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Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN]
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Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! (c) 1996 KSS. Bishoujo Wrestler Retsuden: Blizzard Yuki Rannyuu!! (translates to History of a Beauty Girl Wrestler: Blizzard Yuki Busts In!!) was the last game in the Wrestle Angels series before the Wrestle Angels Survivor reboot took place almost a decade later in 2006. Players can guide one of five female wrestlers in the story mode Champion Road. The Exhibition mode allows players to simulate singles, tag and 6-women tag team bouts. Also featuring a tournament and open league. The World Circuit has the player pick a team of five wrestlers, or create their own and taking on each of the other teams. The Champion Road and World Circuit modes allows players to raise and train their chosen wrestler or team, including learning new moves and building parameters for both offense and defense. - TECHNICAL - GAME ID: SHVC-A3QJ-JPN BARCODE: 4988262300761 - TRIVIA - This particular game in the Wrestle Angels series was developed by KSS and released on March 29, 1996 (Friday) in Japan only. Genre Fidelity: Unlike the more technical, simulation-heavy wrestling games of the era (like those from the Fire Pro Wrestling series), this title leans into the "sports-entertainment" aspect. The matches are fast, focus on flashier high-flying moves, and prioritize the spectacle of the characters' personalities over rigid technical realism. Previous games in the Wrestle Angels series (and the later Survivor games), utilized a card system during battles. Bishoujo Wrestler Retsuden's battle system has the action being simulated on the screen in real time, with the player instructing their wrestler commands using the face buttons on the controller. The "Blizzard Yuki" Hook: The title character, Blizzard Yuki, serves as the gameâs primary draw. Much like the Suchie-Pai series or other bishoujo sports games, KSS built the game around a charismatic, central mascot-type character. The "Rannyuu" (Intrusion) in the title suggests a narrative-heavy mode where this character disrupts the status quo of the wrestling circuit. By the time of the game's release, Blizzard Yuki was a wrestler played by All Japan Women's Pro-Wrestling athlete Sakie Hasegawa. The character spawned her own two-volume manga. Late-Era SFC Polish: Released in 1996, the game benefits from the final wave of Super Famicom optimization. The character sprites are large, colorful, and highly detailed, capturing the over-the-top costumes and hair styles of 90s Japanese wrestling perfectly. KSSâs Niche Portfolio: KSS was well-regarded for taking risks on weird, hyper-specific hobbyist games. This title is a quintessential example of their output: taking a subculture (women's wrestling) and giving it a glossy, character-forward coat of paint to make it appealing to a broader audience that might not watch the actual sport. The "Retsuden" (Biography) Theme: By framing the game as a "Biography" (Retsuden), it implies a focus on the characters' individual stories. Each wrestler has a distinct "gimmick" and backstory, which players uncover as they fight their way to the top of the organization. This adds a layer of depth that keeps the player invested beyond the repetitive loop of the wrestling matches themselves. Collectorâs Rarity: Because it was released late in the system's life cycle and belongs to a niche genre, it was produced in lower quantities than mainstream titles. For the modern collector, it is a prized oddityâa vibrant, loud, and uniquely Japanese slice of 16-bit history that perfectly encapsulates the "anything goes" attitude of late-1990s Japanese game development. - TIPS AND TRICKS - The following are instructions to help players without knowledge of Japanese set up a match in Exhibition mode: 1) The top left option switches between singles, tag team or 6-women matches. 2) The second option changes the number of participants (for Open League and Open Tournament). 3) The third option is for wrestler select. The leftmost box enables players to assign Player or COM status to the wrestler on the blue corner while the rightmost box does the same for the red corner. The players uses the selection next to these boxes to go to the wrestler select box: FIRST SCREEN Mighty Yukiko Haruka Yamada Chelsea Hada Kayo Ozawa Blizzard Yuki Toshimi Minami Thunder Ryuko Beauty Ichigaya Bomber Kishima Blade Uehara Misato Okumura Yumi Syouji Glory Kasahara Kanako Komatsu Teddy-Cat Hori Hikari Ijuin Dread Miyagi Condor Ikegami Sayaka Tsurumi Falcon Kouzuki SECOND SCREEN Hikaru Ogawa Youko Hayashi Yoshimi Takagi Mimi Yoshihara Riyu Kikuchi Hitomi Fujishima Shinobu Echigo Suzumi Ishikawa Hulk Hongou Satan Shouko Panther Risako Kunoichi Master Bunny Bomber Dynamite Rinn Miria Mears Great Burlen Death Hunter-A Death Hunter-B Emiry Mertel Jessie Bird THIRD SCREEN Maria Lordon Em Sande Cyocyo Chalas El Dreck Radel Michelle Lita Morena Despina Libre Siera Gonzares Big Arsia Norlan Wanth Jannu Rasick Alice Sumirnoho Nastursha Hang Zabela Belbatti Hana Roco Win Mirror Remmy Dadarn Dark Star Chaos Judy Cadia The A button will place the chosen wrestler to the respective corner while the X button will display the chosen wrestler's statistics, including their ring name, finishing technique, logic, parameter stats, evaluation and HP, among others. 4) The fourth option allows players to load a wrestler from Champion Road to compete in Exhibition mode. 5) The rightmost option starts the match. The option above this returns the player to the main menu screen, which can also be reached by pressing the B button. During the matches, players are not given control of their chosen wrestler, rather, they instruct their wrestler using the buttons: Button A = Wrestler will take a more defensive approach to the match. Button B = Wrestler will go on the offensive. Button X = Wrestler will take more caution during the match and may perform reversals or escape pin attempts. Button Y = Wrestler may perform their finishing technique whenever possible. Button R = Cancel commands. Like actual professional wrestling, matches are pre-determined, and the outcome of a match will vary based on the buttons the player presses during the match and the action in the ring. In Champion Road, also remember that when the general manager books the wrestler in the match, stars are displayed on screen. The more stars that are lit, the easier it will be for the wrestler to squash their opponent or have an even match. The less stars that are lit means the wrestler will have to job to the opponent until the wrestler trains and increases stats each week. When training each week, always keep the wrestler happy by making them play (it's an icon of the chosen wrestler's face) and make them sleep to recover their HP if they have lost jobbed or taken too much damage in a match. A good way to train each week is to use a day to build two different stats, one day to build one stat and play, and so on each week. World Circuit is the same as Champion Road except the player manage a team of five wrestlers and has no way to recover HP or make them happy while training before each battle. There are 13 rounds, each featuring three matches. First match is a singles match, second is a tag team match, and the third match is a singles match against the boss. Win two out of the three matches to advance to the next round. When the player reaches Round 13 in this mode, they are able to hold exhibition sparring matches using each wrestler, including the boss team. The boss team features the following characters: Megumi Mutou Chigusa Yuuki Kanamori Reiko Harumi Ootaka - SERIES - 1. Wrestle Angels (1992, PC-98) 2. Wrestle Angels 2 - Top Eventer (1992, PC-98) 3. Wrestle Angels 3 (1993, PC-98) 4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98) 5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom) 6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD) 7. Wrestle Angels V1 (1995, PC-98) 8. Wrestle Angels V2 (1995, PC-98) 9. Wrestle Angels V3 (1996, PC-98) 10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom) 11. Wrestle Angels Survivor (2006, PS2) 12. Wrestle Angels Ai (2006, Mobile) 13. Wrestle Angels Survivor 2 (2008, PS2) - STAFF - Game Design: Naoki Matsunaga System Program: Tetsuya Ikawa Main Program: Osamu Hamada, Tetsuya Ikawa Character Design: Naoki Matsunaga, Makoto Anzai, Hiroshi Hori, Yuki Hori Graphic Art: Takashi Yamasaki, Shinobu Hukuhara, Naoki Matsunaga, Yukiko Motoyama, Yuki Hori, Tetsuya Ikawa, Osamu Hamada Action Characters: George Kamitani Scenario: Takemi Kozaru Game Balance: Takemi Kozaru, Naoki Matsunaga Music Compose: Masako Yoshinosono Sound Program & Data: Mio.H Tool Making: Ran, Ryou Chan, Tetsuya Ikawa, Osamu Hamada Test Players: Kusune, Aine Kun, Kin Chan, Sahone-, Yama San, Kayo Chan, Chiaki, Chab Jacket & Booklet: Makoto Arazeki Promotion: Masae Kumabe Manufacture: Junji Hujita Directer: Naoki Matsunaga Supervisor: Akio Watanabe Assistant Producer: Kozaburou Takeda Producer: Isao Katou Executive Producer: Hideo Takano Distribute: J.S.S. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! (c) 1996 KSS. Bishoujo Wrestler Retsuden: Blizzard Yuki Rannyuu!! (translates to History of a Beauty Girl Wrestler: Blizzard Yuki Busts In!!) was the last game in the Wrestle Angels series before the Wrestle Angels Survivor reboot took place almost a decade later in 2006. Players can guide one of five female wrestlers in the story mode Champion Road. The Exhibition mode allows players to simulate singles, tag and 6-women tag team bouts. Also featuring a tournament and open league. The World Circuit has the player pick a team of five wrestlers, or create their own and taking on each of the other teams. The Champion Road and World Circuit modes allows players to raise and train their chosen wrestler or team, including learning new moves and building parameters for both offense and defense. - TECHNICAL - GAME ID: SHVC-A3QJ-JPN BARCODE: 4988262300761 - TRIVIA - This particular game in the Wrestle Angels series was developed by KSS and released on March 29, 1996 (Friday) in Japan only. Genre Fidelity: Unlike the more technical, simulation-heavy wrestling games of the era (like those from the Fire Pro Wrestling series), this title leans into the "sports-entertainment" aspect. The matches are fast, focus on flashier high-flying moves, and prioritize the spectacle of the characters' personalities over rigid technical realism. Previous games in the Wrestle Angels series (and the later Survivor games), utilized a card system during battles. Bishoujo Wrestler Retsuden's battle system has the action being simulated on the screen in real time, with the player instructing their wrestler commands using the face buttons on the controller. The "Blizzard Yuki" Hook: The title character, Blizzard Yuki, serves as the gameâs primary draw. Much like the Suchie-Pai series or other bishoujo sports games, KSS built the game around a charismatic, central mascot-type character. The "Rannyuu" (Intrusion) in the title suggests a narrative-heavy mode where this character disrupts the status quo of the wrestling circuit. By the time of the game's release, Blizzard Yuki was a wrestler played by All Japan Women's Pro-Wrestling athlete Sakie Hasegawa. The character spawned her own two-volume manga. Late-Era SFC Polish: Released in 1996, the game benefits from the final wave of Super Famicom optimization. The character sprites are large, colorful, and highly detailed, capturing the over-the-top costumes and hair styles of 90s Japanese wrestling perfectly. KSSâs Niche Portfolio: KSS was well-regarded for taking risks on weird, hyper-specific hobbyist games. This title is a quintessential example of their output: taking a subculture (women's wrestling) and giving it a glossy, character-forward coat of paint to make it appealing to a broader audience that might not watch the actual sport. The "Retsuden" (Biography) Theme: By framing the game as a "Biography" (Retsuden), it implies a focus on the characters' individual stories. Each wrestler has a distinct "gimmick" and backstory, which players uncover as they fight their way to the top of the organization. This adds a layer of depth that keeps the player invested beyond the repetitive loop of the wrestling matches themselves. Collectorâs Rarity: Because it was released late in the system's life cycle and belongs to a niche genre, it was produced in lower quantities than mainstream titles. For the modern collector, it is a prized oddityâa vibrant, loud, and uniquely Japanese slice of 16-bit history that perfectly encapsulates the "anything goes" attitude of late-1990s Japanese game development. - TIPS AND TRICKS - The following are instructions to help players without knowledge of Japanese set up a match in Exhibition mode: 1) The top left option switches between singles, tag team or 6-women matches. 2) The second option changes the number of participants (for Open League and Open Tournament). 3) The third option is for wrestler select. The leftmost box enables players to assign Player or COM status to the wrestler on the blue corner while the rightmost box does the same for the red corner. The players uses the selection next to these boxes to go to the wrestler select box: FIRST SCREEN Mighty Yukiko Haruka Yamada Chelsea Hada Kayo Ozawa Blizzard Yuki Toshimi Minami Thunder Ryuko Beauty Ichigaya Bomber Kishima Blade Uehara Misato Okumura Yumi Syouji Glory Kasahara Kanako Komatsu Teddy-Cat Hori Hikari Ijuin Dread Miyagi Condor Ikegami Sayaka Tsurumi Falcon Kouzuki SECOND SCREEN Hikaru Ogawa Youko Hayashi Yoshimi Takagi Mimi Yoshihara Riyu Kikuchi Hitomi Fujishima Shinobu Echigo Suzumi Ishikawa Hulk Hongou Satan Shouko Panther Risako Kunoichi Master Bunny Bomber Dynamite Rinn Miria Mears Great Burlen Death Hunter-A Death Hunter-B Emiry Mertel Jessie Bird THIRD SCREEN Maria Lordon Em Sande Cyocyo Chalas El Dreck Radel Michelle Lita Morena Despina Libre Siera Gonzares Big Arsia Norlan Wanth Jannu Rasick Alice Sumirnoho Nastursha Hang Zabela Belbatti Hana Roco Win Mirror Remmy Dadarn Dark Star Chaos Judy Cadia The A button will place the chosen wrestler to the respective corner while the X button will display the chosen wrestler's statistics, including their ring name, finishing technique, logic, parameter stats, evaluation and HP, among others. 4) The fourth option allows players to load a wrestler from Champion Road to compete in Exhibition mode. 5) The rightmost option starts the match. The option above this returns the player to the main menu screen, which can also be reached by pressing the B button. During the matches, players are not given control of their chosen wrestler, rather, they instruct their wrestler using the buttons: Button A = Wrestler will take a more defensive approach to the match. Button B = Wrestler will go on the offensive. Button X = Wrestler will take more caution during the match and may perform reversals or escape pin attempts. Button Y = Wrestler may perform their finishing technique whenever possible. Button R = Cancel commands. Like actual professional wrestling, matches are pre-determined, and the outcome of a match will vary based on the buttons the player presses during the match and the action in the ring. In Champion Road, also remember that when the general manager books the wrestler in the match, stars are displayed on screen. The more stars that are lit, the easier it will be for the wrestler to squash their opponent or have an even match. The less stars that are lit means the wrestler will have to job to the opponent until the wrestler trains and increases stats each week. When training each week, always keep the wrestler happy by making them play (it's an icon of the chosen wrestler's face) and make them sleep to recover their HP if they have lost jobbed or taken too much damage in a match. A good way to train each week is to use a day to build two different stats, one day to build one stat and play, and so on each week. World Circuit is the same as Champion Road except the player manage a team of five wrestlers and has no way to recover HP or make them happy while training before each battle. There are 13 rounds, each featuring three matches. First match is a singles match, second is a tag team match, and the third match is a singles match against the boss. Win two out of the three matches to advance to the next round. When the player reaches Round 13 in this mode, they are able to hold exhibition sparring matches using each wrestler, including the boss team. The boss team features the following characters: Megumi Mutou Chigusa Yuuki Kanamori Reiko Harumi Ootaka - SERIES - 1. Wrestle Angels (1992, PC-98) 2. Wrestle Angels 2 - Top Eventer (1992, PC-98) 3. Wrestle Angels 3 (1993, PC-98) 4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98) 5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom) 6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD) 7. Wrestle Angels V1 (1995, PC-98) 8. Wrestle Angels V2 (1995, PC-98) 9. Wrestle Angels V3 (1996, PC-98) 10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom) 11. Wrestle Angels Survivor (2006, PS2) 12. Wrestle Angels Ai (2006, Mobile) 13. Wrestle Angels Survivor 2 (2008, PS2) - STAFF - Game Design: Naoki Matsunaga System Program: Tetsuya Ikawa Main Program: Osamu Hamada, Tetsuya Ikawa Character Design: Naoki Matsunaga, Makoto Anzai, Hiroshi Hori, Yuki Hori Graphic Art: Takashi Yamasaki, Shinobu Hukuhara, Naoki Matsunaga, Yukiko Motoyama, Yuki Hori, Tetsuya Ikawa, Osamu Hamada Action Characters: George Kamitani Scenario: Takemi Kozaru Game Balance: Takemi Kozaru, Naoki Matsunaga Music Compose: Masako Yoshinosono Sound Program & Data: Mio.H Tool Making: Ran, Ryou Chan, Tetsuya Ikawa, Osamu Hamada Test Players: Kusune, Aine Kun, Kin Chan, Sahone-, Yama San, Kayo Chan, Chiaki, Chab Jacket & Booklet: Makoto Arazeki Promotion: Masae Kumabe Manufacture: Junji Hujita Directer: Naoki Matsunaga Supervisor: Akio Watanabe Assistant Producer: Kozaburou Takeda Producer: Isao Katou Executive Producer: Hideo Takano Distribute: J.S.S. - SOURCES - ROM dump (MAME).
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