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Casper [Model SHVC-AC4J-JPN]
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Actual Entry (non editable)
Casper (c) 1997 KSS. Casper is a Japan-exclusive adventure game based on the 1995 film. Unlike the action-oriented Casper titles released by Natsume or Interplay in the West, this version utilizes an isometric perspective and emphasizes exploration, puzzle-solving, and inventory management over traditional combat. Players take control of Kat Harvey as she navigates the mansion, interacts with the environment, and protects Casper from various threats. - TECHNICAL - GAME ID: SHVC-AC4J-JPN - TRIVIA - Combat & Interaction: Combat is largely absent; instead, the player uses items like baseballs to stun secret agents encountered throughout the mansion. Contact with these agents typically results in a "Game Over." Progress Tracking: The game features a unique save system tied to "mechanical contraptions" found within the mansion. When saving, the game calculates a completion percentage based on the number of coins and gems the player has collected, serving as a primary metric for progress. Time Management: A UI element at the bottom-right of the screen tracks elapsed time during gameplay, beginning with a set duration already recorded. Distinction from Other Ports: This KSS-published version is distinct from the 1996 Natsume Casper game (which used an engine similar to A Boy and His Blob) and the Interplay-developed version for 32-bit consoles, both in terms of its isometric perspective and its focus on adventure-style mechanics rather than platforming or action. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Casper (c) 1997 KSS. Casper is a Japan-exclusive adventure game based on the 1995 film. Unlike the action-oriented Casper titles released by Natsume or Interplay in the West, this version utilizes an isometric perspective and emphasizes exploration, puzzle-solving, and inventory management over traditional combat. Players take control of Kat Harvey as she navigates the mansion, interacts with the environment, and protects Casper from various threats. - TECHNICAL - GAME ID: SHVC-AC4J-JPN - TRIVIA - Combat & Interaction: Combat is largely absent; instead, the player uses items like baseballs to stun secret agents encountered throughout the mansion. Contact with these agents typically results in a "Game Over." Progress Tracking: The game features a unique save system tied to "mechanical contraptions" found within the mansion. When saving, the game calculates a completion percentage based on the number of coins and gems the player has collected, serving as a primary metric for progress. Time Management: A UI element at the bottom-right of the screen tracks elapsed time during gameplay, beginning with a set duration already recorded. Distinction from Other Ports: This KSS-published version is distinct from the 1996 Natsume Casper game (which used an engine similar to A Boy and His Blob) and the Interplay-developed version for 32-bit consoles, both in terms of its isometric perspective and its focus on adventure-style mechanics rather than platforming or action. - SOURCES - ROM dump (MAME).
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