstorm) is a fast-paced, multi-directional scrolling shooter. Often compared to other classic action-shooters of the era, the game puts the player in control of a heavily armed attack helicopter tasked with navigating perilous desert landscapes, destroying military hardware, and completing mission-critical objectives. - TECHNICAL - GAME ID: SHVC-OS-JPN - TRIVIA - Desert Fighter was released on February 18, 1994 (Friday) in Japan. Setaâs Arcade Heritage: Seta was well-known for their expertise in creating high-energy, responsive arcade titles. Desert Fighter benefits from this pedigree, featuring tight control over the helicopterâs movementâwhich is essential, as the game requires quick reflexes to dodge ground-to-air missiles and enemy fire while maneuvering through tight canyons and base installations. Tactical Variety: Unlike pure shooters that simply require the player to hold down the fire button, this title incorporates elements of "seek and destroy" missions. The player must frequently hover to target specific enemy structures or rescue stranded units, adding a layer of tactical decision-making to the standard arcade-style action. The "Desert" Aesthetic: Given the 1994 release window, the "desert war" theme was a popular motif in gaming. Seta utilized a warm, sandy color palette and distinct shadow effects to give the world a sense of scale, making the landscape feel dangerous and expansive, particularly during the more intense boss battles at the end of each stage. - TIPS AND TRICKS - * Extra Missles and Fuel: Pause the game with controller 1 and then enter the following code on controller 2: A - B - A - B - Select - A. Then you should get more missiles and fuel. * Powerful A10 Tank Buster: First choose the A-10 as your plane. Wait for the Good Luck message to disappear from the screen, shoot your 30mm cannon one time, then hold down the X button. Keep it held down and the message, ''Super A-10'' will appear on the screen to confirm that the cheat worked. Now your weapon will be much more powerful. - STAFF - Producer: Takayuki Suzuki (T. Suzuki) Game Design: K. Tamura, T. Kishine Director: M. Yoshihara Programming / Shooting: Y. Matsumoto Programming / Simulation: Takayuki Suzuki (T. Suzuki) Sound and Music: Jun Enoki (J. Enoki) Game Producer: Jun Tsuda (J. Tsuda) Art Director: K. Tamura Art Design: K. Komiyama, Y. Nomura, P. Tavata, T. Yoshiba, N. Mishima, R. Tsuda, T. Kishine 3D Models: K. Suzuki Masy/Casy System: M. Yoshihara Engineering Support: Hiroyuki Watanabe (H. Watanabe), Noboru Harada (N. Harada), Tetsuo Mochizuki (T. Mochizuki) Product Manager: Mitsuaki Ohno (M. Ohno), Toshiro Tsuboi (T. Tsuboi), Tom Shizuma (T. Shizuma), S. Fujii Production Assistant: M. Iwatsuka Quality Assurance: Takuji Kiribuchi (T. Kiribuchi) Advertisement: Y. Ishiyama Advertise CG Modeling: Yasuhiko Kikuchi (Y. Kikuchi) Product Testing: Masazumi Chiba (M. Chiba), Yoshio Nakamura (Y. Nakamura), N. Nakamura (N. Nakamura), M. Miura, A. Mizuno Special Thanks to: Daisuke Nakajima (D. Nakajima), Chuck Vowel (Chuck 'Packart' Vowell), Traci McCarty (Traci 'Chipmack' McCarty), Carol Harris (Carol 'Cal Kitty' Harris), Graig Lundskog (Craig 'Stretch McGee' Lundskog), Rolf Hintzke (Rolf 'Scouts Out' Hintzke), Robert Barr (Robert 'Ninja Man' Barr), Jay Zinner, John LaSalvia (John F. LaSalvia), Jay Saka (Jay 'Maple' Saka), Denny Moore (Denny 'La Bear' Moore and Associates), SETA USA - SOURCES - ROM dump (MAME).
Your Changes (editable)
ăă¶ăŒăăăĄă€ăżăŒ ç ăźć”äœæŠ (c) 1994 Seta Company, Limited. (Desert Fighter - Suna no Arashi Sakusen) Desert Fighter: Suna no Arashi Sakusen (Desert Fighter: Operation Sandstorm) is a fast-paced, multi-directional scrolling shooter. Often compared to other classic action-shooters of the era, the game puts the player in control of a heavily armed attack helicopter tasked with navigating perilous desert landscapes, destroying military hardware, and completing mission-critical objectives. - TECHNICAL - GAME ID: SHVC-OS-JPN - TRIVIA - Desert Fighter was released on February 18, 1994 (Friday) in Japan. Setaâs Arcade Heritage: Seta was well-known for their expertise in creating high-energy, responsive arcade titles. Desert Fighter benefits from this pedigree, featuring tight control over the helicopterâs movementâwhich is essential, as the game requires quick reflexes to dodge ground-to-air missiles and enemy fire while maneuvering through tight canyons and base installations. Tactical Variety: Unlike pure shooters that simply require the player to hold down the fire button, this title incorporates elements of "seek and destroy" missions. The player must frequently hover to target specific enemy structures or rescue stranded units, adding a layer of tactical decision-making to the standard arcade-style action. The "Desert" Aesthetic: Given the 1994 release window, the "desert war" theme was a popular motif in gaming. Seta utilized a warm, sandy color palette and distinct shadow effects to give the world a sense of scale, making the landscape feel dangerous and expansive, particularly during the more intense boss battles at the end of each stage. - TIPS AND TRICKS - * Extra Missles and Fuel: Pause the game with controller 1 and then enter the following code on controller 2: A - B - A - B - Select - A. Then you should get more missiles and fuel. * Powerful A10 Tank Buster: First choose the A-10 as your plane. Wait for the Good Luck message to disappear from the screen, shoot your 30mm cannon one time, then hold down the X button. Keep it held down and the message, ''Super A-10'' will appear on the screen to confirm that the cheat worked. Now your weapon will be much more powerful. - STAFF - Producer: Takayuki Suzuki (T. Suzuki) Game Design: K. Tamura, T. Kishine Director: M. Yoshihara Programming / Shooting: Y. Matsumoto Programming / Simulation: Takayuki Suzuki (T. Suzuki) Sound and Music: Jun Enoki (J. Enoki) Game Producer: Jun Tsuda (J. Tsuda) Art Director: K. Tamura Art Design: K. Komiyama, Y. Nomura, P. Tavata, T. Yoshiba, N. Mishima, R. Tsuda, T. Kishine 3D Models: K. Suzuki Masy/Casy System: M. Yoshihara Engineering Support: Hiroyuki Watanabe (H. Watanabe), Noboru Harada (N. Harada), Tetsuo Mochizuki (T. Mochizuki) Product Manager: Mitsuaki Ohno (M. Ohno), Toshiro Tsuboi (T. Tsuboi), Tom Shizuma (T. Shizuma), S. Fujii Production Assistant: M. Iwatsuka Quality Assurance: Takuji Kiribuchi (T. Kiribuchi) Advertisement: Y. Ishiyama Advertise CG Modeling: Yasuhiko Kikuchi (Y. Kikuchi) Product Testing: Masazumi Chiba (M. Chiba), Yoshio Nakamura (Y. Nakamura), N. Nakamura (N. Nakamura), M. Miura, A. Mizuno Special Thanks to: Daisuke Nakajima (D. Nakajima), Chuck Vowel (Chuck 'Packart' Vowell), Traci McCarty (Traci 'Chipmack' McCarty), Carol Harris (Carol 'Cal Kitty' Harris), Graig Lundskog (Craig 'Stretch McGee' Lundskog), Rolf Hintzke (Rolf 'Scouts Out' Hintzke), Robert Barr (Robert 'Ninja Man' Barr), Jay Zinner, John LaSalvia (John F. LaSalvia), Jay Saka (Jay 'Maple' Saka), Denny Moore (Denny 'La Bear' Moore and Associates), SETA USA - SOURCES - ROM dump (MAME).
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