![Captain Commando [Model SHVC-QM] Captain Commando [Model SHVC-QM] screenshot](images/game/61121_2.png)
Captain Commando © 1995 Capcom Company, Limited.
Captain Commando is a port of Capcom’s quintessential 1991 arcade beat-'em-up; "Captain Commando [CP-S No. 17]". Set in the futuristic, cyberpunk-tinged Metro City of the year 2026, the game tasks the titular Captain and his team of specialized allies—Mack the knife-wielding mummy, Jenetty the ninja, and Hoover the baby-piloted mech—with dismantling an army of "super-powered" criminals. Known for its high-octane combat, vibrant character sprites, and iconic "tag-team" aesthetic, it remains one of the most beloved entries in the golden era of side-scrolling brawlers.
GAME ID: SHVC-QM
Captain Commando for Super Famicom was released on March 17, 1995 (Friday) in Japan.
The Original Mascot: Before he was the star of this game, Captain Commando actually served as the designated mascot for Capcom in the 1980s, appearing in the manuals for early Famicom games. This title was the developer’s tongue-in-cheek way of finally giving their long-time corporate face his own dedicated vehicle.
Scaling Back for the Home: Bringing the arcade experience home was a massive challenge. The arcade version supported up to four players simultaneously, a feat the Super Famicom hardware could not replicate. The home port is restricted to two-player co-op and features reduced enemy counts on screen, yet Capcom worked hard to maintain the original's frantic pace and distinct art style.
Arcade vs. Super Famicom: The console port features several adjustments to fit the Super Famicom’s technical and content standards:
- Gameplay Improvements: You can now select the same character as your partner without needing special codes.
- Violence & Effects: All blood and gore were removed. Specific death animations were toned down (e.g., no bisecting or melting enemies), and environmental effects like smoke were omitted.
- Content Changes:
-- Enemies: Firearm-toting 'Dick' and all pilotable robotic walkers were removed.
-- Design: Female enemies (Carol and Brenda) have more conservative outfits.
-- Behavior: Mardia now throws bombs instead of spitting poison.
- Technical Trims: The Monster's transformation scene and the full ending credits were cut; only the post-credit scene remains.
The Special Team: Each character offers a completely different playstyle, which was relatively advanced for the era. Whether it's the Captain’s "Captain Storm" fire-based attacks or the baby-mech’s long-range projectiles, the game encourages players to experiment with team compositions, providing more depth than the standard "press attack to win" brawlers.
Cyberpunk Aesthetic: The game’s world is a beautiful snapshot of early 90s "future-think." With neon-drenched levels, bio-engineered enemies, and a thumping, high-energy soundtrack, it perfectly captures the aesthetic obsession with a futuristic, gritty cityscape that defined many Capcom arcade titles of the time.
A Late-Lifecycle Gem: Arriving in 1995, Captain Commando hit the Super Famicom right as the industry was aggressively shifting toward 3D consoles. It stands as a testament to the fact that developers had perfected the 2D brawler formula by the end of the console's lifespan, resulting in a game that feels tighter and more polished than earlier attempts at the genre.
Famicom Tsushin scored the game 21 out of 40 on release.