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Crystal Beans From Dungeon Explorer [Model SHVC-AC3J-JPN]
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Actual Entry (non editable)
Crystal Beans From Dungeon Explorer (c) 1995 Hudson Soft [Hudson Group]. Crystal Beans From Dungeon Explorer is an action RPG and a unique spin-off of the Dungeon Explorer franchise. Unlike the overhead perspective of its predecessors, this title adopts a more stylistic, almost "super-deformed" aesthetic, focusing on fast-paced, top-down arcade action, exploration, and cooperative multiplayer—a hallmark of the Dungeon Explorer series. - TECHNICAL - GAME ID: SHVC-AC3J-JPN BARCODE: 4988607000738 - TRIVIA - Released on October 27, 1995 (Friday) in Japan. Action-RPG Hybrid: The game masterfully blends dungeon-crawling exploration with fluid, arcade-style combat. Players select from different character classes, each with distinct abilities, and navigate increasingly complex labyrinthine environments, fighting off hordes of enemies to collect the titular "Crystal Beans." Multiplayer Focus: True to the series' roots, the game is best experienced in local cooperative multiplayer. Supporting up to three players simultaneously, it emphasizes team synergy and strategic positioning, making it one of the most engaging cooperative action titles on the Super Famicom. Distinctive Visual Style: While the Dungeon Explorer series often leaned into darker fantasy tropes, Crystal Beans opts for a bright, vibrant, and highly expressive visual style. This choice was deliberate, aimed at making the chaotic multiplayer combat easier to track on the screen and giving the title a unique identity separate from the more serious RPGs of the time. - STAFF - Producers: Tomonori Matsunaga, Masanori Wake Director: Takafumi Horio Supervisor: Hiroaki Hara Character Design: Hidetsugu Watanabe Advisors: Tadashi Ozaki, Keigo Yasuda, Tadayuki Kawada, Ryota Kawano Graphics Support: Kazuhiko Nonaka, Hisashi Kubo Music Composition: Yoshio Tsuru, June Chikuma, Tsukasa Masuko (Macco), Bang Heads Original & Game Arrange: Tadashi Kitamura Graphics: Kazuhisa Sugeta, Kazuya Matsuzawa, Takaharu Kuniyoshi, Takayuki Saito, Shigeo Wakabayashi, Koji Takahashi, Yuji Masuda, Tadahiko Ono, Kazuhiro Hayashida, Noriyuki Takeuchi Manipulator: Mikio Ono Program: Joe Kumamoto, Kenichi Sakai (F.K) Special Thanks : Norito Mitsui, Yoshinori Inoue, Makoto Suzuki, Kazutoshi Ueda, Mamoru Shiratani, Kazuki Matsuzawa, Fumitomo Nomura, Yoshimitsu Chokki Produced by: Birthday Presented by: Hudson Soft - SOURCES - ROM dump (MAME).
Your Changes (editable)
Crystal Beans From Dungeon Explorer (c) 1995 Hudson Soft [Hudson Group]. Crystal Beans From Dungeon Explorer is an action RPG and a unique spin-off of the Dungeon Explorer franchise. Unlike the overhead perspective of its predecessors, this title adopts a more stylistic, almost "super-deformed" aesthetic, focusing on fast-paced, top-down arcade action, exploration, and cooperative multiplayer—a hallmark of the Dungeon Explorer series. - TECHNICAL - GAME ID: SHVC-AC3J-JPN BARCODE: 4988607000738 - TRIVIA - Released on October 27, 1995 (Friday) in Japan. Action-RPG Hybrid: The game masterfully blends dungeon-crawling exploration with fluid, arcade-style combat. Players select from different character classes, each with distinct abilities, and navigate increasingly complex labyrinthine environments, fighting off hordes of enemies to collect the titular "Crystal Beans." Multiplayer Focus: True to the series' roots, the game is best experienced in local cooperative multiplayer. Supporting up to three players simultaneously, it emphasizes team synergy and strategic positioning, making it one of the most engaging cooperative action titles on the Super Famicom. Distinctive Visual Style: While the Dungeon Explorer series often leaned into darker fantasy tropes, Crystal Beans opts for a bright, vibrant, and highly expressive visual style. This choice was deliberate, aimed at making the chaotic multiplayer combat easier to track on the screen and giving the title a unique identity separate from the more serious RPGs of the time. - STAFF - Producers: Tomonori Matsunaga, Masanori Wake Director: Takafumi Horio Supervisor: Hiroaki Hara Character Design: Hidetsugu Watanabe Advisors: Tadashi Ozaki, Keigo Yasuda, Tadayuki Kawada, Ryota Kawano Graphics Support: Kazuhiko Nonaka, Hisashi Kubo Music Composition: Yoshio Tsuru, June Chikuma, Tsukasa Masuko (Macco), Bang Heads Original & Game Arrange: Tadashi Kitamura Graphics: Kazuhisa Sugeta, Kazuya Matsuzawa, Takaharu Kuniyoshi, Takayuki Saito, Shigeo Wakabayashi, Koji Takahashi, Yuji Masuda, Tadahiko Ono, Kazuhiro Hayashida, Noriyuki Takeuchi Manipulator: Mikio Ono Program: Joe Kumamoto, Kenichi Sakai (F.K) Special Thanks : Norito Mitsui, Yoshinori Inoue, Makoto Suzuki, Kazutoshi Ueda, Mamoru Shiratani, Kazuki Matsuzawa, Fumitomo Nomura, Yoshimitsu Chokki Produced by: Birthday Presented by: Hudson Soft - SOURCES - ROM dump (MAME).
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