No AdSense for members!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
đź’ľ ROM
✏️ Edit
📤 Upload
Edit the information for
Chou Makaimura [Model SHVC-CM]
NAME
E-MAIL
Actual Entry (non editable)
č¶…é”界村 (c) 1991 Capcom Company, Limited. (Chou Makaimura) Chou Makaimura is the third installment in the renowned Makaimura franchise. As Sir Arthur, players must traverse a treacherous demon realm to rescue Princess Prin Prin from the clutches of Emperor Samael (Sardius). The game is celebrated as a quintessential action-platformer, noted for its high level of difficulty, gothic atmosphere, and significant mechanical upgrades—most notably the introduction of the double-jump mechanic. - TECHNICAL - GAME ID: SHVC-CM BARCODE: 4976219044356 - TRIVIA - Chou Makaimura was released on October 4, 1991 (Friday) in Japan at a retail price of 8,500 JPY. The Double-Jump Mechanic: This entry introduced the double-jump to the series. While initially unconventional for players accustomed to the rigid movement of previous titles, it became the defining element of the gameplay, allowing for complex aerial navigation and combat maneuvers. Armor Progression System: Arthur’s durability is tied to his armor. Damage causes Arthur to lose his armor and revert to his boxers. New sets can be collected: Green (Bronze) armor, which provides slightly better defense, and Gold armor, which allows Arthur to charge his equipped weapon to unleash a unique, screen-clearing magical attack. Weapon Variety: Players can collect a wide arsenal of projectiles, including the Lance, Daggers, Crossbow, and Axe. Each weapon features different firing arcs and tactical uses, forcing players to adapt to the specific requirements of each stage. Atmospheric Level Design: The game is praised for its progression through diverse and iconic locations, from the classic graveyard to the dismounted sea and the haunted ghost ships. These levels were designed to showcase the Super Famicom’s sprite-handling capabilities, specifically with parallax scrolling and layering. Difficulty Legacy: True to the series' reputation, the game is infamous for its challenge. It requires mastery of enemy patterns and pixel-perfect platforming, cementing its place as one of the most demanding titles in the Super Famicom library. Export releases: The game is known outside Japan as Super Ghouls'n Ghosts. [US] "Super Ghouls'n Ghosts [Model SNS-CM-USA]" [EU] "Super Ghouls'n Ghosts [Model SNSP-CM-NOE]" [FR] "Super Ghouls'n Ghosts [Model SNSP-CM-FAH]" - SERIES - 1. Makaimura (1985, Arcade) 2. Daimakaimura [B-Board 88622B-2] (1988, Arcade) 3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom) 4. Makaimura Gaiden - The Demon Darkness (1993, Game Boy) 5. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation) 6. Makaimura for WonderSwan (1999, WonderSwan) 7. Maximo - Ghosts to Glory (2001, PS2) 8. Choumakaimura R (2002, Game Boy Advance) 9. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2) 10. Goku Makaimura (2006, PSP) 11. Goku Makaimura Kai (2007, PSP) 12. Ghosts'n Goblins - Gold Knights (2009, iOS) 13. Ghosts'n Goblins - Gold Knights II (2010, iOS) 14. Ghosts'n Goblins Resurrection (2021, Switch, PS4, PC, Xbox One) - STAFF - Planners: Tatsuya Minami (Hyper Mickey), Kimio Yamazoe (Patriot Yamazou) Actor Designers: Kimio Yamazoe (Patriot Yamazou), Tall Nob, Hyper Bengie Background Designers: Jun Takeuchi (Junchan), Natsue Ueda (Natsuchan), Chieko Ryuugo (Chiechan), Akiko Nagashima (Ryutaro's Mama), Katsukun Programmers: Masatsugu Shinohara (M30), Yoshihiro Matsui (Machan), Yamadacchi Music Composer : Mari Yamaguchi (Mari) Sound Composers: Toshio Kajino (Bull), Yasushi Ikeda (Ike-Bomb) Special Thanks: Cho-Suke, Take-Pon Producer: Tokuro Fujiwara (Professor F) - PORTS - * CONSOLES: [JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]" [JP] Sony PlayStation (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]" [JP] Sony PS2 (oct.11, 2007) "Capcom Classics Collection [Model SLPM-66317]" [JP] Nintendo Wii U [Virtual Console] (apr.27, 2013) [Model JATJ] * HANDHELDS: [JP] Nintendo Game Boy Advance (jul.19, 2002) "Chou Makaimura R [Model AGB-ACJJ-JPN]" [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" - SOURCES - ROM dump (MAME).
Your Changes (editable)
č¶…é”界村 (c) 1991 Capcom Company, Limited. (Chou Makaimura) Chou Makaimura is the third installment in the renowned Makaimura franchise. As Sir Arthur, players must traverse a treacherous demon realm to rescue Princess Prin Prin from the clutches of Emperor Samael (Sardius). The game is celebrated as a quintessential action-platformer, noted for its high level of difficulty, gothic atmosphere, and significant mechanical upgrades—most notably the introduction of the double-jump mechanic. - TECHNICAL - GAME ID: SHVC-CM BARCODE: 4976219044356 - TRIVIA - Chou Makaimura was released on October 4, 1991 (Friday) in Japan at a retail price of 8,500 JPY. The Double-Jump Mechanic: This entry introduced the double-jump to the series. While initially unconventional for players accustomed to the rigid movement of previous titles, it became the defining element of the gameplay, allowing for complex aerial navigation and combat maneuvers. Armor Progression System: Arthur’s durability is tied to his armor. Damage causes Arthur to lose his armor and revert to his boxers. New sets can be collected: Green (Bronze) armor, which provides slightly better defense, and Gold armor, which allows Arthur to charge his equipped weapon to unleash a unique, screen-clearing magical attack. Weapon Variety: Players can collect a wide arsenal of projectiles, including the Lance, Daggers, Crossbow, and Axe. Each weapon features different firing arcs and tactical uses, forcing players to adapt to the specific requirements of each stage. Atmospheric Level Design: The game is praised for its progression through diverse and iconic locations, from the classic graveyard to the dismounted sea and the haunted ghost ships. These levels were designed to showcase the Super Famicom’s sprite-handling capabilities, specifically with parallax scrolling and layering. Difficulty Legacy: True to the series' reputation, the game is infamous for its challenge. It requires mastery of enemy patterns and pixel-perfect platforming, cementing its place as one of the most demanding titles in the Super Famicom library. Export releases: The game is known outside Japan as Super Ghouls'n Ghosts. [US] "Super Ghouls'n Ghosts [Model SNS-CM-USA]" [EU] "Super Ghouls'n Ghosts [Model SNSP-CM-NOE]" [FR] "Super Ghouls'n Ghosts [Model SNSP-CM-FAH]" - SERIES - 1. Makaimura (1985, Arcade) 2. Daimakaimura [B-Board 88622B-2] (1988, Arcade) 3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom) 4. Makaimura Gaiden - The Demon Darkness (1993, Game Boy) 5. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation) 6. Makaimura for WonderSwan (1999, WonderSwan) 7. Maximo - Ghosts to Glory (2001, PS2) 8. Choumakaimura R (2002, Game Boy Advance) 9. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2) 10. Goku Makaimura (2006, PSP) 11. Goku Makaimura Kai (2007, PSP) 12. Ghosts'n Goblins - Gold Knights (2009, iOS) 13. Ghosts'n Goblins - Gold Knights II (2010, iOS) 14. Ghosts'n Goblins Resurrection (2021, Switch, PS4, PC, Xbox One) - STAFF - Planners: Tatsuya Minami (Hyper Mickey), Kimio Yamazoe (Patriot Yamazou) Actor Designers: Kimio Yamazoe (Patriot Yamazou), Tall Nob, Hyper Bengie Background Designers: Jun Takeuchi (Junchan), Natsue Ueda (Natsuchan), Chieko Ryuugo (Chiechan), Akiko Nagashima (Ryutaro's Mama), Katsukun Programmers: Masatsugu Shinohara (M30), Yoshihiro Matsui (Machan), Yamadacchi Music Composer : Mari Yamaguchi (Mari) Sound Composers: Toshio Kajino (Bull), Yasushi Ikeda (Ike-Bomb) Special Thanks: Cho-Suke, Take-Pon Producer: Tokuro Fujiwara (Professor F) - PORTS - * CONSOLES: [JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]" [JP] Sony PlayStation (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]" [JP] Sony PS2 (oct.11, 2007) "Capcom Classics Collection [Model SLPM-66317]" [JP] Nintendo Wii U [Virtual Console] (apr.27, 2013) [Model JATJ] * HANDHELDS: [JP] Nintendo Game Boy Advance (jul.19, 2002) "Chou Makaimura R [Model AGB-ACJJ-JPN]" [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: