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Chrono Trigger [Model SHVC-ACTJ-JPN]
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Chrono Trigger (c) 1995 Square Company, Limited. Chrono Trigger is widely considered one of the definitive masterpieces of the 16-bit role-playing era. Developed by the "Dream Team"—a collaboration between Final Fantasy creator Hironobu Sakaguchi, Dragon Quest creator Yuji Horii, and Dragon Ball creator Akira Toriyama—the game follows the protagonist, Crono, and his companions as they travel through various eras of history to prevent the destruction of the world by the extraterrestrial entity known as Lavos. The title is renowned for its revolutionary non-linear narrative, seamless battle transitions, and profound use of time travel mechanics that influence the game's outcome. - TECHNICAL - GAME ID: SHVC-ACTJ-JPN It is a 32-Mbit LoROM title and stands as one of the most technically ambitious projects on the Super Famicom. - TRIVIA - Released on March 11, 1995 (Saturday) in Japan. The "Dream Team" Collaboration: The project was notable for bringing together the biggest names in Japanese gaming at the time: Hironobu Sakaguchi (Square), Yuji Horii (Enix), and Akira Toriyama (Bird Studio), alongside musical contributions from Yasunori Mitsuda and Nobuo Uematsu. Seamless Battle System: Unlike the traditional Final Fantasy games which utilized a jarring screen transition before starting combat, Chrono Trigger battles take place directly on the field map. Enemies are visible, allowing players to avoid or initiate encounters strategically. Time Travel & Multiple Endings: The core gameplay mechanic involves traveling between distinct historical eras (Prehistoric, Antiquity, Middle Ages, Present, Future, and Apocalypse). Choices made in the past significantly alter the environment and events in the future, leading to over a dozen different possible endings. New Game+ (NG+): Chrono Trigger was a pioneer of the "New Game+" mode. Upon completing the game, players can restart the adventure while retaining their characters' levels, equipment, and abilities, which is essential for discovering the game's various hidden endings. Tech/Combo System: Combat utilizes an iteration of the Active Time Battle (ATB) system, expanded to include "Techs" (special moves) and "Double/Triple Techs," allowing characters to combine their individual abilities for devastating coordinated attacks. There are six unused enemies, five unused items and two unused areas hidden away in the game's code. - STAFF - Producer: Kazuhiko Aoki Director: Yoshinori Kitase, Akihiko Matsui, Takashi Tokita Character Design: Akira Toriyama Supervisor: Yuji Horii, Hironobu Sakaguchi Music: Yasunori Mitsuda, Nobuo Uematsu Main Program: Katsuhisa Higuchi, Keizo Kokubo Sound Program: Minoru Akao Sound Engineer: Eiji Nakamura Graphic Director: Masanori Hoshino, Yasuhiko Kamata, Tetsuya Takahashi Story Plan: Masato Kato Event Plan: Hiroki Chiba, Hiroyuki Itou, Keisuke Matsuhara Field Plan: Keita Eto, Kenichi Nishi Battle Plan: Haruyuki Nishida, Makoto Shimamoto, Toshiaki Suzuki Battle Program: Toshio Endo, Kiyoshi Yoshii Field Program: Kazumi Kobayashi Visual Program: Ken Narita, Koji Sugimoto Effect Graphic: Yukio Nakatani, Hirokatsu Sasaki Field Graphic: Shinichiro Hamasaka, Yasuyuki Honne, Matsuzo Itakura, Akiyoshi Masuda, Yusuke Naora, Tetsuya Nomura, Yoshinori Ogura, Shinichiro Okaniwa, Kazuhiro Ookawa, Takamichi Shibuya, Manabu Daishima, Toshiya Hasui, Masaaki Hayashi, Takayuki Ohdachi Character Graphic: Taizo Inukai, Fumi Nakashima, Hiroshi Uchiyama Monster Graphic: Tsutomu Terada, Kouichi Ebe, Tadahiro Usuda Map Design: Mami Kawai, Hidetoshi Kezuka, Akane Haruki, Hiroto Yamamoto, Kaname Tanaka Executive Producer: Tetsuo Mizuno, Hisashi Suzuki, Hitoshi Takemura Sound Effect: Yoshitaka Hirota, Chiharu Minekawa, Yasuaki Yabuta, Tadakazu Okano Advertisement: Kyoko Yamashita, Yusuke Hirata, Tetsuya Nomura, Kiyotaka Sousui, Tetsuhisa Tsuruzono, Michio Okamiya, Noriyuki Watanabe, Kiyoko Maeda, M. Mizushima System Engineer: Masahiro Nakajima, Mitsuo Ogura, Yasunori Orikasa, Yutaka Ohdaira Test Coordinator: Shinichirou Kajitani, Ryuko Kouda, Kimie Inagi, Norimasa Hanada, Hiromi Masuda, N. Kanai, H. Sakurai Remake Staff: Weimin Li, Aiko Ito, Rika Maruya, Noriko Wada, Rich Silveira, Junichi Yanagihara, Toshiyuki Horii, Douglas E. Smith, Ted Woolsey, C. Chamberlain, E. Gregory, Dalen Abraham, Chris Budd, Mirko Freguia Special Thanks: Kazuhiko Torishima, Shinji Hashimoto, Keitarou Adachi, Yasuo Kuwahara, H. Okawa, Yoshinori Uenishi Jet Bike Race Bike Object: Mami Kawai Jonny Object: Taizo Inukai Mode7 Road: Kaname Tanaka Back Ground: Akane Haruki Panel & Font: Hiroto Yamamoto - PORTS - * CONSOLES: [JP] Sony PlayStation (1999) "Chrono Trigger [Model SLPS-02430]" [JP] Nintendo DS (2008) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Chrono Trigger (c) 1995 Square Company, Limited. Chrono Trigger is widely considered one of the definitive masterpieces of the 16-bit role-playing era. Developed by the "Dream Team"—a collaboration between Final Fantasy creator Hironobu Sakaguchi, Dragon Quest creator Yuji Horii, and Dragon Ball creator Akira Toriyama—the game follows the protagonist, Crono, and his companions as they travel through various eras of history to prevent the destruction of the world by the extraterrestrial entity known as Lavos. The title is renowned for its revolutionary non-linear narrative, seamless battle transitions, and profound use of time travel mechanics that influence the game's outcome. - TECHNICAL - GAME ID: SHVC-ACTJ-JPN It is a 32-Mbit LoROM title and stands as one of the most technically ambitious projects on the Super Famicom. - TRIVIA - Released on March 11, 1995 (Saturday) in Japan. The "Dream Team" Collaboration: The project was notable for bringing together the biggest names in Japanese gaming at the time: Hironobu Sakaguchi (Square), Yuji Horii (Enix), and Akira Toriyama (Bird Studio), alongside musical contributions from Yasunori Mitsuda and Nobuo Uematsu. Seamless Battle System: Unlike the traditional Final Fantasy games which utilized a jarring screen transition before starting combat, Chrono Trigger battles take place directly on the field map. Enemies are visible, allowing players to avoid or initiate encounters strategically. Time Travel & Multiple Endings: The core gameplay mechanic involves traveling between distinct historical eras (Prehistoric, Antiquity, Middle Ages, Present, Future, and Apocalypse). Choices made in the past significantly alter the environment and events in the future, leading to over a dozen different possible endings. New Game+ (NG+): Chrono Trigger was a pioneer of the "New Game+" mode. Upon completing the game, players can restart the adventure while retaining their characters' levels, equipment, and abilities, which is essential for discovering the game's various hidden endings. Tech/Combo System: Combat utilizes an iteration of the Active Time Battle (ATB) system, expanded to include "Techs" (special moves) and "Double/Triple Techs," allowing characters to combine their individual abilities for devastating coordinated attacks. There are six unused enemies, five unused items and two unused areas hidden away in the game's code. - STAFF - Producer: Kazuhiko Aoki Director: Yoshinori Kitase, Akihiko Matsui, Takashi Tokita Character Design: Akira Toriyama Supervisor: Yuji Horii, Hironobu Sakaguchi Music: Yasunori Mitsuda, Nobuo Uematsu Main Program: Katsuhisa Higuchi, Keizo Kokubo Sound Program: Minoru Akao Sound Engineer: Eiji Nakamura Graphic Director: Masanori Hoshino, Yasuhiko Kamata, Tetsuya Takahashi Story Plan: Masato Kato Event Plan: Hiroki Chiba, Hiroyuki Itou, Keisuke Matsuhara Field Plan: Keita Eto, Kenichi Nishi Battle Plan: Haruyuki Nishida, Makoto Shimamoto, Toshiaki Suzuki Battle Program: Toshio Endo, Kiyoshi Yoshii Field Program: Kazumi Kobayashi Visual Program: Ken Narita, Koji Sugimoto Effect Graphic: Yukio Nakatani, Hirokatsu Sasaki Field Graphic: Shinichiro Hamasaka, Yasuyuki Honne, Matsuzo Itakura, Akiyoshi Masuda, Yusuke Naora, Tetsuya Nomura, Yoshinori Ogura, Shinichiro Okaniwa, Kazuhiro Ookawa, Takamichi Shibuya, Manabu Daishima, Toshiya Hasui, Masaaki Hayashi, Takayuki Ohdachi Character Graphic: Taizo Inukai, Fumi Nakashima, Hiroshi Uchiyama Monster Graphic: Tsutomu Terada, Kouichi Ebe, Tadahiro Usuda Map Design: Mami Kawai, Hidetoshi Kezuka, Akane Haruki, Hiroto Yamamoto, Kaname Tanaka Executive Producer: Tetsuo Mizuno, Hisashi Suzuki, Hitoshi Takemura Sound Effect: Yoshitaka Hirota, Chiharu Minekawa, Yasuaki Yabuta, Tadakazu Okano Advertisement: Kyoko Yamashita, Yusuke Hirata, Tetsuya Nomura, Kiyotaka Sousui, Tetsuhisa Tsuruzono, Michio Okamiya, Noriyuki Watanabe, Kiyoko Maeda, M. Mizushima System Engineer: Masahiro Nakajima, Mitsuo Ogura, Yasunori Orikasa, Yutaka Ohdaira Test Coordinator: Shinichirou Kajitani, Ryuko Kouda, Kimie Inagi, Norimasa Hanada, Hiromi Masuda, N. Kanai, H. Sakurai Remake Staff: Weimin Li, Aiko Ito, Rika Maruya, Noriko Wada, Rich Silveira, Junichi Yanagihara, Toshiyuki Horii, Douglas E. Smith, Ted Woolsey, C. Chamberlain, E. Gregory, Dalen Abraham, Chris Budd, Mirko Freguia Special Thanks: Kazuhiko Torishima, Shinji Hashimoto, Keitarou Adachi, Yasuo Kuwahara, H. Okawa, Yoshinori Uenishi Jet Bike Race Bike Object: Mami Kawai Jonny Object: Taizo Inukai Mode7 Road: Kaname Tanaka Back Ground: Akane Haruki Panel & Font: Hiroto Yamamoto - PORTS - * CONSOLES: [JP] Sony PlayStation (1999) "Chrono Trigger [Model SLPS-02430]" [JP] Nintendo DS (2008) - SOURCES - ROM dump (MAME).
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